Kill La Kill -IF- may just be the perfect anime video game. It almost flawlessly manages to embrace the style and energy of the original anime, and translate that into an enthralling arena fighter that is just as much fun solo as it is competitively. The art is incredible, the music is astounding, and the story mode goes above and beyond to deliver a fresh narrative that fans of the anime will eat up. Whether you're a Kill La Kill megafan or just a fighting game enthusiast, this is a must play.
KILL la KILL The Game: IF features exciting arena fighting action and silly yet engaging yarn that together form an exclusive episode for the quirky franchise. The presentation is big, bold and in-your-face, creating a handsome package you really want to dig into. The girls never miss a chance to strike a defiant pose and don’t mind how exposed they are doing so, be it in special moves, combo finishers or psyching up before matches. However, with a limited number of playable characters and ill-founded playing after completing the story with the main girls, the sixty dollar asking price might be a bit steep.
The developer has managed to adapt the anime quite faithfully. However, by focusing mainly on the story they have neglected other important aspects of the game, such as the limitation of characters, modes and combat scenarios. However, the pace of frantic fighting and how well it is achieved, adaptation can become a fan.
Kill la Kill – IF shows some unquestionnable love for the anime, with its epic battles and sweet fighting choreographies. But the fights are messy, beacause of poor camera angles which often ruin the readability.
Kill la Kill: IF succeeds in translating its namesake's hyper-kinetic universe, wild action, and extreme characters into a fun experience, but is held back by lackluster side-content and flaws inherent to its own design. It's worth your time if you're already a franchise fan, but those yet to be ensnared by Life-Fibers should wait until this particular couture number moves to the reduced rail.
I'm sorry Kill la Kill fans, but IF is not the game you were waiting for. The new story is disappointing, and the arena fighting is just not as deep as you want. There aren't enough modes to satisfy, and even the presentation feels like a step down from the usual Arc System Works titles. It still has that strong anime aesthetic, but other than that, it fails to impress. Once again, fans deserve better.
Very good game on very good anime!
In this game, a low threshold of entry, because it is not very difficult and suitable for beginners. Also here to make a great story, but to understand it you need to know and the plot of the anime. I liked the game very much, but my opinion may differ from yours
It's basically stripped-down 3D fighting game that's a retelling of the anime.
The story is okay by anime standards. It's definitely on the weird side as you only see a small slice of the world and that slice is dominated by students fighting over super-powered cloth and clothes in preparation for the coming of the great yarn god. Well, that's basically what I got from it. Without spoiling anything, there is a good explanation for all of this at the end, even though that explanation is a bit cheap and lazy.
So, on to the fighting. It's serviceable. It's in a 3D format where you're unable to control the camera - it just goes where it wants, so sometimes you're on the far side of the arena with your enemy between you and your character, which isn't ideal. You occasionally have to fight multiple enemies at once and there's no real targeting system - it just seems to choose whoever is closest to you.
Also, it seems as though the character animations are 15 or 20fps, which seems a bit strange. this style is normally limited to 2d fighting games, such as Guilty Gear, so that you can better time your moves. But the move set in this game isn't nearly complex enough to need something like that. I would have preferred 60fps animations since the game feels more like a brawler than a serious fighting game.
Character fighting style differences aren't very big. If you learn a move set on one character, chances are, that will translate very well to another character. The animations might look different, but they'll still do the same things (melee attacks, ranged attacked, dash attacks).
So after you get through the 4-6 hours of story mode and have unlocked everything, there's a few more things. There's some time attacks and survival battles, though they're not very interesting. Then there's the digital figures, like in Guilty Gear. This is okay, but you don't get all of the character costumes - you only get their battle costumes. This is fine, I suppose, if you like their string/strap bikini-styled costumes, but I would have much preferred their normal clothes.
And that's about it. If you don't plan to play this multi-player, you're only going to get about 6 hours worth of play out of this. That 6 hours isn't horrible, though it does feel like a partial game.
Ok, i have to be clear here from the begining, i only played the demo, and it was plain garbage, it looks great, and that is it, and that is the reason i've only played the demo, the deception was too much
SummaryYou control Satsuki Kiryuin as the main
protagonist of this game, and proceed
along with the story while battling against
various characters. All scenarios are
completely new and fully
supervised under the watchful eyes of
the original scenario-writer,
Kazuki Nakashima. You will be experiencing
the story unfold from the perspecti...