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Alice: Madness Returns Final Teaser Trailer
Jun 14, 2011Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
PC Games (Russia)Jul 21, 2011It's not perfect, but it's as close to the definition of masterpiece as it could be. A thrilling and exciting adventure to the dark corners of Wonderland. [August 2011, p.83]
PC PowerPlayAug 8, 2011Combat is flawed, but does little to detract from the game's breathtaking depiction of lunacy. [Sept 2011, p.61]
Jul 26, 2011As the title might suggest, Alice is maddening. Somewhere wrapped in a straightjacket and thrown in the dark recesses of Madness Returns is one of the best games of the generation. But it's floating amidst a sea of inadequacies that prevent it from reaching its true potential.
LEVEL (Czech Republic)Jul 30, 2011Beautiful and rich fairy world is full of imaginative tasks and minigames. Excellent sound and visuals are spoiled by camera positioning and a weird checkpoint system but it should not discourage you from this interesting game. [July 2011]
PC FormatAug 8, 2011Despite its fantastic visualisation of Wonderland, repetitive gameplay means it fails to muster a chortle. [Sept 2011, p.100]
Jun 30, 2011Great game. Crazy design, outstanding locations and characters, nice music.
The only downside is lack off boss fights, but this doesn't makeGreat game. Crazy design, outstanding locations and characters, nice music.
The only downside is lack off boss fights, but this doesn't make game looks bad.… Expand
Jun 15, 2011If there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well. Where do IIf there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well.
Where do I even begin?
This new iteration of Alice appears to be bigger and better in every way.
There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothing for Alice as well.
The intro cinematic is macabre, moody, dark, pulls you in the moment it starts and sets the mood perfectly.
The music..Let's just say that while I was disappointed at first that Chris Vrenna is only doing one track for the new game, the new composer nails it perfectly and does a fantastic job. Most of the pieces are outstanding in their own, like the main theme, some of the battle music.They do a flawless job of enhancing the atmosphere without being intrusive.
They're errie yet beautiful.They juggle your mood from sadness to hope.The style of music itself is somewhat different from the original game, but the QUALITY is in no way worse.
The controls are fluid and require little getting used to, they just seem natural and aren't that hard to master.The camera is great, rotation is very helpful and the ability to go intro first person is a great touch.Alice's movements are great, her motion capture is very well done, her facial expressions are great.
Mostly every NPc you encounter actually has something to say - not random gibberish, mind you.And Alice often responds.
Which brings us to the next major strong point of the game - the vocie acting and dialogue.
I'd lie through my teeth if I said I didn't expect both to be top-notch, but I was still very, very pleased with what they did.
The dialogue is witty, doesn't feel forced, lines are often cryptic and metaphoric, they perfectly fit with the dark tone the game sets by shrouding a lot of what is said in mystery. The vocie acting..It's just perfect, I can't say much about that.There are fcew NPCs that aren't on par, but the ones who stand out the most are Alice and Dr. Bumby (for me, at least.)
The game has a great variety of characters, all unique, all interesting, all with their separate personalities and you're often left wondering what are their real intentions.
Combat has been flawless so far. I loved how McGee and his team preserved the core original style, but brought much innovation into the sequel's.Weapons are over-the-top, extremely fun to use and original.
What I love even more is that fighting requires tactic - you can't win by just sitting and spamming one attack in one place. The game knows the player wants a challenge and rightfully delivers.
Every weapon, naturally, has its own tactics, much like in the original game.
The graphics, while not being exactly groundbreaking (but who said they have to be?) are quite something - Alice herself, the locations, enemies all look gorgeous and there is extreme attention to detail in a lot of departments. Of course, there are the occasional blurry textures absolutely every game has, but that is is no way adetriment to the enjoyment of how good the twisted, yet beautiful Wonderland and its inhabitants look.Alice in particular is quite detailed, her hair flows around very naturally while jumping/running and her movements are believable and more or less realistic. The game utilizes the Unreal engine and does a very good job at using its potential.
The gameplay is everything I expected and much, much more.
A platforming game in a gorgeous setting with detailed environments and interesting puzzles that seem to find the perfect balance - as in, they're not that hard to figure out, but the game won't spoonfeed you what to do, either. And I love that. And finally, the storyline.
It's just fantastic.Deep, immersive, gritty, macabre, enchanting, depressing.
It's flawlessly paced, flawlessly told and perfectly presented.
