Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of aExplore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
* Engage in a core roleplaying experience achieve quests and complete objectives in a multitude of different ways through combat, diplomacy, deception, or stealth.
* Complete freedom in character progression play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
* Delve into a mysterious world of magic begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island's earthly magic.… Expand
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GreedFall – Companions Gameplay Features Trailer
Oct 2, 2019Overall, I enjoyed my time playing GreedFall immensely. The setting and lore of the world helped to cement me deep into everything. If you're looking for an in-depth RPG that lets you make choices in a seldom seen world with both muskets and magic, then GreedFall is right up your alley.
Game World Navigator MagazineDec 6, 2019The best thing about GreedFall is that intangible thing called “flow”: it’s easy to get hooked up and just play it, even though the game doesn’t offer nuanced mechanics or meticulously detailed world. [Issue#241, p.52]
Sep 27, 2019Greedfall is a huge step forward for Spiders, offering improvements on all levels when compared to their past games. It does fall victim of overreaching with a small budget, having an annoying amount of backtracking and of reused enemies and assets, but it is still an entertaining WRPG in a very interesting setting, full of intrigue and suspense.
Sep 9, 2019While it's true that GreedFall has some serious problems with variety and bizarrely re-used assets, the story is great and the combat and game systems are quite good. Anyone willing to look past its problems and dig into the narrative will likely have a good time with it.
Sep 16, 2019Because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn't really feel revelatory in any way. Instead, it's content to be just another digital playground--just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.
Sep 9, 2019Game of the year for me reminds me of inquisition But better story and side missions I’m 12 hours in and I haven’t even scratched the surfaceGame of the year for me reminds me of inquisition But better story and side missions I’m 12 hours in and I haven’t even scratched the surface well worth my money I’m taking my time with this one Buy it you won’t be disappointed !!!… Expand
Sep 10, 2019This game is great. Reminds me of dragon age origins which is still one of the best rpgs till date. Also it is the game bioware should've madeThis game is great. Reminds me of dragon age origins which is still one of the best rpgs till date. Also it is the game bioware should've made as DA2 and DAI. Great job spiders.… Expand
Sep 9, 2019Not as polished as it could be, but it actually has been a breath of fresh air for me. It’s nice to know there is still a company that canNot as polished as it could be, but it actually has been a breath of fresh air for me. It’s nice to know there is still a company that can create a great RPG game and not find 10 other ways to nickel and dime it’s players. This game feels unique and has been worth every penny I have spent so far. I am one of those guys that will search every nook and cranny before moving on and this game encourages that. The combat feels very good and even the side quests are so much more than just time fillers. This game is how a RPG should be.… Expand
Sep 14, 2019Good RPG. Very Spiders-like, but better - if you know their games you know what I mean the progress is obvious from game to game. Very goodGood RPG. Very Spiders-like, but better - if you know their games you know what I mean the progress is obvious from game to game. Very good story, excellent VA, nice music, interesting combat (for some - questionable, but unlike typical Spiders' combat not over-hard). A bit pricey fir the company level, but if you like Spiders' games - worth it.… Expand
Sep 10, 2019If you enjoyed playing games like Gothic, Risen, and ELEX, then you might like this game as well. Despite the weird lip-syncing voice over, IIf you enjoyed playing games like Gothic, Risen, and ELEX, then you might like this game as well. Despite the weird lip-syncing voice over, I find the game playable so far and I would give a 7/10. I've put in about 3 hours, doing as much as I can in the beginning area including all the side-quests (harbour). As far as performance goes, it is quite actually really well optimized.… Expand
Sep 26, 2019I want to like this game! preorder a copy few months back because i expecting like a dragon age or skyrim experience but its not. Story gotI want to like this game! preorder a copy few months back because i expecting like a dragon age or skyrim experience but its not. Story got potential but never live to my expectation. Dialogue is the worst its like lip sync eh and look like they rush the game for the gameplay or battle play is very decent to me.
Overall i gave this game a 6/10 because this game still have a chance to become better those flaws is fixable if they will do. and potential to be great is just there the only problem is a lot of good game will be out soon so they need to fix it before its too late… Expand
Aug 2, 2020A magnificent game with great potential ruined by the blight of political correctness.
