It's not quite a perfect game, definitely, but it's the best Naruto game I've been able to play, and I'm glad to see steady improvements being made here.
It is the BEST Naruto game that ever created. I'm from 2019, and i'm not joking. Playing it on 2010 for the first time i was shocked - finally a normal Naruto game with a)Normal fighting system, with at least TWO buttons on combos (hello Ultimate Ninja Series) b)Open world c)Original soundrtack from anime d)Normal storytelling, without exaggeration in fights cutscenes.
For now, there is no game like that, not even close. Storm series doesn't have normal open world and one (!) button combo fighting. I wish that team, that make Broken Bond can do a Shippuuden game...
Playing this game was a pleasant surprise, especially due to the fact I’d never followed the series or really enjoyed fighting games as a whole. The missions may start to get repetitive after a while but the story more than makes up for it and the online modes can keep you occupied long after you’ve finished the game. It’s mainly for fans but give it a go and you may be shocked at how much fun you have.
Despite the repetitive fetch quests, the fine story retelling and accessible fighting system make Naruto: The Broken Bond among the better anime or franchise based games available.
Aficionados need not hesitate -- The Broken Bond presents the Naruto franchise in a largely engaging manner, with plenty to see and do in the campaign and via Xbox Live. It's a less definite prospect for newcomers, though, as the fan service and familiar scenarios go a long way toward masking the frustrations and limitations found within.
Compared to its predecessor, Naruto: Rise of a Ninja, this game feels like more of a Naruto game than Naruto's game. Broken Bond is more immersive, allowing the player to control other characters besides Naruto. The story has a decent length, taking me about 9-11 hours, providing an abridged version of Naruto's second half with some filler added to introduce the other characters. Some of the cutscenes and facial expressions here are kind of wonky, but it does a solid job. I really enjoy how the player must use each of the character's abilities in tandem to progress in this mode. The variety in characters also provides a great variety to the combat. Each character plays very differently with their own dedicated combos and jutsu. Part of me enjoys this, as all the characters feel special and unique, but part of me wishes it was more like the storm series with everyone's combos being the same inputs, as I was constantly pausing the game to check each character's combos. The combat is the main part of the game, and I find it the most enjoyable as well, but it does have it's problems. Substitution jutsu is very precise and is hard to use. Whenever an opponent uses it against you, it is difficult to turn around making you extremely vulnerable. Throwing the kunai and using it as a melee weapon are both mapped to the same button, so it is difficult to know what you will do. Lastly, some of the characters just aren't very representative of themselves. Temari barely opens her fan to fight, when in the anime she mainly just used ranged wind attacks. The same is sort of true with Itachi. He never clearly uses his signature Tsukuyomi and his only jutsu are those that Sasuke already has. Despite many of these gripes, I still find the combat very engaging. Back to the overworld, one touch I find very clever is how chakra control has been seamlessly integrated. In the first game, this technique required the usage of hand signs, but now the player just needs to press x on a flat wall or start walking on water to trigger it. This integration not only improves the fluidity of the gameplay but also signifies the growth of Naruto and the rest of the characters. The side content is a mixed bag. The Tanzaku minigames, ninja cards, and most wanted lists are pretty fun, but the races, the deliveries, the choji missions, and the hide and seek are all pretty lackluster. The tree running sequences are fun at first. The first person perspective and high sense of speed is a nice change of pace, but after a while, they get boring, and I end up wishing there was a fast travel option. Being forced to complete the tree run sequence every time feels like a chore, much like the lackluster side content I mentioned. Although I haven't played every Naruto game, this may be the best open-world one. The Hidden Leaf looks great under the many lighting conditions and is truly complete, having all the locations one would come to expect after watching the show. The outside of the village has also been expanded immensely when compared to the first game. Overall, Broken Bond mainly improves and adds upon what the first game developed with the extremely important addition of other playable characters in the story mode while still possessing its own host of old and new problems.
Naruto: The Broken Bond me supreendeu demais, Rise of a Ninja foi um jogo divertido, mais tinha poucos personagens, poucas variedades de jutsus, em The Broken Bond ela se supera e faz um jogo muito bom, agora tem mais personagens, continua com o mesmo esquema do ultimo jogo de fazer jutsus, mais agora ficou um pouco mais facil, a cena final é bem legal, a trilha sonora é boa, o grafico é muito bom, The Broken Bond é um dos melhores jogos baseado em anime, sem duvidas, muito recomendado. Nota 8.4
Looks pretty but ultimately the overusing of quicktime events, same environments and repetitive questing for the majority of the game make this more of a chore than a fun experience. Combat feels shallow and clunky, but the Jutsu controls are fun.
SummaryBuilding on "Naruto: Rise of a Ninja," this sequel features Naruto, who has now evolved into a well-respected Ninja, but his new status and abilities trigger the envy of his best friend and Ninja teammate, Sasuke. The enemy of the village, Orochimaru, takes advantage of the situation and convinces Sasuke to leave his friends and his vill...