LittleBigPlanet PS Vita has a compelling story and is a joy to play through. Its ability to successfully integrate so many of the Vita's hardware functions makes gameplay both challenging and entertaining. Allowing players to contribute to its world by building their own levels is simply the cherry on the sundae.
While Media Molecule is no longer directly in charge, the trio of new developers took the LittleBigPlanet spirit and ran with it. You wouldn't even know it was made by a veritable conglomerate of companies. I'll be honest, they should all be commended for making what could be the best LBP yet.
This is byfar the second best LBP game ever made it lives up to the original and it is almost as good as it. Highly suggest this game + the level editor is amazing and its super fun to create levels. The DLC stories are also a blast along with the main story!
LittleBigPlanet PS Vita is a craftsmanship that promotes the features of the hardware it uses, a selling point for the Vita and what it can do. Now if only more games were doing that on the system.
It's the closest the Vita has to an 'essential release', a game that encourages its audience to build and create as if there was nothing to stop them while providing the perfect example of what that kind of mentality can produce.
Running through each level (even multiple times) is a charming, creative, and incredibly rewarding experience, regardless of whether it's to beat your friend's leaderboard score or if you're simply going after every collectible for that satisfying "pop" sound.
LittleBigPlanet on the Vita has the same beautiful appearance, with a reworked interface using touch controls. Those integrate decisively well both when playing the solo campaign and creating levels. It may be a little short as a solo platformer, but apart from that, it's as good as ever, if not more.
Taking your hands off the traditional controls to manipulate a touchscreen wider than the Nullabor isn't fun. And yet a lot of puzzles in LBP, timed and otherwise, revolve around doing exactly that. You're forever tapping blue blocks to create solid ground, or you're dragging them to solve environmental puzzles. At best, it's disruptive to classic platforming, at worst it'll be the bane of any no-deaths run. [November 2012, p78]
Just a very lovely game. Has all the lbp features that the console versions have plus front and rear touch interactions! The story is fun and the minigames are awesome.
While this is a fantastic game, but it's not the definitive version of LittleBigPlanet like reviewers have said about it. While the story is greatly improved, the create mode has slightly suffered in comparison to the home-console games. The new tools are good and all but I feel like there is a lack of materials in comparison to the PS3 versions, although this will probably be different as more level pack dlc is released for the vita version as we have currently already seen with the Marvel Arcade pack. There's also something I can't explain about it, it's just not as fun as LittleBigPlanet 2 on the Playstation 3.
It's little big planet for the vita. It plays like LBP1 or LBP2 for the PS3, and it probably plays like LBP for the PSP. It is pretty easy to beat the single player campaign. Designing levels (creating) is still a difficult and time consuming task. Playing online can be a challenge and I have solid WiFi at my house. About half the time I can't connect or get booted from a game, not to mention the controls, which have never been a strength, are even more buggy when playing online due to glitching or delays due to the internet connection. I do like LBPVita, it just seems like I have done all of this stuff before. I find myself wanting to put this game up and go back to Disgaea or Rayman or Metal Gear Solid instead, so I can't give it a much higher review. If I had never played LBP games in the past or if I was younger and enjoyed platforming games more, I am sure my score would be a little higher.
The single player campaign is great fun, really well done with a lot of polish. With that charming, if not a little too-hand-holding LBP style, I'm pretty convinced that this is one of the best single-player experiences that the Playstation Vita has to offer. The game is chock full of content, providing a meaty single-player campaign full of goodies and collectables, even a separate arcade mode with games that you'd pay $2.99 for in the iTunes Store or Google Play store. The game uses all of the Vita's features to boot, too. And with the creation suite? You could be playing this game well into 2014.
That's where the good stuff ends. The multiplayer mode, a highly touted feature of LBPV, is just broken. My Vita connects to my network no problem. It connects online no problem - I can download full games from the Playstation Store faster than I can set up a multiplayer game in LBPV. And at least after downloading a full game, I can play it - not so with this game. In my time owning it, I haven't been able to connect once to another player, whether it's someone across the country or someone across the room. Marketing for the game (and the game itself) touts the ability to share and download new levels and the like - and to play multiplayer with friends. All of these are pretty much impossible with the current state of the online.
It's me, pkillerx (my PSN account name) I have come to finally talk about this game's strengths and flaws.
Starting up.... strengths!
1. LBP Vita does have more gameplay, more prizes, and more gadgets.
2. Thank God that LBP Vita still has the "Unlock Totorials" option available.
3. Slap's still enabled.
4. New tweak options for each Material, Sacbots, and more.
5. Touch screen enabled.
Now for the flaws... -_-
1. Challenges in the Story mode are to damn hard to get 3 stars. D:(
2. Why the hell in that flight level and more do you need to use rear touch pad when the joystick is the recommended option for players?!
3.Broken Multiplayer. Lag Switch on/off... FUUUUUUUUUUUU-
4. sigh* You can't use the d-pad/ joysticks to navigate through levels or Pause Menu...
(The most tragic flaw to me personally) NUMBEEEER...
5. If wanted to show a friend something that's incomplete but awesome so far I CAN'T INVITE HIM/HER. Even if that person was in my party, it'll take us to Play Mode and WON'T LET ME GO TO CREATE MODE.
Media Molicule (MM)! When are you lazy bumbs FINALLY going to get off your lazy asses and your OWN God-damn flaws in both LBP2 and LBP Vita?!
That is all I have to say for LBP Vita. Now for LBP2!
SummaryLittleBigPlanet lets you play, create, and share on the PlayStation Vita. The PS Vita's front and back touch controls let you play freely. Fully customize Sackboy and his world with the specialized CREATE tools, and discover endless levels SHARED by fans online. Includes all features from the first and second games together with new PS V...