Magic: Legends is a fun action RPG that has a clever deck building twist with a solid foundation, but it can’t quite stick the landing amidst a deluge of performance issues, heavy focus on grinding to unlock game features, and a less-than-ideal cash shop. Having to consider what abilities you have available in your hand at which time distinguishes its battles from a typical Diablo clone and I genuinely think with some time and patches it can get into better shape. Until then, this deck’s a bit too shuffled.
First the "misleading review bomb $25 per toon slot" HELLO YOU LYING PONY FACE DOG! 1 that's right 1, toon CAN UNLOCK ALL SKILLS IN GAME! No need for a second slot also IT IS FREE! Free character, free content. free endgame no dlc/expansions Free game. Now I know every hate filled game reviewer that gives games 0 that are free and use cash shops, here is a nickels worth of free advice. Do not buy anything. But no you're right designing, building, developing, art, coders, and years of work mean nothing. You are special and everything should be free and HUMANS TIME, ENERGY AND HARD WORK count for the ZERO you gave this review. Crisp, bright, colorful graphics with tons of diverse locations/biomes. Skills, ow the sweet beautiful never ending collection of powers and summons 300+ I believe. Skills explode across the screen with intense animations, even playing solo its pure eye candy goodness add a friend crazy beautiful mayhem like fireworks. Now I love the random skill switching because unlike Diablo POE (mind you I love them also) you dont get those 60 hours later blues of the brain dead 8 key combo you've executed 8,394 times straight. Now the "misleading review bomb $25 per toon slot" HELLO YOU LYING PONY FACE DOG! 1 that's right 1, toon CAN UNLOCK ALL SKILLS IN GAME! No need for a second slot also IT IS FREE! Free character, free content. free endgame no dlc/expansions Free game. Now I know every hate filled game reviewer that gives games 0 that are free and use cash shops, here is a nickels worth of free advice. Do not buy anything. But no you're right designing, building, developing, art, coders, and years of work mean nothing. You are special and everything should be free and HUMANS TIME, ENERGY AND HARD WORK count for the ZERO you gave this review.
Honest Review of a level 100 + player :
- Game concept is awesome , but yet needs to be developed so there would be purpose for all the farming we do .
- It is an enjoyable F2P game , you just have to stay in game and farm a lot , nothing more is needed , but don't forget to support devs buying some packs would be a good thing . Its a F2P game so dont expect it will make you a SuperMan in game , anyone could be as equal if you farm in game.
-There is Resource cap so that you wont sit in the game 24/7 ,.
CONS:
- It is a Beta game , so some lag issues and details on equipment and certain area are low .
- And your skill buttons(1,2,3,4) won't register immediately , you have to press 2 or 3 times.
- Exit game it will take time to exit .
- In pc if you press Alt+Tab or If you change display from Fullscreen to other options it will crash.
- There is no game voice chat for multiplayers to use, it may come in future.
Overall its beta which means under development , so you can expect it to be better and the game concept and so many things in the game are awesome and cool , people expect too much from F2P game same as i did when i started playing bugs and lags and FPS issues ,.. those things can be made better in future . Its an awesome game , Don't forget to give it a try and give your support to a F2P game by buying packs ..
I am firmly convinced the review bombing this is receiving is solely due to the dislike people have for in-game shops, especially in a beta game. I can't disagree with that aspect, but that is not a fair review of the game itself.
TL;DR - The game is off to an extremely solid start with solid ARPG and MTG mechanics working well together. The character progression is intriguing and the direction of the story is non-linear. The review bombs do not give this game the immense credit it deserves, possibly because of the overall hatred of in-game stores (particularly in beta games). If you enjoy the loot/leveling dungeon grind of ARPG's and the land-color/deckbuilding systems of MTG, you will be right at home.
This game is an example of a beta for a game with amazing potential. After getting into the meat of the game and the intricacies of the mechanics, it remains extremely connected to both basic ARPG elements and MTG mechanics. The deck-building is great and the rotating spells is a fresh new take on ARPG's. Gone are the days of spamming the same 2-3 abilities while you run endlessly through extremely repetitive maps. Card draw is strong in M:L just like it is in MTG. Mana distribution and regeneration also play a huge role. Finding card and color combinations that will work well with each other and with your class abilities is as much of an enjoyment in this game as it is in MTG.
The upgrading of your character is multi-faceted. You can upgrade your equipment, relics, and cards, and unlocking cards and equipment can be done through crafting, grinding, OR purchasing. The store is there, but it's not in your face and after playing through two complete worlds, the game has not directed me to the store a single time. If you want to spend money, the option is there, just like in every single free-to-play game that has any hopes of generating revenue. There are some truly free games out there, but good and completely free rarely go hand in hand.
