Shadowrun: Dragonfall - Director's Cut Image
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8.4

Generally favorable reviews- based on 8 Ratings

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  • Summary: Shadowrun: Dragonfall - Director’s Cut is the definitive version of Harebrained Schemes' critically-acclaimed Dragonfall campaign. One of the top ranking PC games on Metacritic, the Director's Cut features 17 missions, vibrant music, an intuitive touch interface, team customization options,Shadowrun: Dragonfall - Director’s Cut is the definitive version of Harebrained Schemes' critically-acclaimed Dragonfall campaign. One of the top ranking PC games on Metacritic, the Director's Cut features 17 missions, vibrant music, an intuitive touch interface, team customization options, an expansive combat system, and more - making it a one-of-a-kind cyberpunk RPG experience! Expand
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Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Dec 10, 2014
    100
    Shadowrun: Dragonfall is one of the best turn-based RPGs to come to iOS in years.
  2. Dec 9, 2014
    90
    A brilliantly paced and balanced RPG experience that feels nostalgic and innovative at the same time.
  3. Apr 3, 2015
    90
    This is an altogether greater experience than Shadowrun Returns, and I'm extremely impressed at the improvement on the developer's part.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 4, 2016
    9
    Unfortunately, due to constraints of where and how I can play games, I am limited (mostly) to mobile gaming, which is a very casual (and oftenUnfortunately, due to constraints of where and how I can play games, I am limited (mostly) to mobile gaming, which is a very casual (and often unsatisfactory) experience. Usually, that is, because with Shadowrun: Dragonfall, my mobile device finally sees some full-fledged, story-driven, deeply interactive RPG with great characters, a unique setting (2050s Berlin of the cyber-fantasy Shadowrun universe). The missions are varied, the dialogue superbly written, and the scope satisfactorily epic and embedded in the metaplot. Some decisions are very fundamental (specifically in the end game - without giving away any spoilers), and the biggest flaw of the game is that, at the 27 hours it took me to complete, it could be longer.

    There are some points of criticism, of course; one of those certainly is the limitation of the combat system, which has great basics but could benefit from more variety, greater choice, better tactical decision making (manual path finding; levels of terrain) and ease of use (switch of view point/zoom factor). But overall, this is one great experience!
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