Dragon Age II: Legacy Image
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66

Mixed or average reviews - based on 11 Critic Reviews What's this?

User Score
4.3

Generally unfavorable reviews- based on 157 Ratings

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  • Summary: Dragon Age II: Legacy is the first major story-based DLC for the PS3, 360, and PC.

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Score distribution:
  1. Positive: 4 out of 11
  2. Negative: 1 out of 11
  1. Apr 11, 2012
    90
    A surprisingly detailed add-in for this controversially received sequel. New approaches to encounter design and smarter enemies stand out, although story remains a strong feature.
  2. Pelit (Finland)
    Nov 15, 2011
    81
    You never know what to expect from Bioware when they create a new DLC. Sometimes they are decent, more often not. Legacy and Mark of the Assassin are pleasant surprises in the continuum. The adventures are well written, Tallis is a compelling new character and the combat is challenging enough. The add-ons are solid work, but not extraordinary by any means. [Nov 2011]
  3. Aug 8, 2011
    80
    Dragon Age II: Legacy is a really good DLC. Desipte a strong focus on fighting it should interest all the players, who found the story and main character of the original game interesting. There are many little details like differences in conversations depending on the moment of your adventure's beginning.
  4. PC Games (Russia)
    Aug 29, 2011
    60
    Short, linear and overpriced – but a huge improvement over the Dragon Age: Origins DLCs nevertheless. [Sept 2011, p.69]
  5. Aug 8, 2011
    58
    Unless you're a completionist, I see little need to spend your precious sovereign on this one.
  6. Jul 28, 2011
    55
    The shrugworthy Legacy add-on extends Dragon Age II but doesn't improve upon it.
  7. CD-Action
    Aug 31, 2011
    40
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]

See all 11 Critic Reviews

Score distribution:
  1. Positive: 6 out of 32
  2. Negative: 20 out of 32
  1. CZM
    Jul 28, 2011
    10
    A great addition to DA2. What i especially like was the multi level nature of the prison you explore in the game. It really gave a goodA great addition to DA2. What i especially like was the multi level nature of the prison you explore in the game. It really gave a good sense of scale and exploration that was lacking in many parts of DA2. I also liked and was pleasantly surprised by the amount of companion dialogue in this DLC. One think I really have not liked about most prior DLC in Origins was that are given new companions that you don't care about or your companion characters are silent. In this pack there is a fair amount of dialogue from companions you have in the actual game. Also good was that there were several side quests in the DLC. Overall a good three to four hour experience. Expand
  2. Jul 29, 2011
    9
    Have played it twice now and I love it to bits =) I kind of think that you have to play it a few times in order to evaluate it properly.Have played it twice now and I love it to bits =) I kind of think that you have to play it a few times in order to evaluate it properly. Things I like, that you can play it in all the 3 Acts and that it gives different material for each of them. That is really good for replay purposes.
    The dlc has some really good bits with the siblings. Bring along Carver or Bethany for extra value, there are some really sweet bonding moments. Love my FemHawke and her interaction with Carver. The banter with all the companions is wonderful as usual. Isabella and Aveline has some very amusing ones.
    The areas are new designs and very pretty. Made me happy to see a bit of open area and some good vistas. Story-wise it's great! I personally like the family-connection and the new lore concerning the blight and the darkspawn. Very interesting to see how that will play out in the future for my FemHawkes. Fighting was great fun and I found the last boss to be very interesting, in a deadly kind of way =) Like I said. Loved this dlc to bits and it would have gotten a 10 from me if my FemHawkes LI had had a little more to say. Sorry but Iam a romantic sap.

