Jonas Manke accomplished something incredible. The game he spent five long years creating on his own is relaxing, enjoyable, and above all surprisingly full-bodied. It looks and sounds great, there are no technical issues, and it can compete with titles developed by larger, more experienced teams in pretty much every aspect. It’s a great little game that I wholeheartedly recommend. [10/2021, p.42]
this game is fantastic . the music It caresses your soul, the cut scenes are pretty great the game play it is 4 hours most and the animals in the game that you gain energy from them are so cool you can play with them
and the graphic arts are amazing if you had a hard day this game makes you smile and relax
My time with Omno was pleasant, and while I don't think it's a life-changing experience by any means, it does have a certain life-affirming quality to it. Simply put, Omno is an enjoyable journey through a magical world, where so many other games would fill such a setting with chaos.
Omno is an enjoyable and visually beautiful experience. While there are some elements of the gameplay that feel lacking and where you’ll feel like you’re taking a backseat, it accomplishes what it sets out to do with its relaxed approach to puzzles and exploration. It will give you an atmospheric adventure to immerse yourself in for a few hours, and maybe as a bonus, leave you with a nice warm fuzzy feeling. And sometimes, that’s just what you’re looking for.
At first, Jonas Manke, with Omno, takes a seductive initiatory journey that we love to discover. Exploring this colorful universe offering pretty panoramas and inhabited by curious animals is a pleasure at all times, especially if our hero has all the possible improvements. But at first, the player must necessarily deal with a more capricious gameplay, with strange inertia, and face a formula that is struggling to renew itself.
The most important thing you have to understand about Omno is that it's not really a game - not a "walking simulator", not a "puzzle platformer", nothing like that at all. Instead, it is an amazing creative work - a unique, immersive, interactive audio-visual experience. Yes, it's short (I finished it in about 4 hours). Yes, the puzzles are mostly too simple and too straightforward. Yes, there are minor lapses in story and world consistency. Those would all be serious problems for a game, but they don't really affect Omno - rather, they add to its already unique and mysterious atmosphere.
Treat it like a work of art that it is, and you'll find yourself enjoying every minute of it, like you do with a good movie or an interesting book. Treat it like yet another indie "platformer with a story", and you'll be disappointed.
An atmospheric adventure game where you roam around and solve simple puzzles to progress through the world.
Omno doesn't introduce anything new to the table for adventure games, and it is very short and could be finished in a single play session. The trailers and screenshots make the game look a lot more appealing than it actually is. The game tries to convince you to take in the sights, but you don't feel compelled to do so.
The game does not require you to fully complete each area in order to progress, which is nice for casual players.
As an indie, this game was a decent proof of concept, but there really isn't much going on at all. More story could've made the game more interesting, but as it is, the lack of depth makes the world a bit drab. I give this game a 6+1, where the bonus is because the entire game was made by one single person, which warrants respect.
Entre su sencillez a la hora de conseguir el 100% de logros, su pequeña duración y sus gráficos planos, es un juego con un regusto inacabado y soso.
No sorprende ni entretiene en ningún aspecto pese a no hacer nada mal, solo escaso en todos sus apartados.
Very lack luster. It would be great for kids which would probably be a 8 rating but if you're an adult, this game is a snooze fest. Cute and quaint but is practically melatonin. If you're into that type of thing, its for you!