My chief complaints come in the subject of fluidity of movement and customization/options. For mouse and keyboard players, the right click is hard coded into rotating the camera. This is not even an option you can currently turn off or remap. There is an option for WASD movement, but it just doesn't feel right in an ARPG. When moving through narrow walkways, the movement and camera can get a little jumpy. There are some graphics issues from time to time (minimap blinking, random slowed fps), but these are things that are present in most beta games and usually resolved before release.
The idea for the game is great, but execution poor.
Giving great communication with players and already fixing worst performance problems I would give this game a shot, just mind there is plenty of work ahead.
Pros:
- Great MTG lore, story kept me interested (not breathtaking though)
- Fast quick matchmakings for farmings, you can solo if you want as well
- innovative card system, leveling improvement, you can trade unwanted skill pages with other players
- can stay fully f2p, no need to buy anything (don't listen to assassins moans, you will get him for completing FREE battle pass, no need to pay), you can exchange in game currency for premium like in Guild Wars 2
- Developing your own realm
- You can have all classes unlocked on single character and keep progressing
Cons:
- Poor visuals, annoyable repetitive cutscenes, mediocre graphics for 2021
- Pointless equipment system (to be revamped imo)
- PC Controls is huge disaster (devs probably don't own a PC) - must fix
- Low content (I would wish for some tower defense mode, assaults, raids with 8+ players, pvp battlegrounds, etc - the possibilities here are unlimited, fingers crossed devs will make a great job here!)
The core idea is dinamyte to me. A Deck-building ARPG mix. I expected that because of the deck-building-random element, the fights gonna be much more interesting and fluid, then rotating the same 5-10 spells from your hotbar as usually. I have some hope that in time this game gonna evolve for the better, but in its current state there are mostly just cons. I played for a week, had some fun, had some hope that after the main story the game opens up to some new cool exciting features, but sadly nothing, at all.
Pros:
- really great core idea, with great potential
- there are some enjoyable combos, and the core mechanics are fun enought to keep you interested for a while ( 1 week for me)
- maps and quest are fine, open-world events are all right, and there is some variety in task and challenges in dungeons that can be appritiated
Cons:
- the deck is 12 cards and your hand is 4 card. this is a joke. Most of the games have larger hotbars then this deck. This amount should at least be doubled (24-30 with allowing maybe 2 copies of the same card) to feel like bit of a deck building imo.
- as a deck-building theme I expected large amount of cards with high variety of combos and tricks to play with. But there are only a small amount and boring one dimensional spells, and summons.
- the summors are f*kin annoying: I played alone most of the time but when I got teamed up with 1-2 ppl in a dungeon, there is just freakin chaos with all the f*kin summons cause you can't tell them apart from the enemy.
- no endgame. You can repeat the same dungeons with some difficulty modifiers, and I can imagine myself enjoy that IF there would be more interesting cards or stuff to aquire, but not really.
Verdict:
- Just leave it for now. Give the devs a couple of month maybe they can polish some ( a lot ) of the aspects currently not working too well.
My expectations going into this game were already low, knowing it over arching publisher was Perfect World but I decided it was still worth checking out.
Summary : The introduction to this game was nothing short ****, ear plugging, eye rolling waste of time (I reserve the glitchy part due to the current beta form). Nothing about it makes you think, "this is it, I've stood into the world of magic" and everything just falls over like a wet cake. RPG's have definitely evolved over the years, but it seems cryptic studios wanted to keep the "4 main cardinal" movement system, which plays like a stiff 90's joystick and before you say "beta" or "its not optimized", this is intentional. As I slammed my way into the game with literally 1 handed ease, I started looking through tabs and menu's and to no surprise It's endless currency's and the smell of pay to win was like a fog veiling over the innovative design of deck building ARPG.
One thing that I find attractive about MMO's or any open world gameplay, is it's ability to place you in a world with beautiful giant map to show you all its potentials... but it seems in Magic, it's a 2 bit borderlands map with 0 detail.
Innovation : 5
Gameplay : 4
Immersion : 2
Overall 4.
World is lackluster. Gameplay is very bad. The central idea is that you take a good ARPG (Grim Dawn or Victor Vran for example) and you make the abilities RANDOM. You don't know what abilities you will have from scene to scene. In theory, you can tweak the abilities you choose, but six hours in I'm still using the same twelve abilities I started with.
So you are forced to play with assigned random abilities.
Did I mention that you can't really tell them apart easily? They use art which is kind of interchangeable, so sometimes you're just clicking on a power thinking "Is it this or that?"
The economy is borked. You can't sell gear. The game runs on planar mana. You don't get planar mana.
The community is crap. As questions in a zone, nobody answers, unless its to complain. Ask question in the forum. Nobody answers, not even ARC employees.
The documentation is crap. The game doesn't explain how things work.
Play a different game.
SummaryAncient forces move in the darkness and it's up to you to walk the planes of the Magic Multiverse to gather the power needed to fight this evil. Choose your path through diverse planes, collect unique spells, Artifacts, and Equipment to create powerful loadouts, and control the chaos of battle as you fight to save the Multiverse from its...