Agarest: Generations of War Image
Metascore
45

Generally unfavorable reviews - based on 5 Critic Reviews What's this?

User Score
6.9

Mixed or average reviews- based on 102 Ratings

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  • Summary: At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening onceAt the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again. Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes. Expand
Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 2 out of 5
  1. Oct 28, 2013
    65
    Agarest: Generations of War isn't a bad game, it just lacks the courage to be clear in what it wants to be.
  2. Oct 10, 2013
    60
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
  3. Oct 31, 2013
    50
    Often, even if a game is flawed, there will still be an audience who can appreciate what it has to offer and look past its flaws. I would be hard-pressed to identify any such audience for Agarest: Generations of War.
  4. Oct 17, 2013
    30
    All in all, Agarest Generations of War is pretty bland, generic, and average. Factoring in pure gameplay, there are plenty of better JRPG to sample, and, hopefully, a brighter future for the genre above and beyond what this PC port would illuminate.
  5. Jun 2, 2014
    20
    If simply tossing many hours at a game is all that is necessary to deem it worthwhile, Agarest certainly qualifies. Then again, I could take a similar amount of time to watch videos of stupid things people have uploaded to YouTube and probably learn something useful, a claim Agarest cannot make.
Score distribution:
  1. Positive: 9 out of 25
  2. Negative: 9 out of 25
  1. Oct 4, 2013
    10
    If you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hoursIf you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hours playing this. And with difficulty options even casual players can speed through the battles to get through the story. The story system is like a typical Japanese Visual Novel, with a battle system similar to other grid based strategy rpgs. The PC port seems to have been done pretty well. mouse and keyboard controls are good, and you can still play the game via controller. Expand
  2. Jan 15, 2014
    10
    Agarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and aAgarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and a great battle system. But if you do not like Jrpgs this game is not for you. Expand
  3. Nov 19, 2013
    9
    I've been playing Agarest for only a few hours so far, but it's enough for me to decide I really like this game.

    Agarest: Generations Of
    I've been playing Agarest for only a few hours so far, but it's enough for me to decide I really like this game.

    Agarest: Generations Of War seems to be all about the tactics, pretty much like some of the Shining Force games, specifically the game(s) for the GameGear and SegaCD (partly the same games packed differently). It means that generally, the game is linear. While you can move around and go back and fourth between locations you've already visited and cleared, it's not like you need to explore territories, pick up battles or find treasures or clues, with the exception of the specific locations with that exact purpose. Coming up on mere 6 hours in-game I've only come across one such location, but it's safe to assume there are more.

    The back-story does seem rich and deep, although I admit I'm still kind of confused about what's what. There's that Light Darkness gauge, which is still a mystery for me.

    The graphics and animations are sweet, japanese style. One thing that bothers me is that the characters' lips don't move when they speak. Also, the voice acting is all in japanese. The written text in all in english, though (obviously).

    The battle system looks complex and deep, yet easy enough to learn (there quick and easy tutorials).

    All in all, the game looks good, so far. If you like Japanese Tactical RPGs, you might want to get this one, it definitely looks promising. I'll update this review as I keep playing and have a better perspective.
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  4. Oct 15, 2013
    6
    Truth be told, Agarest isn't bad. It just isn't that good, either. The presentation is dated, but not quite dated enough to conjure upTruth be told, Agarest isn't bad. It just isn't that good, either. The presentation is dated, but not quite dated enough to conjure up nostalgia. The battle engine is functional, but far from inspired. And the core concept (building a relationship with one of three female companions, which then determines the traits of your main character for the next generation) could be really interesting, but instead just feels tacked on as an afterthought.

    Bullet point: for $20.00, you can do better.
    Expand
  5. Apr 10, 2014
    5
    I love JRPGs, but this game just feels pointless.

    Pros- *Good combat system. It is based entirely on grid type turn based combat, and does
    I love JRPGs, but this game just feels pointless.

    Pros-
    *Good combat system. It is based entirely on grid type turn based combat, and does a competent job at it.
    *Crafting system is deep if not confusing. Why should I level up a dagger if I just want to remove it's blade for a separate recipe?
    *Characters are likeable for the most part. Some characters do however fall completely flat. The is especially true of the Gen 2 player character. He has the personality of a brick with Downs.
    *The capture system is oddly really deep. Sadly because of the out of place "true ending" and turn counter it falls by the wayside if you plan on following the "true path". It also isn't tutorialized well at all, and is way too complex.

    Cons-
    *Starting at the second generation the game becomes incredibly padded. I mean REALLY padded. The game finds any excuse to put you into a 5-6 room dungeon. Some dungeons with no boss, and the groundbreaking challenge of calmly walking to the exit 6 rooms away. It also throws detours at you at every turn.
    *The turn counter is a terrible idea. This game really wants you to take your time, and embrace the crafting and capture system, but you can fail to get special cutscenes, and miss the true ending if you do stop to take your time.
    *Decisions do not just have a moral or romantic impact. Making the wrong decision can even prevent you from meeting people. This is NOT telegraphed at all. Unless you read a guide you would never know how or when you screwed up. They aren't even important decisions. The decisions that cause you to miss people are minor mundane decisions like which fork in the road to take.
    *The ending to every generation is LAME, and kills any sense of climax or accomplishment. Every ending is death, and a lame, unexplained, deus ex machina death too. Every ending is the same. Congrats! You are da bestest hero. Now pick your soulmate so we can kill both of you.
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  6. Oct 15, 2013
    4
    High expectations lead to disappointment. If you've played other games by Idea-factory, you might be disappointed. Story is not linear by far,High expectations lead to disappointment. If you've played other games by Idea-factory, you might be disappointed. Story is not linear by far, but it's too predictable. Battlefield graphic design is dated, repetitive and annoyingly bland. Combat feels sluggish. You are not given total "control" of linked unit's spells and attacks. Trying to finish this game will feel like a chore instead of good 'ol fun. You love it or you hate it. Guess how I feel. Expand
  7. Dec 8, 2013
    1
    Dreadful effort of game design in 2013. Looks and feels like a bad Playstation 1 title. And feels like a bad port from a Nintendo DS. GraphicsDreadful effort of game design in 2013. Looks and feels like a bad Playstation 1 title. And feels like a bad port from a Nintendo DS. Graphics are 8-bit quality. Voice work is Japanese with the female parts mostly squealing like nymphomaniac pre-teens. Game play is painfully slow, as you watch the slide show of manga-dialogues and endure a horrible 1985 Japanese RPG combat system. You will feel that you are wasting every minute of your time with this crap, trying to figure out the menus and controls in order to slowly grind your way through the slide show of terrible plot points. This game is strictly for the fans of its genre, and even they would be better off wasting their time with anything else.

    Orctowngrot
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