You will play as an intersectional hero (colonist,A magnificent game with great potential ruined by the blight of political correctness.
You will play as an intersectional hero (colonist, native and a naut at the same time) navigating the world of noble savages, evil colonists, bossy women and effeminate men in a stitched together story with no meaningful choices.
From the start you will notice a completely unrealistic, immersion-breaking depiction of society. The game borrows cultural and ethnic traits from the real world (unlike most RPGs), but mixes them in a dissonant way. That includes: historical role reversals, eclectic architecture, unfit accents and ridiculous pidgin language, unrealistic interactions between groups, fragile women in male roles (admirals, commanders, miners, stevedores), effeminate sailors and soldiers. A utopia for a delusional political activist.
It wouldn't be so disheartening if the game wasn't so immersive and enjoyable otherwise. The world is beautiful, beasts are a work of art and labour, your role as a diplomat is meaningful and consistent, but every human interaction is a cringe.
As with any story driven by predetermined conclusions, character actions make no sense in the context and provide no choice to the player.
For example, when a couple of missionaries are trying to enforce a contract that nobody else has seen, it is somehow on the other side to find that contract. But when the contents of the agreement are established, somehow everyone is fine with the missionaries not holding their end of the deal.
The sensible story would be to claim the contract void, when the proof of it couldn't be produced. And when it could — to uphold the contract. Which is complete opposite of the game narrative.
Not to mention that the contract itself contradicts the story, as no assistance has ever been provided by the missionaries.
Why? Because the goal of the quest is to portray one side as deceptive and corrupt, not to explore a story with non-obvious choices.
There is no room for nuance, a single decision will lock you into a predetermined path of other unrelated decisions. The choices themselves are trivial, typically between clueless or immoral colonists and wise tribal natives. If that wasn't enough, a companion will nudge you in the "right" direction.
In some cases you are given no choice at all. For example the character would simply let go natives who confessed to have conspired and killed 3 innocent people. And in the same quest you have no option to accept a bribe from the opposite side.
As the game attempts to completely reinvent the reality (instead of just adding supernatural elements to it), it is full of stitched together contradictions and the story does not resonate.
Two major "plot twists" appear completely out of the blue and make no sense.
Another two major plot lines end with some lacklustre "revelations" about environmental pollution and "socially constructed" morphological changes: bad, bad, natural science should make way for tree hugging and cultural studies.
The only intriguing story about the history of the island should've served as the main plot line, but it ends up underdeveloped.
Greedfall uses a modified PhyreEngine (originally for PlayStation 3). It looks very good, but FPS is low and can't be improved by lowering settings. Vsync drops it even further. Camera is what you'd expect from a console engine: terrible. Not as terrible as in Prince of Persia, but about GTA-terrible. FoV is good and has an option. Controls can be remapped, but not all of them.
The game does a very good job with immersion: only essential UI (HP bars), no minimap, change of music alerts of proximity of enemies, companions alert about low HP/MP in combat. The last one would be good, if their battle cries and pet names weren't so cringy. Luckily, you won't hear those alerts too much, as the companions die within seconds.
I strongly recommend against starting on Extreme. It's not hard, but it's frustrating and unfair. The enemies are much faster than you and spam skills non-stop, some of their attacks are instant, other have unexpected reach, every blocked attack stuns you (even projectiles), charges and projectiles take a turn towards you if you roll away too soon. Oh, and multiply that by 4-6 enemies.
Console camera with auto-distancing and bushes blocking the view don't help in combat either. Targeting is broken, the character charges into an enemy off camera behind his back, instead of the one highlighted. Using pause or target-locking creates even worse experience. Sometimes the character punches the air in front of him, other times jumps straight to the enemy. As a mage you can't even tell, when you are stunned after a block. Enemies lose aggro and reset HP few meters away from their spawn.
Conceptually it's a very good skill-based combat system, but it needs more polishing to be challenging while remaining fair and smooth.
THERE IS A SPRINT BUTTON.… Expand