New World is a pretty damn good MMORPG. It's fun and accessible, and though it doesn't do anything truly new, it has enough little twists on existing ideas to keep me invested.
While New World isn’t a World of Warcraft or Final Fantasy XIV killer, it does prove that a new MMO can succeed. We’ll have to wait to see how they capitalize on their momentum.
It is a great game that no one who likes survival and exploration of worlds should miss, those who score negative are the typical mmo pvp players, they believe that all mmo should be full pvp and only for them, that no one else can play them , the new world is an exception, it's a game that gives the solo player a chance to make friends within the game to achieve their goals, it's a real mmo, it lacks fixes but it's only been online for almost 2 years, there's another mmo that has been online for more than 5 years and still has bugs, if you want a new world to explore, a new world is your world and the best thing is that you choose the step in which you advance, it can be a healer one day and another DPS the next day, just changing the weapons, attributes and that's it.
you don't depend on wasting time to level up another pj, you just level up 1, time is valuable enough to waste it leveling up 2, 4, 6, 10, different pj to be able to play with other weapons or classes.
New World is a great theme park at its inauguration. Not all attractions are ready, some work well but need to be run in and others are still in the planning stage. There is absolutely no doubt that the foundations for something great are all there, benefiting from a colossal budget and substantially infinite resources, but it is equally true that what we now have in our hands is an introduction and nothing more.
The crowd who’ll be left out in the cold with New World are those looking for a rich narrative adventure akin to your typical MMO. That’s not really here right now, and it's unclear what plans Amazon has in store for it. Maybe in the future, with ongoing updates, New World can evolve into something truly special.
New World is one of the most beginner-friendly MMOs available, but its lacking quests and PvE makes me worried about the future. The PvP, however, is a blast.
As it stands a little over a month after launch, New World offers a solid PvP-focused, player-driven MMORPG experience that has long been missing from the genre, albeit one seriously held back by outdated quest design and a lack of interesting endgame content. Whether that changes in the months ahead remains to be seen, but for now, New World will likely only appeal to those who crave PvP and wish to paint the map of Aeternum the color of their chosen faction, repetitive questing and lack of content be damned.
A stellar crafting experience and surprisingly slick combat aren’t enough to compensate for the flaws in New World’s humdrum and frustrating quest design.
This a shallow comparison but this game for me is the anti-thesis of SWTOR.
Really fun combat paired up with a really boring story and dull activities.
There is much to do in the New World but not much of it is really that interesting.
it was ok for me, it had fun parts and not so fun parts, gearing was painfull, housing not so good but i was realy interested in, pvp a disaster
PvE content was fun, except from the gearing part and professions were fun aswell.
This game could have been good, but it just didn't make it. It was fun at first, until you started to see through the veil. It feels like an unfinished cash grab, very repetitive endgame, not very innovative for a new MMO. It's sad as it had such a cool concept.
New World is attractive as an immersive and player-driven economy MMORPG that can be playable as open-world PvP and where players can be in constant conflict. However, the failure of Amazon Games in Crucible is also can be seen here, too.
First of all, I'm pretty sure they didn't consider any of the feedback from players in the Closed Beta and Open Beta. They may have read it, they may have reviewed it, but they did not find it worth applying it to the game. Because, instead of many features given feedback, they continued to progress on the roadmap that the company designed in-house. However, as a game developer company, you are offering this game to players, not stakeholders. To the players!
It made almost all players happy with the PvP Scaling System in the Closed Beta. Not Level, but just using skills wisely and wise character builds were important. However, they changed PvP Scaling due to a few narrow-minded players who think that MMORPG games are only level-oriented. Now that there is no PvP Scaling or reduced illogically, these narrow-minded fellows, thanks to their high level, are looking forward to taking away the pleasure of players who activate PvP for low-level-only Faction Missions. This is a very sad situation; Imagine it.
The launch was not as grand as promised; Amazon Games has flooded EU servers from all over the world because (maybe) of the vulnerabilities in their servers and because they didn't release the game all over the world at the same time. Currently (September 28th, 2021), as EU players, we have been waiting for more than 5000 or more people (sometimes less) in the queue for hours... Sometimes the queue never changes! We need bigger servers, not new ones.
Last laugh combat mechanics... PvE combat mechanics fail incredibly. I’ve been playing MMORPG for centuries (irony), and I’ve never come across such a failed combat mechanic. Stagger does not work properly, some creatures and animals do ridiculously large and irrelevant damage. Bears, for example, are neither staggered nor stunned. After one attack, they make the third and fourth attacks in a row on the second line. These are bears, not boxers.
First, you should have looked at how animals and creatures in other MMOs work. It was very interesting that you developed such a mechanic, which I can’t even name, while there are tons of successful and unsuccessful examples around. Like Last Laugh, every creature strikes the final blow even as they die.
Quest designs are constantly repetitive. Extremely illogical and not at all creative. Especially after 24+ missions, you understand this lack of creativity and irrationality more clearly. You interact with the same NPC to do the quest in the same region at least 5 times. The reward is not satisfactory at all.
There are 4-5 different creatures in the whole game, and all of them were poured into the game by Amazon Games by copy-pasting the whole map, just by changing their stats, as if they were pouring salt on the food. The interior design of the buildings, the interior design of the forts, in fact, everything in the game is copied-pasted everywhere in the same way. I have never seen this much laziness! It's a shame!
The game is in its first phase of extended open beta, not the full version. Almost everything is broken!
Now, on the bright side, players who want to "just" enjoy the PvE content of the game can still do so. The balance of the game's content, world, story and builds against PvE looks very good. However, don't do PvP Faction quests alone or even with five friends! Join a Company and do it with teams of over 20-30 people.
Am I still playing the game? Yes. Mostly, PvE.
Good luck to you all true, dear and understanding PvP - PvE players!
SummaryFate has summoned you to the shores of Aeternum, the Eternal Isle. Overcome the brutal legions of The Corrupted and draw battle lines with competing players in this land of danger and opportunity. In a land hell-bent on your destruction, what will you do to survive? Strike out alone to forge your own heroic path, or band together, fortif...