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  • Summary: GOKEN is an all new Action Role Playing Game planned to be sold with a “pay-up-front” style, on Steam with a worldwide release this summer.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Oct 18, 2017
    80
    While some of it does seem trope-y and parts been done before, I feel Gianty has done enough to make the story in Goken their own. Overall the game felt like a good solid addition to anyone’s Action RPG library.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 31, 2022
    5
    I have a lot of small nitpicks about Goken that by themselves would be forgivable but together just made me too annoyed. Combine them with theI have a lot of small nitpicks about Goken that by themselves would be forgivable but together just made me too annoyed. Combine them with the fact that I wasn’t a huge fan of the sprint based combat and it wasn’t a fun time for me. For starters I find the map system next to useless. The map indicates general areas and some point of interests but you can’t use it to track quests. On top of that your quest log doesn’t track main quests only select side quests. You better write down any dialogue hints as to what to do or where to go because there won’t be much else to help you. You can’t access the map from a game pad either. Back in 2017 the developer indicated they wanted to get these features implemented but at the time of writing this about five years later and none of these have happened. As for the sprint based combat it is simply a matter of subjective taste. I understood what the developer was going for and for the most part I could make it work but the more I played the more annoyed I got. I liked the graphics and music. I was mixed on the story as I didn’t really like the main character, playing an annoying loud mouth isn’t something I enjoy. I liked the lore and side characters though. I liked the tattoo system but felt the level system lacking. I could gain levels fairly quickly but never really felt like I was getting that much stronger.

    I played Goken on Linux. Alt-Tab didn’t work. There are no graphics options at all aside from resolution. You can manually save the game outside of when your in a boss fight and there are three save slots. You can’t load a save from within the game though and will have to exit to the main menu or die to do so. The game suffers from little stutters that happen often enough for it to be a problem. When they occur the frame rate doesn’t drop. As above these have been an ongoing issue that remain unsolved for the last five years. My system wasn’t being taxed very much and I wouldn’t say the graphical detail warrants anything other than a smooth experience. It froze on me one time as well. The game is locked to 60 FPS regardless of your monitor.

    Game Engine: Unity
    Graphics API: OpenGL
    Disk Space Used: 3.88 GB

    Resolution: 1920x1080
    GPU Usage: 0-79 %
    VRAM Usage: 993-2461 MB
    CPU Usage: 8-21 %
    RAM Usage: 57-60 FPS

    Goken has a nice concept and some nice parts to it but overall I have to recommend avoiding it. I didn’t finish it but played for six hours and twenty minutes which was enough to get four of the five swords. I paid $5.77 CAD for it and can’t recommend it even at that discount.

    My System:

    AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.4 | Samsung 870 QVO 1TB | Manjaro 21.3.6 | Mate 1.26.0 | Kernel 5.18.14-1-MANJARO
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