Best mobile game i played, it can be hard to understand at first, but when you get it is addicting and fun. You can play without putting any cash in because the way "crystals"(the paid money) works, every 17hrs you can get 100 crystals, so basically you can get any item you want in time, also the gifts are endless, there is always events and updates giving free tickets(worth 500 crystals). The card system can be a little annoying to fully understand, but the way is implemented its fun and to be honest not that hard to get good cards, you have to grind for items to level the rank of the card, but its not hard and only takes some time. The IA of auto battle is pretty decent so you can, if you want, just watch the battles in case you're tired the battle mechanics. Its a nice new take on the final fantasy classical history and its nice we have a mobile game of this port out.
With over the average graphics and music for a mobile game and a well crafted battle system, it's a pity that the game limits itself to be a continuous succession of battles. The characters and plot, despite the big names behind it, also lack charm. But for some random battles while commuting it's definitely a great option for Final Fantasy and RPG fans.
If you’re looking for a new mobile Final Fantasy that plays like its console brethren, you’re going to be sorely disappointed. But if you need something mindless and fancy-looking to kill time? You could do much, much worse.
Final Fantasy installments are generally stand-alone stories or role playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names.
tl;dr : MFF isn't a bad game in general. It's just that some of its ideas, while looking good on paper, could work better if it always didn't rely on RNG. Controls and menus feel clunky and the frame rate is lousy. If you can overlook those drawbacks, you'll still find a decent time waster, some decent battles and a deep customization system. My Score : 7.5 out of 10
The overall presentation is well done. The graphics, while not on the level of Infinity Blade series, are decent. Menus on the other hand feel awkward and clunky. Definitely not as user friendly compared to other mobile entry like Brave Exvius and Record Keeper. The frame rate is generally bad, ranging from 15 to 30 FPS on my Samsung Galaxy S7 Edge.
The whole concept of the battle system is well thought, but somehow I'm always feeling limited, which I find annoying. You battle using normal attacks to gain some random elements, which you use to cast powerful spells/abilities to beat your enemies. The problem is that you can only equip 4 spells/skills per builds. Each job can use 3 types of elements. So basically, you will use a build that is strong against the boss of each areas (the game tells you what type of element the boss is before entering the stage), while still diversifying to easily beat other enemies. Problem is, during battles, you don't always get the elements you need to effectively beat your foes. You have skills to convert all elements into the element you need, but they themselves need the healing element, which the game don't always give you when needed. I love the battle system, the idea on paper is well thought, but I found myself loosing long battles against some bosses simply because the game wouldn't give me the element I need. So basically, you can win or lose battles because of RNG, which kinda ****. I hope they give us more options in the future to circumvent this hindrance.
Speaking of RNG, being a mobile game, MFF doesn't escape the monetizing system well know for this format. Basically you become more powerful by buying cards from the store (using Ability Tickets gained in-game or by using magicites, which can be bought with real money or scarcely found in-game). Those cards can be leveled up, and the total level of your 4 cards which make up your build, or decks as they call it, makes up what level your character actually is. Thing is, most of the powerful and fully leveled cards and new jobs can only be bought using Summon Tickets, which can be found in-game, but much infrequent than Ability Tickets. Again, much like Record Keeper or Brave Exvius, if you want to undertake everything the game as to offer, you will have, at one point, to upgrade your cards to the highest rarity, which can take a while if you are a free player.
The music, while not on the level of the fully orchestrated Brave Exvius, is decent. Composed by the same guy who scored FFXIII-2 and Lightning Returns. The multiple battle themes are particularly good.
All in all, Mobius Final Fantasy is still a decent time waster that can be very addicting, if you can overlook it's multiple drawbacks. The potential is there. Only the future will tell us if Square Enix can build upon it. But for the meantime, I give this game a 7.5 out of 10.
Game starts out really addicting. The music, graphics and nostalgic characters from the FF universe are absolutely phenomenal. The only unfortunate problems are the battle system and item shop, all completely RNG based. Your job cards, ability cards and elemental orbs are what that determine a winning battle. With that being said, I'm splitting my review in three parts.
First of all, your avatar deck build. You can easily get ability cards free by playing the game, but free stuff are almost always useless later in the game. If you want to do challenging quests, you have to gear up. And to do that, the gasha shop is the only way to look into. However, everything in the shop is over-priced and again it's luck based, you don't always get what you want for a summons.
Secondly, The gameplay is very mediocre and redundant. Even worse, if you don't have the required amount of elemental orbs to use an ability, the fights can be very tough depending on what enemies you are facing. I cleared the game up to Chapter 3 Part 1 and so far you can do all the basic quests with standard deck builds. Sadly, after clearing the story quest, everything else is just pure skillseed grinding. Not interesting at all for an RPG, even being developed under Square considering the industry is known for its fantastic RPG creations.
Lastly but not the least, the aspect of the main storyline is very shallow. Majority of the featured characters are shady, boring and unapproachable. Mobius FF is an attempt to recreate the universe of the first original FF game back in the 90's, since we see Warrior of Light, Princess Serah and Heretic Garland, and then mixed with cross-over themes from other FF titles. Sadly, this game fails to demonstrate a clear plot and there are just too many loopholes. At this point, I'm only curious of Garland as a mysterious figure and appears to aid the avatar on the quest, but based on his older original biography, I won't be surprised to see him turning antagonistic some time in the future patches. Other than that, everyone else is just mellow-dramatic, most notably Echo which I really despise.
Overall, this game isn't worth any time to kill even for an mobile app game. The soundtrack and maybe graphics are the only thumbs up, yet everything else is straight disappointment. I really want to rate this game a good score, but there are simply too many drawbacks for such decision.
God this game is awful. Now as a whole mobile games are pretty much crap, but at least Final Fantasy Record Keeper and Final Fantasy Brave Exvius are halfway decent time wasters. Still pretty mediocre at best, but not awful. Now this game.... is AWFUL.
SummaryExperience a new battle system specifically designed for mobile devices, creating highly tactical battles where each action flows into the next, chaining attacks and abilities in a rhythmic flow that brings destruction to your foes.