There’s very little to dislike in Sprint Vector. Sure there will be times when that competitive edge over takes you, getting annoyed when you fudge a jump but that’s to be expected. The single-player has enough to get you started with a few hours of gameplay, yet it’s the multiplayer that’ll have you coming back for more. Here’s hoping that Sprint Vector draws in enough of a crowd to sustain it, rather than becoming another multiplayer focused experience that gets forgotten about. Which would be a shame, because from where VRFocus is standing Sprint Vector is another hit for the studio.
Survious has done it again. They have managed to create a unique VR experience that is highly engaging, looks great in the Vive, and is incredibly exhilarating to play. The movement system is brilliantly executed offering a unique VR gaming experience that also doubles as solid workout. Be warned though because your arms will ache if you play long enough. Sprint Vector is a must-have game for any VR gaming enthusiast.
If you've been longing for a competitive game like Mario Kart or SpeedRunners, but in VR, then you are absolutely in the right place. The locomotion is fantastic, and it gets tiring pretty quickly. It's also a great social game, as it is most fun when played with a group of friends. When racing, you end up improvising along the track while seeking for shortcuts and new ways to stop your opponents from catching up to you. These end up being split second decisions, and when you nail a very difficult shortcut or blast an opponent out of the way (all at blazing speeds, of course), you are hit by a wave of serious satisfaction. If you're okay with having a bit of a workout, then I would totally say that Sprint Vector is the pinnacle of a AAA VR title.
A brilliant game. Fast with no hit of motion sickness. Challenging but fair. Only trouble is, after playing for an hour, I get knackered, and have to play something more sedentary. Guess that isn't really the game's fault.
Sprint Vector may have borrowed some well-established kart racing tropes from the Mario Kart franchise, but that's where the comparison with other games stops. Using a unique locomotion system, Survios shows a masterful understanding of what it takes to make a fast-paced, but comfortable racing experience, one that will have you flying higher and running faster than you've ever gone before.
Sprint Vector is a great example of a game that could not exist without VR. The act of swinging your arms from side-to-side as you boost along massive, sprawling levels in contention with other racers is exhilarating. It makes for one of the silliest looking games to watch someone play but one of the most intense (and exhausting) experiences you can have in a headset.
Sprint Vector is unlike anything else on the VR market. The Fluid Locomotion System allows for high speed virtual movement without motion sickness for most people, and the game's ubeat, irreverent tone encourages both casual and competitive play. It does seem to be hit or miss, and sadly seems to lack that addictive quality for most people. Meanwhile, my competitive friends and platformer fans can't seem to get enough of it, and it's just physically demanding enough to provide a bit of a workout to boot.
You can't compare it to anything else in VR, because there is nothing like it in VR. The best game you can compare it to is probably Mario Kart. All the mechanics are pretty robust, there's a strong multiplayer element, great visuals, and it's fun as ****. There's nothing else like slowly gaining on another player, watching them look back in panic, and the intense competitive feeling you get from these interactions. It's one of those things that simply doesn't work in anything but VR, since the degree of immersion brings all these elements to another level.
I do have a few gripes though. Some parts of the map, say you get thrown off the beaten path by someone's powerup or an explosive barrel, are far too difficult to navigate. There needs to be a button press or combination that teleports you to the center of the track. I find way too often that I get stuck in between some level props that don't have any benefit to the track.
All in all it's a great experience. I'd say that this is the VR title many people have been waiting for. If a larger, more capable studio was smart enough to create stuff like this then VR would be taking right the f*ck off.
Sprint Vector is an interesting take on VR sports/racing.
+ Skating is a lot of fun, especially with Overdrive power-up
+ Maps are awesome, they have tons of shortcuts and alternative routes
+ The game is highly polished and optimized
+ Visuals are really stylish, best choice for VR
- Switching different movement mechanics is really difficult to master. Especially between skating and gliding when it's hard to tell if you are standing on the surface or flying just few centimeters above it
- Climbing is quite clunky, and there are some sections with obligatory climbing in Race mode
- Later racing maps are much more focused on platforming rather than skating. And platforming when you can't see your legs can be really frustrating
- Online multiplayer is almost dead
SummaryWelcome to Sprint Vector championship intergalactica, where the physical thrill of extreme sports meets the unhinged energy of a crazy game show. Run, jump, climb, fling, and fly at extreme velocity as you race up to eight players and battle obstacles in this frenetic VR adrenaline platformer that puts your speed and finesse to the test.