Dungeon Siege III Image
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72

Mixed or average reviews - based on 37 Critic Reviews What's this?

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4.7

Generally unfavorable reviews- based on 426 Ratings

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  • Summary: DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.
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Dungeon Siege III - Katarina Trailer
Score distribution:
  1. Positive: 16 out of 37
  2. Negative: 1 out of 37
  1. Jun 22, 2011
    82
    If you can stomach the controls, you'll find a well-polished action RPG beneath that surface.
  2. Jun 17, 2011
    80
    Dungeon Siege 3 is clearly better than its predecessors and fights are real fights, not just interactive graphicsl demonstrations. The story around Jeyne Kassynder is good entertainment.
  3. Jun 29, 2011
    80
    While we won't be seeing Dungeon Siege III on anyone's "Best of the Year" lists, it's still a well-made hack-and-slash game, and one of the better examples of the genre on this generation of consoles.
  4. Jun 21, 2011
    72
    Putting the number three behind the title should mean progression. Unfortunately, this feels more like a transgression.
  5. Jul 7, 2011
    70
    Dungeon Siege III isn't a bad game but you have to like the genre. If you like to explore a world and love to see your character grow, you will like this game. If you're looking for an RPG, there are better games available.
  6. Jun 18, 2011
    70
    Dungeon Siege III is a good action RPG if we ignore the fact that it is the continuation of certain video game series. The link with its previous games is only evident in the sense of its atmosphere but it lacks many of the characteristics from other Dungeon Siege games. It's a good option if you enjoy action with a 'co-op' mode with up to 4 friends but do not try to find a successor to Dungeon Siege here.
  7. Jul 15, 2011
    42
    An obvious console port, this watered-down action RPG just doesn't feel at home on the PC.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 35 out of 183
  1. Jun 21, 2011
    10
    Uff, so much rage. Well here it goes:
    I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly
    Uff, so much rage. Well here it goes:
    I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly I can´t see the flaws the other reviewers find on this when it comes to make comparisons with the previous entries. They weren´t exactly challenging , and despite a few cosmetic changes what we have here It´s basically the same game: Cliché characters (based in ye good old archetipes), endless corridors (full of monsters and loot) and extremely linear gameplay (well, at least here you actually have to click on the enemies for the character to attack taking away a bit of the ¨interactive screensaver¨ feeling of the series). With the controls I had no issue wathsoever.
    About the story, I think it´s an improvement over the prequels (where it was almost non existant). It´s a bit darker, predictable yes, but well written, and the humour is still there, it´s a different kind, a bit more sophisticated without going to extremes.
    Besides that, I beg to differ about the voice acting and companion ai, for me is was pretty good. Whenever the lead character falls, there is a good chance for the companion to resurrect him.
    All in all, if you take it without inflated expectations (what we have here is yet another diablo clone) it´s a pretty good and polished little game (not one bug I found, a new landmark for Obsidian). I´ll give it a 10 though it more like a 7,5 (definitely not a 0). Have fun.
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  2. Jun 21, 2011
    8
    This game is incredible and one of the best co-op experiences I have had on PC in quite some time. The graphics are not just good orThis game is incredible and one of the best co-op experiences I have had on PC in quite some time. The graphics are not just good or passable, they are great. If this game doesn't look good, then stop playing it on your grandma's computer. I actually walked my character backward so I could again see the brief reflection of the moon in a puddle in one scene. Cut scenes are good and voice actors use appropriate accents and emotion. Every quest is given through cut scene making the quests much more integrated into the story. Character design is far from cliche, with a magic user that is actually a fire spirit with a mysterious background, a female character with both short range and long range guns, and an old geezer with awesome arcane time-bending magic powered through a gauntlet. Plot development and story is more important than allowing fanboys to play dressup with their scantily-clad nighelf dolls. You have four characters to choose from, and the developers went the extra mile changing the story and cutscenes to reflect which character you are using and is present in your party. Music and atmosphere are awesome and work incredibly well to actually immerse the player within the story right from the beginning. In the opening scene, if you listen carefully you can actually hear screams of people very faintly as a manor house burns to the ground, raising the tension dramatically once you catch it. The combat system is a blast! Typical top-down RPG's require heavy investment in uber armor or your character is doomed to be the worthless side kick ranged healer/caster/archer. Not in this game. Each character is given a different "stance" that is more effective in either long or short range combat situations. The addition of the switchable stances make the fight more tactical as a mob you were trying to snipe suddenly turns and charges. Also, the armor and combat is balanced in such a way that most of the characters MUST use their dodge ability which makes the combat much more challenging, original and realistic. Learning to use dodge/block/heal effectively is important, and you cannot just spam heal potions or rely on 30 summoned wolves to fight for your lazy main character. Other reviews have pointed out that the skill tree is not the same as Diablo 2 or Titan's Quest. Everyone accepts that TQ was a Diablo clone and was made to hold us over 'til Diablo 3 gets released 20 years from now. That was not the intent with this game. Rather than copy or clone some other game, they developed a system that allows for modifying the combat style of the character while sticking to skills and abilities that actually make sense for the character. Katarina's bullets can be given the ability to ricochet, Anjali can heal from her fire Area Effect attack, and Lucas can add stuns to his charge attack. These are abilities and skills that make sense with the character design. Co-op is built and implemented very well. Start a new game or load an existing game. Hit a button in the menu and suddenly the game opens to either a public or private game. There is no obnoxious lobby, there is no waiting, and others can join or drop as they wish. You can even co-op on one machine if you have a controller (thank you). There is one serious flaw on co-op that hurts the game and looks like a lazy move on the developers part. If I host a game and others join, the ones who have joined have no way to save their progress on their system. The data is saved on the hosted system, but those that have joined are left out of the save feature. That is not to say they lose their progress as they can always come back to my hosted game at a later time and their character is still there with the same skills and equipment, but that is still a huge glaring flaw that can be blamed squarely on "console port", and could have easily been fixed by using the previous Dungeon Siege game save model. Boooo. They also could have tossed us PC gamers a bone with ten minutes worth of coding to include key mapping, but it doesn't harm the game much as this is not a game that requires 20 buttons to play. Each stance has three special abilities, and this is easily fixed by mapping the side and middle buttons of the mouse to "1,2, and 3". Problem solved. PC controls are simple: camera pans right and left with A and D, you walk forward/backward with W and S and your character fires at whatever your mouse is on when you click. Zoom in/out with Mouse wheel. There are times when you are firing at monsters off-screen using ranged characters, and I would have like to be able to zoom out a hair further. I cannot yet comment on the length of the game yet as I have not completed it, but I felt compelled to defend this game before completing it based on the amount of "i hatez this game. itz 0 cuz I hatedz the demo" reviews I saw here. Expand
  3. Jul 2, 2011
    7
    Whilst not a bad game in it's own right, Dungeon Siege III has little in common with it's predecessors apart from title. The game plays moreWhilst not a bad game in it's own right, Dungeon Siege III has little in common with it's predecessors apart from title. The game plays more like The Guardian of Light minus the puzzles and teamwork, with Mass Effect's dialogue system mashed in and the Dungeon Siege label slapped on for good measure. There's little to no character and party customisation which was widely featured in the previous titles and while there are plenty of items, your character is basically restricted to preset armour and weapon types. Skill choices are limited; in fact you'll unlock all of the available skills for your character (9 total) roughly half-way through the game, though there is a bit of personalisation in this department with 2 separate talent sets per skill to pick between, along with a few passive talents for your character as well.

