• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
Guild Wars 2 Image
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90

Universal acclaim - based on 69 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 3112 Ratings

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  • Summary: Guild Wars 2 draws from the game mechanics that made the original Guild Wars one of the most popular online games and adds a fully persistent world. Like its predecessors, Guild Wars 2 does not have a subscription fee. Guild Wars Eye of the North provide a Hall of Monuments where players'Guild Wars 2 draws from the game mechanics that made the original Guild Wars one of the most popular online games and adds a fully persistent world. Like its predecessors, Guild Wars 2 does not have a subscription fee. Guild Wars Eye of the North provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2. [NCsoft] Expand
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Score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. Sep 28, 2012
    100
    So, is Guild Wars 2 the MMO messiah everyone is waiting for? Maybe not. What it is, though, is the first MMO in years that really does the "massively multiplayer" part justice. This is a gigantic, sprawling world for explorers, with countless wonderful stories and characters, all backed by a gameplay concept that treats all players as equals. And that's just the basis of what Guild Wars 2 is.
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Aug 28, 2012
    94
    When ArenaNet first released its MMO Manifesto we knew they were aiming for something revolutionary with Guild Wars 2. What we got is the first worthy successor to World of Warcraft.
  4. Sep 10, 2012
    90
    To Guild Wars 2's credit, its issues do little detract from the immensely rewarding experience of the whole. It doesn't overthrow the conventions of the MMORPG, but it presents them in fresher and livelier packaging than its competitors.
  5. Sep 26, 2012
    90
    If you value a ton of top-quality content for a not a lot of money, then Guild Wars 2 is the game to play. It's approachable, addictive, and immersive and above all refines MMO's in every conceivable way. While the gameplay and graphical glitches are disappointing, they aren't big enough to negate the impact of this wholly amazing online role-playing game that will keep you occupied for months on end. If anything, World of Warcraft can safely retire and instead pass the torch over Guild Wars 2.
  6. Sep 14, 2012
    90
    For me this is the best and most important online role-playing game since Mythic's Dark Age of Camelot. ArenaNet managed to eradicate the grind-treadmill with simple but very effective attention to detail. This excursion into the fantasy theme park named Tyria, where on every corner there's a new ride to experience in form of the many things you can discover, is well worth its entry fee.
  7. Nov 6, 2012
    70
    Is Guild Wars 2 a revolutionary MMORPG? Not quite. It is, however, a good game and some of the best value per dollar spent currently available.

See all 69 Critic Reviews

Score distribution:
  1. Jan 9, 2014
    10
    Over my three accounts in this game, I have easily spent over 1,500 hours and I don't regret it a bit. This game is absolutely charming and wonderful.
  2. Aug 30, 2012
    10
    From the ashes of the long burned-out MMO genre emerges Guild Wars 2. The original Guild Wars, which I still say is better tham WoW, shouldFrom the ashes of the long burned-out MMO genre emerges Guild Wars 2. The original Guild Wars, which I still say is better tham WoW, should have set the standard for MMOs, but instead was marketed into obscurity; not this time. This time around the differences are noticeable and long-overdue for the genre. It's not just the gameplay, it's the choice. For once in an MMO, the illusion of choice is no longer an illusion. Tank, DPS, and Healer are no longer specializations, just positions. To say that all professions (as the game's classes are called) can do all three is abit of a misnomer. ArenaNet has officially ended the need and use for Tanks, DPS, and Healers altogether! All classes have self-heal, tank, and damage skills built right in, and when downed, can still fight and revive themselves, so wipes are almost completely eliminated. Each class also has access to a wide variety of skills that are almost completely dependent on what kind of weapon you're using (utility skills, as they're called, can only be unlocked by skill points). What's more: The pregame character custimozation actually does have an effect on character progression--by influencing the entire story! Quests? Sorry, the WoW,TOR, and TSW reviews are two pages away. In Guild Wars 2, action finds you. True, there are still some static quests, but the vast majority happen in real time and are completely indiscriminate of one another (you can be doing a quest to deliver a message only to be caught in the middle of a massive undead invasion), and if you fail one of these massive public events (numbers are no guarantee of success, as I found out the hard way), the game shows the results of failure and opens the door to more events that would be unavailable otherwise. To top all of this off, the game is subscription free! THANK YOU ARENANET, you're the smart ones in this industry; keep up the good work. Expand
  3. Aug 28, 2012
    10
    This game is fantastic, a milestone. Not only the overall level of quality and detail is above almost any other MMO in the market, but it alsoThis game is fantastic, a milestone. Not only the overall level of quality and detail is above almost any other MMO in the market, but it also innovates the genre in many ways.
    No more single task, static questing, but a living world where events are not waiting for you to click on an NPC to happen: you explore, you see things happening, you join them and your actions have consequences.
    No more gear grind: both in PvE and PvP, you won't need to farm gear for ages just to be able to join the action. At max level everybody is on the same gear level, the outcomes of the challenge is determined by your skill, finally.
    No more being pigeon holed within one single class role. Every class can finally be ranged and melee, healing or dpsing. Shift your weapons, manage your countless skills, dodge and parry the incoming attacks. This is finally an engaging combat!
    No more waiting for a healer or a tank to show up: you want to do that dungeon with 5 warriors or 5 necromancers? You can, it works.
    No more subscription fees: you by the game and you play it as much as you want, at your pace. Content will be periodically added, and it will be free. You just have to buy the official expansion when they will come out.

