Jagged Alliance: Rage! Is the closest thing we have to the greatness of Jagged Alliance 2. It's a very trimmed game, delivering the experience rather than a carbon copy of the series. You still have to care for your mercs' health and gear, as well as carrying capacity, but at a much less grognardy level. I dunno if 1.13 mod fanatics will be pleased, but for the others, it's a good introduction to what Jagged Alliance used to represent.
This game is the closest to the original Jagged Alliance we got in the last two decades. It's a fun game but complexity is far below the standards of the original games in the series.
9 балов в качестве попытки скомпенсировать перезаниженый общий бал. Почему? На мой взгляд очень сбалансированная и неперегруженая игра получилась.
В игре добавили чуть не главный параметр жажды, который требует всё время искать воду, соответственно заставляет не отсиживаться на месте, двигаться постоянно вперёд.
Убрали из игры максимально всё лишнее. Обычно баланс пытаются подкрутить огромным кол-вом излишних нюансов. Здесь же пошли от обратного убрали почти всё что можно, оставив буквально только тактику. С удовольствем перепроходим игру уровни по несколько раз, добиваясь максимально крутого результата.
Наконец-то в игре увидел явно выраженные недостатки героев, не недопрокаченные параметры, а именно минусы.
Кол-во героев сокращено с той-же целью, есть какой-то набор перков, которым хочешь проходить, выбираешь соответствующих желаемым перкам героев и вперёд.
Потрясающяя идея с ещё одним параметром - адреналин, который весьма гармонично раскрывается в боях, позволяя расширять тактику отряда специфическими возможностями.
Неплохая реализация "удачи", несколько раз заходя на локацию с врагами получаешь разные шансы попасть во врагов, враги могут по разному контратаковать, в разных вариантах враги выискивают наёмников. Здесь же шанс получить нужную или не очень нашлёпку к оружию или броне. Хотя если не хочешь полагаться на случай, проблемы решает SaveLoad.
Чем больше играем, тем больше затягивает.
Считаю, что текущая вариация J/A сильно недооценена и достойна более высокого среднего балла. Хотел бы, чтобы игре дали ещё один шанс, некоторые минусы можно считать и плюсом.
Jagged Alliance: Rage is a fun game when judged on its own merits. It’s certainly not a proper sequel, and perhaps that would be a bit too much to expect from a game that’s selling for a mere 20 bucks. It does have a few whiffs of what made Jagged Alliance great though, and if this would have been sold as a way to whet our appetites for a full sequel coming out next year, I think it would have landed much better with the fans than it did. As it stands, Jagged Alliance: Rage is a cute distraction, a fun-for-a-while-not-quite-Jagged-Alliance that will polarize fans more than it had intended, but should not be dismissed right out of hand.
This classic franchise is back with good ideas and a poor execution. If you are a hardcore fan of the series or you’re planning on playing with friends, have a look at it. If not, better look elsewhere.
I'm really struggling to find anything good to say about Jagged Alliance: Rage, other than that its name is appropriate. I suppose the stealth mechanic sort of works, although even there occasionally your sneaky work can be ruined by a patrolling soldier somehow glitching and eternally clambering on and off a rock instead of completing his route. Each playable character has a background trait that is supposed to play out as a weakness but that you rarely notice in play. The characters you choose to play seem irritated by one another, and by everything going on around them all the time. I've got to say, I think it's pretty understandable.
I played and finished the game. 18 hrs to complete with a mixture of stealth and let it rain bullets tactics. I didn't think the art design was the end of the world and generally speaking it was fun to play. I can't give it more than a 6 though.
-Nothing new to the genre, we have seen it all before
-Re-introducing quality of life pains that have been solved before. (i.e. A looting screen would be nice at the end of a mission, and switch off turn based moves outside of combat ffs).
-6/10 fun factor if you enjoy this style of game.
-A little buggy with game freezing up on NPC move turns
FYI - you can pick two char from the list when you start and about half way through a third. There is no option to create a new char. Max squad size is 3 with no option to swap out the char once picked. Your choices are final.
I have played almost every single JA game since JA2 - which I adore - and some of the siblings have been quite ok. I did not expect much from this, but even then was a bit disappointed. This is unfortunately one of the worst ones. Lots of (sound) bugs, lots of repeatitiveness, lots of bad voice acting, not-helpful UI. I did play it through once, and enjoyed a bit, but don't recommend this.
A horrible game that has nothing to do with the original title.
The usual exploitation of IP at low cost, for a game that does not even worth 5 denari.
Played a total of 4 min. Nothing like any of the othe jagged alliance games I’ve played (back in action, crossfire) more like a mobile game which is take turn wait for turn. Crap
Feels and plays like a mobile game. The graphics look dated as well. It's a kick in the balls to all old school Jagged Alliance fans. Just a horrible game once again, like Flashback and Back in Action. This franchise is dead.
SummaryJagged Alliance returns with a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries. Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits. This time it’s just you and a few allies versus an entire island ...