    The game has few technical issues, the most outstanding being the abysmal PC controls. This is easily remedied with a game pad, however the fixed camera in multiplayer will leave you constantly fighting your co-op mates rather than, well...cooperating with them. Luckily this is less of an issue in single player, with a zoomed in third-person view also available that is unfortunately disabled in multiplayer.


    Those going into the game with expectations that it would follow in the footsteps of it's predecessor will be left rightfully disappointed. However, Dungeon Siege III is a solid, if not simplistic, game; offering a fun single or multiplayer romp through the world of Ehb. Well, at least if you have a game pad.
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  4. Jun 6, 2012
    4
    Having played the predecessors, DS III was highly disappointing but I suppose its expected from a developer who never worked on the originalHaving played the predecessors, DS III was highly disappointing but I suppose its expected from a developer who never worked on the original title. I admit I may not have given this game a chance but this is what happens when your expectations have been set so high in a previous title. Expand
  5. Jul 12, 2018
    3
    Being a long-time diehard fan of the original series, there were so many things done wrong with this "sequel" that it would give me a headacheBeing a long-time diehard fan of the original series, there were so many things done wrong with this "sequel" that it would give me a headache to try and list them all. It was such a disappointment for Square Enix to buy out the franchise and essentially destroy it. There is nothing in the game that is adapted from the original series except for the occasional use of proper nouns.

    I tried to force myself to play the game for as long as possible to get my money's worth out of it, but it just wasn't possible. I had to uninstall it after a few hours in. Save your money and stick to the prequels.
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  6. Jun 23, 2011
    1
    While Dungeon Siege III looks beautiful, it is nearly impossible to play on the PC. Keyboard+mouse controls are terrible, aggravated by theWhile Dungeon Siege III looks beautiful, it is nearly impossible to play on the PC. Keyboard+mouse controls are terrible, aggravated by the fact that there is no way to remap the keys to even try to fix things. Additionally, the camera views are terrible. With the two long ranged characters, you will spend many boss fights simply running around clicking since the camera is never pointing at anything useful. Often, you can't zoom out far enough to even see what you are attacking. Finally, compared to pass Dungeon Siege titles, this game has been ridiculously dumbed-down, with each character getting only 9 abilities total. I can only assume that game companies have decided that we have become too dumb to deal with any amount of complexity in the character builds. Verdict for me: definitely don't buy. This is the first game in a long time that I feel I wasted my money on. Expand
  7. Mar 15, 2020
    0
    Nothing like DS1 or DS2 :(
    Bad controls, boring characters and story, terrible gameplay...
    Shame they destroyed such a good franchise.

See all 183 User Reviews

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