On paper, LA Noire sounds like an open-world sandbox fused with an interactive movie, but in truth, it's so much more. It's groundbreaking, effortlessly engaging and utterly sublime. To miss playing LA Noire would be a heinous crime. Simply put, it's a work of unbridled genius.
This game is a clear must-play for the Xbox 360. No other game for this console has this good graphics thanks to the MotionScan technique utilizing 32 high-definition cameras to capture every single one of the over 400 actors individually. The detective story is also very captivating. 10/10
A masterpiece. This is not you're regular game but it's to tell a story. A story that the past will always come back and haunt you. This game displays that incredidably and how Cole and other Characters change throughout the Story.
While the 360 version will not be remembered as a graphic masterpiece, the game should continue to be lauded for what it truly is - An innovative stepping stone into the next generation of strategic gaming.
L.A. Noire is a superb adventure game soaked in the atmosphere of the post-WW II Los Angeles. The stocky storyline is held back only by minor gameplay issues, and Team Bondi created the first Rockstar game in which you don't mind whether you fire a gun or not. At all.
In closing, L.A. Noire's ambitions far outstrip its abilities, and it's a frustrating failure most of the running time. That being said, the shooting is exceptional, the occasional fistfighting is functional, and the foot chases are endearingly dynamic.
L.A. Noire, for its time, was a technical marvel, impressing the gaming community with its facial scan technology and almost uncanny recreation of the corrupt 1950s Los Angeles. Backing up its gameplay was the slew of detective work playing as Detective Cole Phelps, an incredibly flawed yet nuanced character that you spend your time doing interrogations, linking clues, and chasing/shooting perps. Through almost 20 cases, you perform these tasks in tandem, which over the course of several cases is refreshing, but eventually loses steam towards the end over how monotonous it can be. The real treat lies in the immersion of the city, where every single detail is succinct down to the last hairbrush and the music is on point with 50s classics. Advertisements hint at the corruption in the city and the cars are incredibly faithful to the time. Another sticking point would have to be the script in which it evokes the true noir that many games fail to emulate what LA Noire delivers in spades. Of course this is also lent by the incredibly lifelike facial animations which in turn is not voice acting, but acting in a technical sense. While there exists an open world, it's devoid of anything to do for the most part aside from optional police missions and even then those are brief. For a game so bent in immersing you, LA Noire teases you with much but gives you little and sets you on a straight path towards its narrative conclusion, to which is kind of disappointing. Nonetheless, nobody can deny the amount of work went into this landmark achievement of technical and artistic design that is the corrupt city of Los Angeles.
First off, the design and graphics in this game are very impressive. Everything about it looks good. However, that is about all I can say positive for this title. Once you get past that there is very little holding this game up. The story and characters are incredibly boring. The mechanics are sloppy and slow. Tasks become very repetitive and unrewarding after just a few hours. One can quickly decipher the formula for the correct responses to character interactions.
This game was just boring as hell, AS HELL!! I was very disappointed as i was somewhat hyped about this ,but after a good hour worth of gameplay ,I just wanted to go back to my bed and take a nap. This game doesn't even get interesting until the last chapter, but by then you would have most likely given up playing this repetitve mess overall. And there is Absoulutely no build up too the ending, so if you don't pay close attention, you wont know what the hell is going on torwards the end. Rockstar has already proven that a Logo on a box is not a game make with that crappy State of emergency game, so idk why people blame it on Rockstar, Blame the developers. this game was just too overhyped and idk why anyone would even consider buying the DLC for this Just to play more generic, repetitve, boring point and click missions.
SummaryL.A. Noire is a next generation crime thriller developed by Team Bondi, a new Australian based studio founded by Brendan McNamara, of "The Getaway." L.A Noire is an interactive detective story set in the classic noir period of the late 1940's. It blends action, detection and complex storytelling and draws players into an open-ended chall...