- Summary: Learn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematicLearn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematic sequences exclusive to this edition. Discover the origins of special featurs later developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system and much more Numerous weapons, items, magic spells and special skills allow for incredible gameplay depth and strategy… Expand
Positive: 0 out of 1
Mixed: 0 out of 1
Negative: 1 out of 1
Jul 3, 2016I grew up in the 80's, with the Nintendo and Super Nintendo, so I am no stranger to classic role playing games. The Super Nintendo is what gotI grew up in the 80's, with the Nintendo and Super Nintendo, so I am no stranger to classic role playing games. The Super Nintendo is what got me into role playing games to begin with. I've played a majority of RPGs that have come out then and now, Final Fantasy 3 (Final Fantasy VI) being one that I've played through many, many times.
It's a classic RPG with great elements, that may not seem that amazing now, but were a breath of fresh air when it first came out. The characters, story, game mechanics, they were all just perfect; a shining example of Square's faded glory.
I orginally played the remake of Final Fantasy VI when it came out on IOS and Android. I enjoyed it immensely and took up a better part of a week at work. The game was well designed, did not deviate from the classic enough to be an issue, had newer graphics, which were attractive to me and the controls designed for a touch screen device were pretty much spot on.
So how does the PC port compare to this? One of the first things I noticed were that they took care of a tiling problem that was present in the IOS and Android versions. If you looked close enough, there would be tiles that didn't match up properly in the game and caused some slight staggers. Now for me, this wasn't a big deal, but people were ♥♥♥♥♥♥♥ and moaning about this when the mobile port came out. I am happy to announce that so far, it appears Square took care of this issue and it is no longer present.
The graphics appear to be very much the same to the mobile versions and that's fine with me. I played the classic games so much, just a change of appearance was already wonderful for me. The PC version looks great, I have no complaints about that. I know there has been some complaints that Square could have done better, but I think it's fine as is. I would have prefered a 3D remake, but this will suffice.
I noticed on Steam, there has been some complaints about the controls. I play most of my PC games with a Xbox gamepad and to be honest, I haven't had too many issues. When I first started playing, it was a little confusing, but the developers did a good job at the layout of the on-screen buttons, after playing a little bit I had no issue. If a button is present on the right hand of the screen, chances are a button on the right hand of the controller will trigger it. It is a non-issue and if you take a couple of minutes to adjust to it, you'll be fine.
There has been add-ons to the game, the combat mechanic has been adjusted, you can also crank up the speed on fights and a wonderful "auto" option will use your last moves and speed fights up even faster. This can be a major boon for "Blitz" techniques, as you no longer have to put in the correct code every time. The layout of the game's combat windows and choices have been change around, but it was never an issue for me. The only thing that bothers me, even a little is the fact in the mobile versions, you just selected a Blitz technique, in this version they went back to the stupid code input, which I have always hated.
Besides that, the only thing that has been even remotely bothering me is the change of dialog scripts. For the most part, dialog remains the same, but every so often, you'll come across dialog you KNOW isn't correct. I don't know why they decided to change some of the dialog, maybe it was to make the translation more accurate? Whatever the case, it bothers me on some minor scale.
All in all, it's a fairly decent game, if you've played the original to death like me, there's enough of a change to justify the price. Some folks have been ♥♥♥♥♥ing that the classic graphics are the best and I suppose Sqaure could have added an option for "retro" graphics, but frankly, if that's what's stopping you from playing the game, you need to reevaluate your priorities.
I highly recommend this game and during a sale there's no good excuse not to pick this game up.… Expand
Dec 18, 2015FFVI, the best FF of ever, but this is an annoying version.
1-The port of a port of a port of a port. this is a port of a IOS/androidFFVI, the best FF of ever, but this is an annoying version.
1-The port of a port of a port of a port. this is a port of a IOS/android version that is a port of advance version that is a port of ps1 version that is a port of snes version. 7.8/10 "too much port" -IGN-, and too much price (15$) for this.
2-The graphics. overworld map and all scenario sprites are beautiful in the new resolution but the new characters sprites sucks so hard, they looks like amateur work made with excessive filters, the original sprites are much more cool.
3-The interface. is the same interface than IOS/android, and is one of the worst I ever seen for an rpg, maintain the most issues from the original interface (no objects category, lack of equipment stats in shop...) but adds more issues, especially in battle, the list mode is the worst battle iface of all times, the command ordered are better, but still been worse than advance iface, finally, isn't compatible with mouse, a tactile iface and u need to use arrows and keys for clicking enormous buttons ¬¬, if you map the "A" button to a letter key (P.E. "c") you are unabled to name characters with the default name (or any other that have less than 6 characters), when you click submit name, the game automatically add the key mapped to the name (P.E. whit "c", terra become terrac).
4-Lack of improvements. The game need a turbo mode, for run u need a **** relic, the perfomance are too bad for a 2d game that have 21 years, and more....… Expand