The expanded Utawarerumono franchise might never elevate beyond the most niche of niche properties, but it is a wonderful, positive contribution to video games, and Monochrome Mobius continues translates this from a blend of visual novel and tactics to a traditional JRPG with complete success. This is a beautiful, heartfelt and sweet little game that, at around 30-40 hours, doesn’t outstay its welcome. It also reminds you that sometimes a determination to tell a good story really is better than AAA-blockbuster production excesses and flashy and overly complex gameplay gimmicks alike.
As a huge fan of the Utawarerumono series, Monochrome Mobius: Rights and Wrongs Forgotten should've been a slam dunk, but it is lacking in some key ways right now on PS5. The story, characters, and music make it worth your time, but the lack of polish in visuals and gameplay hold it back.
Monochrome Mobius: Rights and Wrongs Forgotten is an enjoyable game with a good story and a couple of interesting ideas in its battle system. It is an easy recommendation for fans of the series and those looking for a traditional RPG that does not try to invent the wheel. Monochrome Mobius: Rights and Wrongs Forgotten does nothing wrong yet nothing remarkably right to make it memorable.
In an attempt by the developer to reach a wider audience, Monochrome Mobius: Rights and Wrongs Forgotten brings a lot of flaws as a JRPG, with the story being one of its only redeeming qualities.
If you're in the market for a mostly typical JRPG, and you can stomach some low budget presentation along with slightly flawed gameplay, you could do a lot worse than Monochrome Mobius. It's one of those games that feels like a heartfelt effort, and that might be just enough to outweigh its problems.
A recommended appointment for those who have enjoyed the previous episodes of the series in the past, but it probably remains an all too simplistic and self-referential product for the simply curious players.
Monochrome Mobius: Rights and Wrongs is full of interesting nuggets of narrative revelations for fans of the long-running Utawarerumono visual novel series, but its pacing problems and lacking quality make it much less suitable for newcomers than it should be.
A great push in a new Direction for the Utawarerumono franchise. Music is phenomenal and the gameplay though clunky in some spots is easy to pick up. Quick farming enemies for exp is always welcome. it’s a working formula and I feel Aquaplus should dabble more time into.
As someone who got into the Utawarerumono series recently, I was very excited to play this game, and it delivers on nearly most of it. I'd say the only real knocks I can give this game is that the performance isn't always the best, the side quests can be very repetitive, and the post game is very lackluster, but for Utawarerumono fans, this is a solid prequel that's worthwhile for turn based RPG fans. The story, the character development of its lead characters, the turn based RPG elements, and the music are pretty much on par with the high points of the series.
For newcomers on the fence about this game, I'd recommend maybe waiting for a sale, but I personally really enjoyed it for the 36 hours I sunk into it.
While I love the genre of games Monochrome Mobius resides in I can't help but feel the port to North America is lacking. The trend to not bother with developing an English voice over is concerning. To me it feels very lazy. If you want my gaming time you are going to need to show more effort in making the game for me.
For those of you who don't mind a subtitled game add a few points.
SummaryIn the small province of Ennakamuy, on the frontiers of the great empire of Yamato, there lived a young man with his mother and sister. One day, at the local lord's behest, the young man was investigating a small irregularity when he encountered a girl he'd never met.
The words the girl spoke were what shocked him: She told the man that...