Annoying load times aside, I can't fault ModNation Racers for the nearly perfect package that it is, and for that reason I feel safe in proclaiming Sony's masterpiece the best kart-racing title in the history of gaming. Period.
The creation is as deep or as automatic as you want it, the online as time sapping or as casual as your heart desires – MNR is a game for everyone without ever making anyone feel left out, and in the days of hardcore first person shooters and single player epics, surely that's exactly what we all need just now?
The custom tracks, cars and drivers make the game much more than just the sum of it's parts. Shame I wasn't able to try out the multiplayer races, so the score is based purely on the singleplayer experience. [June 2010]
Maybe you'll just play online. Maybe you'll spend all day crafting tracks and new costumes for your online avatars using the schwag you win in races. If you do, you'll find ModNation to be a thoroughly enjoyable kart-racing knock-off.
You don't have to drive many laps of ModNation Racers to realise that developer United Front Games has been putting more effort in the parts of the game that let you build your own courses, cars and drivers, than in the actual driving. In the end, the tools for construction are great, but the actual gameplay isn't.
This game is so good. Between having a story, which is not incredible but nice to have, a lot of fun customization, very well done balancing of its mechanics, a full on track creator and a pretty fast speed, its a very good title. The huge issue it has is just the loadings, which are long, but worth it imo.
Fun and creative, but could've been a little better. It's got a decent story and it's cool how this was basically LittleBigPlanet with cars (until LBP Karting came out), it's just sort of hard to really make a decent track. This is a good game overall though.
It's hard to say what is really wrong with this game. The racing and feel of the cars isn't bad, although the cars feel to light and there's no sense of speed really, it's still better then LBP planet carting. The biggest flaw are actually the weapons, there's just no satisfaction in it. The point of games like Mario cart and crash team racing is that it gives you satisfaction to personally screw one guy over by hitting him with a bomb or some other weapon. But in Modnation the weapons are two powerful and there's not personal because if you wait for them to be more powerful you can always hit more enemies. It feels like you're playing alone even though there's a lot of other racers there somehow.
Also, all the racers look alike. It's fun to play with crash or his friends in Crash team racing because all the characters are completely different and their reaction to getting hit was fun. They forgot to put the fun in Modnation Racers.
Eternal loading times, you spend 1/3 of the time loading. It's even worse because the "lobby" or main menu is another circuit so it has to be loaded too, so you spend like a minute loading the race and after finishing the lobby will have to load and then the next circuit.
The drift mechanic is good, but the other mechanics in the game are really poor: power ups are few and badly done, circuits have a lot of unpredictable hazards and taking shortcuts can be exceedingly punishing is you make an error.
It's like the developers spent too much time doing the "modding" part of the game and left the real game unfinished. A poor Mario Kart clone implementing the create - edit - share mechanics of LBP.
SummaryExclusive to the PlayStation 3 and PSP systems, ModNation Racers empowers the player to customize their entire kart racing experience. Enjoy karting fun, where you can shoot, boost & drift your way to the finish line. Create your unique racing experience with the same tools used by the development team. Express yourself by creating your ...