    Ohh... and I'm not terribly impressed by just giving this dlc a "0" without giving any ingame reasons for why you didn't like it. Of course you don't have to do so, but I have read a few of them and I'm not really sure that they actually played it and that they didn't just go "hate hate hate". Fine, you didn't like something that I liked very much. What in the dlc was it that you didn't like. Do you have anything specific? I loved it, call me a fangirl if you like =) have a good time on the internets.
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  3. Aug 24, 2013
    6
    Dragon Age Review 9: An interesting question at the heart of game design is precisely WHO becomes a game director. And how do these preciousDragon Age Review 9: An interesting question at the heart of game design is precisely WHO becomes a game director. And how do these precious few manage to 'Rise to the top' of the 'design game'. How do guys like Ken Levine at irrational, Casey Hudson and Mike Laidlaw at Bioware get there. It matters a lot since the director is the boss man of the project. Sigh. I guess it is ajob that is too big and too difficult for mere mortals. With a large modern AAA game there are SO many moving parts that the director needs to be a managerial genius, a rarely-sleeping over achiever, a leader, a person-person, tech-savy, art-savy, cutting edge, savante, literary conneiseur, perfect at time-management not only for himself but for others too, steering a ship of 200 egotistic, self-proclaimed 'creative talents', into a single unified, coherent vision that will please EVERYONE all the time. The game director should have no family, no private life nothing to distract him from his vital mission of perfecting his game hour by hour and day by day from the first rough concept to final publication and beyond. The game director has to make sure everyone does their job perfectly. Leading, soothing, coaxing and whip-cracking all the way. He must inspire fear and respect, talk the talk with 3D artists and programmers who are proud (and sometimes difficult) experts in many fields. He must inspire trust and respect from his employers as well as his team. What can I say, It's a hell of a job. And he must face the music if the sum of a VAST effort somehow fails. Sorry Mike, no doubt you are a good project manager. However on the art side you are weak. A Fantasy Role Playing Game is primarily a labour of WORLD DESIGN. All the parts are subservient to that. Whatever VAST labours have gone into making Dragon Age. Nowhere has there been the needed core focus on Geology, language, architecture, culture and history. Dragon Age has a lot of stores, NPC's and narrative elements. From the Origin's period these were pretty awesome. From the DA2 epoch less so. Far more trivial and teen themed: Yet all of these elements are swimming in limbo if they dont CONNECT meaningfully into an ongoing LIVING fantasy world. You cannot build the city of Denerim for example, or Amaranthine for example and then create a trilogy where the players are unable to go there. Freedom of movement is a basic component of real life. It needs to be a basic component of a fantasy world too. So long as Bioware spends thousands and thousands of prime man-hours building one-off scenarios the effort is largely being wasted. Because the game world, THEDAS does not exist. And adventures in this non-existant 'place' are simple disconnected episodes. Since this is also so OBVIOUS, so simple, so FUNDAMENTAL, so non-controversial and self evident, and has been since 1975, my big question is how poor old over-worked, busy as a bee Mike Laidlaw doesn't get this. How too could Greg and Ray not get this. It is very exciting really, because if all these hoary, 'experts' these 'pros' don't understand the needed framing for a fantasy RPG, it leaves a nice space for a grand game design in the future when someone who DOES get it, finally clicks. And sees that it is not only possible, and possible in a non-MMO format too! The Eureka moment will eventually come. The best then is definitely in the future of game design. The near future if anyone actually listens to me, pierces the rant to its enlightened source.

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  4. Sep 11, 2021
    0
    the worst game I have played my entire life. this game is so bad that I am starting to regret I played DAO. and DAO was a game I cherished.
  5. Aug 2, 2011
    0
    Really Bioware? Is this the best you can do? The storyline is 100% linear and predictable, combat is the same old crap besides one new enemyReally Bioware? Is this the best you can do? The storyline is 100% linear and predictable, combat is the same old crap besides one new enemy type added, the puzzles are dumb and/or annoying, the new items fail to be better than the existing ones, and I'm pretty sure the bossfight was specifically made to screw you over due to your party's terrible AI. Expand
  6. Jul 27, 2011
    0
    Well, the user reviews are going to get filled with fanboys and trolls giving this 10/10 ratings, so here's a 0/10 for balance. It's actuallyWell, the user reviews are going to get filled with fanboys and trolls giving this 10/10 ratings, so here's a 0/10 for balance. It's actually entirely well earned. Legacy is Bio's shoddy attempt at making peace with their critics. A lot of feedback went into the making of Legacy. Let's name a few of them. 1, if you hated Hawke then you're wrong, here's a three hour long story about why we think Hawke is important! 2, if you hated DA2's **** combat, here's more **** combat. 3, if you hated **** boss fights that went on and on and on, then here's more of that! Enjoy my middle finger, BioWare. Expand
  7. Aug 1, 2011
    0
    Bioware....just...shame...shame on you. Did everybody from BG and NWN and DAO leave or something? God...I can't believe this horribleBioware....just...shame...shame on you. Did everybody from BG and NWN and DAO leave or something? God...I can't believe this horrible horrible presentation...you haven't learned a single thing from the all feedback on DA2? Because...you haven't fixed a single one of those flaws. Thank god you didn't get do Van Buren. Expand

See all 32 User Reviews