Dead in Vinland is easily one of the best games I've played, and its addictiveness is real. Every time you die, you'll reach for that new game button, like every other addict before you. Fans of survival managment games should snag Dead in Vinland, which is a steal at $20. The most important thing to remember in Dead in Vinland is that it is designed to defeat you but not destroy you. As the Vikings would say, Fear not death, for the hour of your doom is set, and none may escape it.
Dead in Vinland is a nice mix of RPG, simulation, and exploration elements. With nearly a dozen party members to recruit, multiple tasks to assign people to, and many different ways to interact with the island's inhabitants, there are multiple ways to go about playing the game and every decision you make will matter in the end.
Really great game !
Management of ( 4-->10 ) characters, make them survive against them-self // nature // enemies !
On 7 game ( each game take between 5 & 30 hours on normal & hard-mode ), each game are unique ! new random event each time, other character to recruit, other fight & other problem to resolve.
If you’re a survival games enthusiast, Dead In Vinland will make you say « One more game and I go to bed ». But if you’re looking for compelling story-telling and fighting, you’re in the wrong castle.
Dead In Vinland tries to blend the best of multiple genres, but when combined those once worth-while features become a single idea that many times works, yet at others simply doesn’t.
I didn’t care for Dead in Vinland. The setup’s decent, and early on I thought I’d enjoy my time spent starving, dehydrated and constantly getting attacked by murderous brigands on a desolate island. Alas, it takes an experience that could have been an acceptable eight-hour journey and stretches it out to over fifty (or more!) and becomes an absolute chore by the time players finally wrap it up.
Really good survival management game !
The setup is really simple, a family exiled on an island, trying to survive.
But here is the thing: all the possibilities are huge! You can customize your camp, you can fight, you can recruit other lads for your camp (or not, in order to keep more food for the family). I didn't played a lot for now, but wow..!
Dead in Vinland nos pone en la piel de una familia de vikingos que encalla en una isla y debe sobrevivir. Para ello, cuenta con varias mecánicas distintas, bastante bien entrelazadas. Por un lado está la gestión de recursos propia de la administración del campamento, teniendo que mantener a la gente viva, alimentada y con agua y conseguir los recursos para ir mejorando nuestra situación mientras el mundo y el clima nos lo ponen difícil. El segundo es la exploración de la isla, que se hace sobre un mapa, y que nos enfrenta a diversos eventos que tratar de conseguir solucionar lo mejor posible para conseguir avanzar la trama, recursos y que no nos fastidien demasiado. Y, finalmente, las batallas, de 3 contra 3, que siguen un formato de combate por turnos estilo Final Fantasy simplificado. Añadid a eso una dosis de rol en forma de personajes que van avanzando estadísticas y subiendo de nivel, así como puntuales toma de decisiones y diferentes caminos y el resultado es sin duda un juego sólido, aunque difícil.
A nivel gráfico, la estética 2D del juego está lograda, pero se echan en falta muchas más animaciones que hagan las escenas más vivas, especialmente en el campamento. El sonido cumple, sin maravillas, aunque se echan de menos las voces dobladas. Y, al menos en mi experiencia, el juego llega sin bugs, salvo que consideremos la aleatoriedad que tiene como un bug.
El resultado de ello es un juego de supervivencia y gestión de un asentamiento, distinto y bastante entretenido, aunque puede hacerse algo repetitivo. Un 7
I like the ideas, I like the survival aspect. But the game just gets really repetitive. You end up fast forwarding thru everything and there's doesn't feel like an actual purpose.
Ya know, it isnt that this is a bad game.
Its just that it isnt a great game.
For every thing that it gets really right, like the feeling of the sims management, and turning your vins (hah, The Vins 3: Vikings) into expert specialists over time, it hits a sour note with arbitrary debuffs and random problems.
Keyword random. The random issues are the ones you should really avoid, but you cant. Because you have to explore. Because you have deadlines to meet. Because you have to keep bettering your group. Because you have wounds to heal, wood to gather, and...
AND.. TINDER to barely find.
Alright, why is tinder so dang hard to find? No I mean really, like single digits in a game where you could spend 50 hours just trying to keep your head above water.
Which reminds me, if you are a normal human being who wants a challenge, you will STILL get it on the easy/casual difficulty. Random problems are fine, but its the 'story' events that it'll take you a few deaths to find a way around.
Will you ragequit because of one or two wipes or starvings? No. That isnt to say there are definite reasons to ragequit, because being at the mercy of the randomness with no way to ensure success is really a problem. There are issues that require some odd skill expertise. There are not always indicators of what you are getting into. Will you get a few good items or a week of food BUT suffer a permanent scar or curse or... whatever the game throws at you? Yeah. You cant throw more people at the problem and solve it with common sense. You just have to 'roll the dice'.
Which brings me to the 'minigames'. Watching meters, fighting bad guys, exploring the next square over, social settings, and trying out alternative methods of getting what you need.. (please, PLEASE dont go into the first few games expecting to live. Start a few projects and see how useful or useless each one is. Try the garden. ALWAYS keep someone scavenging. Dont be afraid to spam resources and WAIT to get that next character! Do you really want another mouth to feed?)
It isnt bad, it isnt horribly challenging, but sometimes it is. And sometimes its bad.
Better than 5 but not a 7. Sometimes a 4, sometimes an 8. This roller coaster has its low points, but dont let that keep you from dishing a few bucks for this.
Random-random-random-random This game is all about this. And this random works bad. Also battleas are just annoying - all time the same without any strategy and without option to disable animation,
SummaryDead in Vinland is a survival/management game, mixed with RPG and adventure elements, focusing on a Viking family trying their level best to survive on a mysterious island. Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive. Manage their physical and mental health, explore the island, organize your ...