- Summary: Learn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematicLearn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematic sequences exclusive to this edition. Discover the origins of special featurs later developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system and much more Numerous weapons, items, magic spells and special skills allow for incredible gameplay depth and strategy… Expand
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Final Fantasy VI Advance Cutscene 1
Positive: 8 out of 8
Mixed: 0 out of 8
Negative: 0 out of 8
Jul 7, 2016Wow. Just... wow.
I rarely rate a game a 10, but this deserves it. They took a near-perfect game and made it better with intuitiveWow. Just... wow.
I rarely rate a game a 10, but this deserves it.
They took a near-perfect game and made it better with intuitive touch controls, extra bosses, and more magicite.… Expand
Feb 13, 2014Это классика! Это знать надо. Одна из лучших частей. очень хороший шанс купить шестую часть великой серии. Одна из лучших игр на SNES иЭто классика! Это знать надо. Одна из лучших частей. очень хороший шанс купить шестую часть великой серии. Одна из лучших игр на SNES и GameCube. Советую ее… Expand
Oct 25, 2014There are times when a 10 is not enough for a game, this one will be played and beloved for decades to come, it set the bar for what an rpgThere are times when a 10 is not enough for a game, this one will be played and beloved for decades to come, it set the bar for what an rpg has to be, and has never been surpassed since, this is the peak of RPG gaming and the best final fantasy ever made. Its been a downhill since then for squaresoft.
The story is so detailed without getting boring (skyrim) so humanistic without being cheesy, sad without being depressive, and positive in the end as well.
Characters are amazing, i actually dont like how developers abuse the cute anime look, but thanks to yoshikata amano's designs FF6 has some of the most charming guys around, you play with human beings this time, each one with their hopes and personal issues.
THE MUSIC! Top contender for the best soundtrack ever! in 16bit glory! A mix of classical and progressive influences, best soundtrack by Nobuo Uematsu ever, and he has done lots of them!
Visually is also intense considering how old the game is, love how square toned down the palette for this one, goes along perfect with the story they are telling, which is epic and poetic.
Battles are not so hard but not so easy as well, they will give you the challenge you need to go along with the story without getting bored.
Not only the best rpg ever, but also one of the best videogames ever, if you hate rpgs play it to see what is all about.… Expand
Jul 22, 2017This is a really good RPG. This is my first Final Fantasy game, and I'm sold. The story is charming, the characters are lovable, and theThis is a really good RPG. This is my first Final Fantasy game, and I'm sold. The story is charming, the characters are lovable, and the gameplay is phenomenal. The turn-based combat is super interesting.
Good game, definitely worth the $15.… Expand
Jan 7, 2018Extremely addicting, and frighteningly enjoyable.
The battle system is simple but very addicting and fun. I never got bored of it and evenExtremely addicting, and frighteningly enjoyable.
The battle system is simple but very addicting and fun. I never got bored of it and even now that I've completed the game i still feel a desire to go back in and continue leveling up my characters and to teach them all the best magic skills (the magicite system was great too, and it was really cool to see the precursors to later systems like FF7's materia).
I also loved the immense variety of battle-styles/characters that they put in, which was executed really impressively (for the most part--never could get the hang of Setzer's slot-machine thing), but all in all it was great to have the characters actually feel like different people with different attributes, as opposed to just being blank-slates that only seem unique during cut-scenes.
The characters themselves were very interesting and you really enjoyed getting to know more about them, but overall they weren't as engaging as some of the other more memorable FF crews and personalities. I think a lot of this boils down to the decision the game made to go the route of essentially having the whole cast of characters collectively be the "main character," as opposed to just 1 or 2 protagonists, which was itself a welcome and innovative way to go about it, but comes with the downside of characters that sometimes feel shoe-horned in or that you just don't care much about.
The game therefore is not flawless, and the immense hype around it seems to prevent people from legitimately criticizing some of its lesser aspects. The plot was quite simple & straightforward; not very complex or surprising, although the choice to have the second, open-world part of the game be a "world of ruin" was quite incredible and great, and really added weight to the circumstances and made the stakes feel real and immense. This game definitely comes with its fair share of traditional Final Fantasy optimism and lightheartedness however, but in the good, endearing way that we have come to expect from FF titles.
The villain, while very enjoyable and of course iconic, was really quite bare-bones and lacked relatable motivations. It was cool to see a baddie who was essentially evil just for the sake of being evil, kind of like the idea of the Joker in The Dark Knight where "some people just want to see the world burn", but overall he acted very "cliche bad-guy" in many respects and his story was not really explored. And as touched on before, I didn't really care much about a few of the characters and at times it felt like some were just thrown in for the sake of putting more characters into the game, done ways didn't really add to the plot or the story.
A lot of these criticism, I think, are due to the problem that arises from trying to rate a classic game decades after its release, in which time so many other games have come out and continuously raised the bar higher with all of their innovation and improvement upon what has been done in the past. If I had played this when it first came out I'm sure it would have been a revolutionary experience (like FFVII was for me) and that I would have rated it a 10/10. I can definitely see how much of an achievement this game was for that time period and why there is so much hype surrounding it now. It was one of the first successful pioneers of providing a truly cinematic experience through the medium of gaming, and of treating a game as really something more than just, well, a game.
