There are issues to be ironed out, the Auto Combo being a huge one right out of the gate, but none of the issues I have with the game can’t be fixed with patches or updates in the future. The core of Marvel vs Capcom Infinite shines like the Infinity Stones it features, and there are Infinite possibilities of where the game can go from here. It’s Mahvel baby, and it’s back in a big way.
Marvel vs. Capcom: Infinite is incredible! The game is great, extremely fun, the gameplay / gameplay itself is the best ever made in the franchise. It is fun, balanced and fluid. The graphics are not ugly as they seem in Youtube videos, when you play the game in front of you, the graphic is beautiful, nothing amazing, but it is far superior to MvsC3. The game takes advantage of the old characters, but there was a deep balance, and new skills. The characters are better worked and deep. The developers have already said that they have had to take advantage of many characters because of the low budget given by Capcom. The game is not good for casuals, there is not much offline content, but those who like fighting games will fall in love with this game. The criticism was perverse, and the game the guys speak badly because one follows the opinion of the other, without playing and analyzing.
Marvel vs Capcom Infinite isn't the massive step back that was feared, but it's not exactly kept up with the frontrunners of the genre either. There's lots of fanservice in the daft melodrama of it's story, and the fighting itself is still flashy and as punchy as before. Just don't go in expecting an evolution of the series.
First I am going to into modes.
You have Story Mode which is roughly a little over 2 hours long and points out why the merger happened and why some of the characters are there. This is a reboot to the story of the series fleshing it out. The problem with story mode is that it is written like a comic book. If you had a professional actor read most comic books out loud, you would find it fairly cheesy and not well worded for script. Despite that the story holds together well and brings a dark atmosphere while also having some fun lines added in. You will cringe a few times.
As far as the actors go, most of them are the same people that have been playing the characters for awhile. Some of the new ones bother me a little and I am used to Baker voicing Rocket now. To say how fair it is to criticize them is hard in this situation. Most do a good job, but the lines are sometimes really bad which makes them sound bad.
To sum it up, if you are a huge fan of both universes, Story Mode is enjoyable despite flaws. It also gives you a chance to get used to the game and unlocks information. It does well at giving you an idea of what to expect later as they opened it up for a sequel game. I am really excited by what is to come thanks to this.
You have Online of course. Ranked Matches, Casual, and even a Battle Lounge strictly for those who cannot seem to reach higher Ranks. I really like the overall format.
Arcade which is probably the least interesting aspect. Mostly because you have to beat it 15 times to unlock every alternate color. You can actually run through it pretty quick though. No character specific endings. I used to play Virtua Fighter a lot back in the day, could be worse.
Local 2P. Yep still there in all of its glory. You can play local matches with your friends.
Versus CPU. Want to test your skills against the AI, but actually be able to have it feel like a basic match, here you go.
Training Mode is exactly what it sounds.
Mission Mode has a Tutorial to teach you the basics of the game. I do mean basics. You can also learn specific combos for each character as well as get an idea of how to use them in Active Switch setups. Unfortunately it does not have enough to really push boundaries, but Mission Mode does a good job of teaching you fundamentals while pushing some tough combos on you.
Gallery which allows you to re-watch everything that happened in Story Mode. Also it has some nice artwork and every line voiced by every character. I am pretty happy with it.
Options. Has most stuff in it.
Now that is out of the way, let us get into the deeper areas of the game.
The roster currently has 30 characters. Most of them are returning characters and they have been revamped for this game. Now that Active Switch is a thing instead of the standard Tag from X-Men vs Street Fighter through Marvel vs Capcom, and then Assist from Marvel vs Capcom 2 through Ultimate Marvel vs Capcom 3.
What Capcom says they wanted to change was the fact that many characters were just not used at all despite the larger roster. Marvel vs Capcom 2 had a huge issue with people only using the characters that could pull of infinite combos. Marvel vs Capcom 3 and Ultimate Marvel vs Capcom 3 had a few characters strictly get used as Assists and did not hold up well solo. The large roster was fine for those not really looking to go Pro, but seemed like a waste for many in a tournament setting. It also made it less accessible to beginners.
This game does well at fitting in for both crowds. It has the Auto Combo feature which is new, but do not expect to go into a tournament using that as it will be turned off and you can turn it off under Options in the pause menu. Easy Supers which started in MvC2 and now for the first time since can be turned off. Finally Auto Follow which started with MvC3 and now can be turned off.
These features allow beginners to look impressive while playing against friends, but now go away when looking at the tournament settings.
L, M, H, S, A1, and A2 have been switched out with LP, HP, LK, HP, AS, and SS. Seems simple enough, but here is where we lose beginners. L, M, H, S Hold, L, M, H, A1 Hold, L, M, H, A2 Hold, L, M, H, S is now gone for simple combos. LP, LK, HP, HK, cr. HP, down - up, LP, LK, HP, HK is now the new basic. When playing in Pro settings, the A1 and A2 Auto Super is gone. Plus Active Switch means special moves for combos is no longer a single button. The Doom Missiles or Morrigan Kiss are now things of the past. Add it in the Infinity Stones and you are left with a whole new world of gameplay options that are less accessible to new players. It furthers the gap rather than lower it. Without beginner options, new people would likely not enjoy it as much.
For the character roster, 30 is a good number and they feel full fledged. The designs for some are not pleasing, but for others are great. Definitely worth it if you are into fighters.
Actually great gameplay and mechanics, some of the best in the series. Unfortunatle the game misses the mark on every other aspect... it seems that Capcom forgot what people expects from a Marvel vs Capcom game. A roster filled with most reused characters from UMVC3, less characters than base MVC3, and bad visuals (specially if compared with the previous game, once again). Just a big disapointment...
I do agree with a lot of complaints about the roster (especially the Marvel side), the graphics looking like a mobile game and the auto combo system, but over all, I still find it to be enjoyable and worth more than what people have given it credit for. As cheap as it is these days, I'd say it's def worth the purchase.
It doesn't look like a comic like it's predecessor. The lighting is wack. The character models for Spiderman and captain America were trash. They have so little characters because Disney was being. A **** head. In the next game we want the X-Men, fantastic and 3v3. Hopefully we can get that. Story mode wa
SummaryThe epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat.