Divine Divinity 2: Ego Draconis is an insider tip of Larian Studios. It’s like Divine Divinity – with better graphics and a story where you can`t quit.
Absolute banger ****! First played this game 10 years ago and completed the story up to 12 times by now and I still can find easter eggs and jokes hidden inside the game. Sure, the graphics are a bit lackluster but the rest of the game makes up for it. This is not a game you should simply try to finish, since you would miss most of the value of the game. Its side quests! And please, oh please, don't care about the people complaining about the end of the game. That was back in 2009, before the add-on was released which continues the story. Stop looking for more reasons, just go and play it now.
One of the best games I've played. Great and thrilling story line that captured me through more than 100 hours (both the main game and the DLC). The mission and the variety of how to solve those missions and the uniqueness of each one sets it apart from your normal mission games. The story line is so good that it **** you into that world it is creating and the the music is so good that it is suiting for each situation.
Control, coming after playing Divine Divinity/Beyond Divinity and Divinity:Original Sin, I needed some time to adjust (I adjusted after around 20 hours of playing). but after that, i got through the game, maybe using a keyboard was not helping as much as well.
A must play game...
An excellent ARPG that takes the best elements of Divine Divinity and updates them in a imaginative game full of flavor and personality. Engaging combat system, a rich character development, interesting sidequests... all that are the bricks of a very solid game that could be even better without some major problems, like the ending.
Nothing game-breaking, but there's so many oddities, annoyances and moments of utter frustration that keep this game from being as great as it could have been. Nevertheless, there's plenty here to entertain, and it's not every day that a game can stand up against Bioware and not be utterly crushed.
The game feels broken at times and often gives the impression that the developers were rushed, or stopped caring halfway through. There also seems to be a lot of heart put into the game, but during several instances, the development feels blatantly careless.
All in all, if you have the time, patience, and the will to endure the technical issues, you may find the bits of this game that makes it unique from games like it. Divinity II isn't going to set the world on fire, no matter how many dragons you can transform into, but it is a worthy look if you enjoy quest oriented RPGs.
I got this along with the Flames of Vengance, and was lost in FoV thought I had better play this first. I give it a 7 for a few different reasons. I con-cure w/another reviewer that the combat (warrior) was difficult at time, as I continously lost sight of my targets. The graphics are also a bit dated, but I still found teh landscape beautiful. Dragon form was awesome! Come on who doesn't like flying. I don't think that this game deserves such a stinker rep.
I am divided here as I want to sing the games praise despite the flaws as it ended as some of the best (= positive) disappointments in videogames for me. To spare you trouble I would recommend playing “The Dragon Knight Saga” as this games story is not resolved and was continued in the expansions “Flames of Vengeance” which is added in this. It is an action RPG set in the world of Rivellon. It has the uniqueness that SMALL SPOILER WARNING (If the title did not already spoil it for you) you can transform into a dragon approx halfway through the game. This puts the focus on aerial combat and exploration in 3 dimensions END OF SMALL SPOILER. The story starts with your avatar / playercharacter as newest member of the Dragon Slayers who will face the introduction ritual that gives him/her the unique abilities and will start the first hunt with his seniors. However some unexpected twist will occur and change the faith of your character and Rivellon. Gameplay wise it is an action RPG but not with focus on evading or blocking via button pressing. You chose freely between the standard classes mage, ranger, warrior or priest as you can learn or upgrade abilities freely only restricted by the needed character level. Some are quite devastating like the explosive arrows for rangers (a weak class without it) or more specifically the magic spells magic missile or magic blast. Be warned it is old school. With this I mean not just following quest markers to your targets. You have to do it the hard way and also the world is mostly open for you to explore (= You can run into enemy groups at much higher level that wipe the floor with you). The rest is good standard as there is an enhancement and alchemy system for you to use which at the end gets some amazing results (Disenchant equipment with good enhancement to make the spell available). Bonus points for some good puzles and riddles. Another unique thing is that you find sometimes part of creatures which have a use and will support you immensely. Later in the game you can upgrade something to get even more options. Other positives are the mind reading options in conversations (For the price of experience points you can get additional info's or something that might be even better), quest can be solved sometimes in different ways and some good writing with humor. So far and good and it sounds like we are on the 9-10/10. However there are some mayor and minor weaknesses I already announced above. The game freezes often when I exited a room which happen a lot (stopped counting at 12 times) but nearly never in the second half of the game and also once during quick travel. I encountered twice invulnerable enemies (Standard enemies / not story or quest related). There are hard difficulty spikes in the game. Firstly in the first actual map Broken Valley. You have hard times between level 5 and 10 and secondly after you can explore the Orbas Fjords around level 18 up to level 23 (Remark: I played a ranger / archer which **** at the beginning but it is also valid to some extend for other characters). This was more running the gauntlet than fun but also a somehow enjoyable challenge. The final dungeon is a plague. I died faster than I could react and had to puzzle things out. The controls are not that great with keyboard and mouse in the parts you need precise jumps. Finally the conclusion is a disappointment and will lessen the rating. Like already mentioned get “The Dragon Knight Saga” for the whole experience. This might be the make or break point for some. I have mixed feelings here. I think I give some advice: Always use experience as additional quest reward as money is no problem (max level for me was 34 but I have read things from 32 to 37 if you exploit some things). A summoned creature helps in dividing enemy attention. Would not waste much skill except for the demon you can get at level 20 as you have another option it you get 4 parts and a necromancer (possible in Broken Valley). You can use cheap tricks like attacking from higher (unreachable) ground (If positioned correctly arrows and spells will hardly hit you). Alternatively you can attack from afar, run away as you are faster than the enemies and attack from afar again (Rinse and repeat). Enhancements are firstly weak but will become really potent or useful. You can use potions from the menu (no short delay). Lastly just level up as there seems to be a system that helps too (My status increases were often not enough to explain why I could deal a bit easier with enemies). Back to the review: Presentation wise the game looks good and I was surprised how well it ages. The soundtrack was sometimes fantastic enough that I wanted to get the tracks. Overall this is a devisive game for me. If has parts that are excellent and other parts that I hate. A good but disappointing experience will be my conclusion.
Okay, I bought this game in mind that the first Divinity was a great game. My verdict is Ego Draconis is mediocre, lacking. The one key thing IMO is that the world isn't full enough, enemies don't seem interesting, there aren't many little things laying around which you can read, there's very little lore and such. The next issue is the dragon combat parts, they just take way too long because it's so simplistic, you have a very small number of abilities whereas there are a lot of turrets to take down considering you have to defeat dragons first. Enemy dragons respawn but the problem is that there is a whole bunch of them. Next is the **** numbers which pop up when you deal damage, the numbers in your stats ****'s horrible. Larian simply didn't have the budget/experience for this game which is a shame since they're a talented bunch. Ego Draconis is not memorable but I was happy to support Larian.
SummaryDivinity II: Ego Draconis is a story-based role playing game that combines a truly stunning, free roaming world just waiting to be explored, with exhilarating aerial and ground based combat. Get up close and personal in human form - exploring dungeons, grabbing loot and putting the hurt on the many evil denizens of Rivellon - or take to ...