This was definitely one of the best and most enjoyable RPGs I have ever played, but I can only rate it within the framework of the expectations that I have formed through all of my other previous gaming experiences (which includes FF7, 9, 10, 11, 13, 14, and 15 as well, for starters) and in that respect it was not without some faults. However, the fact that it holds up so masterfully even today in 2018, and that it was able to engage me to such an extent even now, is testimony to just how special this game really is.
I give it an 8.5/10, with a well-deserved *instant classic* status attached to it, though, at this point, that hardly needs to be said.… Expand
Mar 5, 2014Final Fantasy 6, better known as Final Fantasy 3 for the US audience, is a remake of the classic Super Nintendo RPG. It features a wide castFinal Fantasy 6, better known as Final Fantasy 3 for the US audience, is a remake of the classic Super Nintendo RPG. It features a wide cast of unique characters that all boos their own unique skills and abilities.
It features multiple quests, side quests and plot lines, the game will keep you busy for a long time. It's colorful world and characters will keep you entertained for awhile. At $15.00 on the Apple store, at around 30-ish hours, the game is well worth the investment.
New added features include mostly re-done graphics. Some of them look brand new, some of them simply look like the old graphics with a smoothing texture added to them. The game also boosts a fast battle mode, that remembers you combat decisions and allows you to plow through battles without having to worry about making the same selections over and over again. Even better is the save cloud service that allows you to back up your data so you can carry over to other devices.
So why isn't this game rated "10" like so many reviewers have already rated it? There are a few reasons. To begin with, for some reason they made unnecessary dialog changes that don't have any rhyme or reason. The game's original dialog isn't necessarily overly aggressive or even mature so I can't understand the script changes.
Another thing was they re-named a lot of items in the game, which can make it a tad confusing, especially when it comes to betting items in the battle arena to unlock better equipment. Not all guides will use the same names or terminology which makes it sometimes confusing and frustrating.
The game's difficulty was also toned down quite a bit. I remember the Super Nintendo edition being much more difficult then this version is. You can actually beat the game without too many issues by being around level 40 or 50, but I managed to power level most of my guys to level 99 in under 30 hours. The majority of the time spent playing was side quests and unlocking new spells and such.
Finally, the game is largely anti-climatic, you spend the first half of the game trying to stop a evil empire from taking over the world, you spend the second part of the game, spending time trying to find your friends and save a broken world from utter destruction. The content up to the end is pretty epic and the ride is great, but the ending is the lowest point of the game.
The game ends with cut scenes of your party escaping the final dungeon and then flying off into the sunset with some simple dialog. If you manage to wait for the credits to roll by, there's another very short cut scene spouting nonsensical garbage dialog about the power of friendship and love.
You'd think for a world that was crushed by the hands of a mad man tripping on power, there'd be a better ending about world re-building, the struggle for survival in a world without magic and having to deal with the loss of loved ones. That isn't what you get and the ending kind of ruins the entire trip of the game.
You can save the game after it's all done, but re-loading the game only results in being back at the final save point before the final confrontation of the boss. I was really hoping there was some extra content, maybe involving cleaning up the world and helping the more peaceful kingdoms that managed to actually survive. There's no such extra content and would have been a boon if there was.
Is the game worth it? Yes, it's one of the best retail IOS app released on the Apple store right now, but that doesn't mean it isn't without it's flaws and it doesn't age as well as I had hoped. In the end, it's worth it for anyone who has never played this game before.… Expand
Feb 16, 2021FFVI is a mediocre game, the massive amounts of RPGs out there are better. This is one of the worst experiences you can have playing a game.FFVI is a mediocre game, the massive amounts of RPGs out there are better. This is one of the worst experiences you can have playing a game. Combat is a complete joke, even by FF standards. Even bosses go down after just a few attacks. Nothing in this game can even remotely pose a threat to you, yet it insists on assaulting you with random encounters every few steps. It's filled with bugs and mechanics that break the balance in half
But what irked me the most was how godawful the writing is. FF6 is a game that clearly wants players to be invested in the story, yet it never bothers to give any of the characters a real emotional stake in that story. Terra, ostensibly the protagonist, spends almost the entire game in a fugue state and going 'what's going on? aw, my amnesia, aw, my head'. At one point, Banon, the rebel leader, even asks her if she wants to help the rebellion. You can in fact answer no to this question, and if you do it repeatedly, the game actually accepts this answer. Guess what? The game completely ignores your answer and just continues with Terra helping the rebels. How on earth did they go with this script? FF6 is a story where the protagonist literally does not give a **** so why should the player?
All of the characters ring completely hollow. Cyan is introduced, and within minutes his kingdom and family are poisoned to death, and, minutes later he's cracking jokes about being an old geezer who's clumsy with Magitek mech, and we are supposed to take him seriously as a character and empathize with him. Edgar, a literal king, joins the rebels, yet there's not a single line of dialogue in the game where he expresses any doubt or hesitation or other human emotion about abandoning the safety of his station. All of the characters are complete caricatures and it's impossible to take the story seriously as a result.… Expand