Helping Alice overcome her sorrow, guilt and escape from the depths of her madness is something you truly take to heart if you let the world of the game suck you in (which it has no trouble doing.)
In the spirit of keeping this spoiler-free, let's just say that the game offers everything the original did and much more, and does an even better job at doing it.
Overall, this game is more or less a shining gem that every fan of platforming adventure, mingled with tactical combat needs to try out.
It's beautiful, dark, thrilling, and a stunning journey to the depths of insanity.
Perfect score for being a perfect game.… Expand
Nov 19, 2019One of the unique games I ever played. The atmosphere and storytelling is outstanding.
Mechanics, combat and overall visuals will stay inOne of the unique games I ever played. The atmosphere and storytelling is outstanding.
Mechanics, combat and overall visuals will stay in your mind for a while :)… Expand
May 9, 2020I played this on EA Origins, with an XBOX controller for PC.
The graphics are gorgeous, it has its style, and each stages and themes areI played this on EA Origins, with an XBOX controller for PC.
The graphics are gorgeous, it has its style, and each stages and themes are unique enough to be very interesting and nice to look at. The action and horror elements are very well implemented, the music and audio are also pretty great! The platforming and puzzle are pretty good as well. The story telling are pretty slow, and the revelation near the end becomes a pretty bad exposition dump that does not surprise me at all. But I do understand it is not the main focus of the game so it is forgivable.
I do get some random 1-2 seconds hang every now and then. It's not game breaking nor unplayable, but it gets pretty annoying at times, causing you to fall mid-jump or get hit by enemies mid-battle.
The battle mechanics are pretty good to play with at the start to the mid-game, but as late game progresses, the enemies become very repetitive, and instead of progressively giving newer better enemies, the game just dumps swarms of enemies or more bullet-sponges to you, which makes the battles become more annoyance than challenges.
The puzzle and platforming challenges also suffers similar fate. From early to mid-game, the puzzles are nice and challenging, while satisfying to solve. But the late-game puzzles are just more or an annoyance, getting way too many annoying timing or invisible platforms, with too little new challenges.
The mini-puzzle games are very bad. They do add something new and refreshing into the game, but the implementation are so bad that they breaks the immersion of the game flow. Fortunately some of them can be skipped if you want to.… Expand
Jul 24, 2016Bite me!
I don’t care much for platformers but decided to pick up a copy of AMR while it was on sale simply because it looked intriguing.Bite me!
I don’t care much for platformers but decided to pick up a copy of AMR while it was on sale simply because it looked intriguing. What drew me the most was the visual design, and this is where the game scores most highly. It’s very striking visually (although the quality of the graphics could be better), and it’s in keeping with the various other imaginings of Wonderland that have been produced over the years. It has a reasonably strong story line and the voice acting is of a high standard too, both of which help to make the AMR version of Wonderland all the more convincing. So what of the gameplay? Well I’m no expert due to my dislike of the genre but the platforming here is fun for the most part although it got old for me about two-thirds of the way through. The combat is okay and their are some cool weapons, such as a teapot cannon and an awesome hobby horse melee weapon. But the game utilises a crazy targeting system that seemed utterly pointless to me and spoiled some of the fun. Overall I was impressed by AMR, and it was fun to play. It has not, however, converted me into an ardent platformer.… Expand
Jun 10, 2014Why 0? Two words: mouse acceleration. I hate the thing and this game has to the worst. Quick flick across my pad barely makes my cursor moveWhy 0? Two words: mouse acceleration. I hate the thing and this game has to the worst. Quick flick across my pad barely makes my cursor move while slowly moving my mouse the same distance makes Alice do several 360ies.
Now before I will continue - I spent significant time trying to find solution for this. I browsed forums, changed values in several config files to no avail. In the end running with Alice seems more like sailing a tanker even for the most basic of things like going around the corner. In some situations the movement caused borderline nausea.
Now several reviewers bash controls but say you can get used to it. You know what? I don't want to get used to it. I played hundreds of games over the years and never felt a need for mouse acceleration. Other people say Alice is best played with controller where the acceleration seems more natural. What the hell? If I wanted to play with controller I would play console version for Christ sakes!
So that is it. I believe all the people that the game and content is great. Unfortunately I simply cannot enjoy it because of decision by developers to slam their idea of how to play PC games down my throat. Only for me it literally makes me vomit. So be cautious before making the purchase. You have been warned.… Expand