    This game is different in mechanics, is gigantic in scope, is beautiful and intriguing. Do yourself a favour and don't miss it. It's not "marketing" or advertisement. It's how the game is, as a matter of fact.

    (Final note: I read some of the few "0" rated reviews here and I am appalled by the false information they spread. One thing is expressing opinions, one thing is spreading clear lies. Only 5 skills? False. I cannot play with my friends? False. Give the game a try, you'll see by yourself what's true and what's false...
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  4. Sep 5, 2012
    9
    This game restored my faith in MMOs. It's the best thing since Ultima Online.
    Not only the best theme park ever made, but one of the greatest
    This game restored my faith in MMOs. It's the best thing since Ultima Online.
    Not only the best theme park ever made, but one of the greatest games ever.
    Expand
  5. Sep 1, 2012
    8
    Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour.Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour. Each area seems to feel alive and full of character. If you have the PC to handle it, max out those settings, this is an exceptionally good looking game. 8/10

    Sound: The music is engaging, and really fits the world. It never feels annoying or gets in the way, it just quietly hums along in the background, and adds character to the areas. Spells sound powerful, and swords sound sharp. It works very nicely. 9/10.

    Story: The voice acting is touch and go. Some of the voices are brilliant, making the character feel like it has personality, however most of the time, it is poorly delivered. The personal story is a nice touch, and it does feel like this is my characters story, however I never get a sense of weight on the enemies. Some of the characters make me truly hate them for all the right reasons, others make me hate them because they are bland and annoying, or just poorly fleshed out. I have yet to feel that the world is truly in peril from the dragons, hopefully that will change further in the game, for now though, story is meh. 5/10

    Combat: The combat system is fast and active. It is fun and works well. Each class only has access to 10 skills at any one time, and while this allows for a lot of variety in builds, however as you're only using a few skills at any one time with the remainder being situational, it ends up feeling repetitive, I guess it is meant to fit in with the fast paced nature combat that they were going for, but it falls kind of flat. No skills require you to remain static while casting them, and keeping on the move is important to stay alive. Targeting can be a pain as the game seems to want you to focus on the nearest enemy, even if you have locked on to someone, it will sometimes switch. 7/10.

    Crafting: I love crafting in games, it's one of my favorite things to do. The crafting system in Guild Wars 2 is excellent! You have to gather raw materials such as wood and scraps of cloth, refine them into usable items, like wooden planks and spools of string, then use the refined ingredients to make items. It makes sense, and it's fun. You also get experience from it! I cannot fault the crafting, so 10/10.

    Bugs: During my time with the game, I personally have not experienced any issues, however this is not the case for all. My Girlfriend gets random crashes with no real indication as to why. It appears that the game is not as optimized as it should be, as we both run fairly spec heavy machines, hers being more powerful than mine, which makes even less sense as to why she is having problems and I am not. Nothing that has happened was game breaking though. 8/10.

    Questing: The game really shines here. It feels like you are in control of where you want your adventure to take you, not the game holding your hand. It is fun to just say "Hey, what's over there?" and go. There is always something happening, and something to discover. Exploration is rewarding, and events are placed perfectly. The game guides you through interesting terrain and landmarks, rather than just saying "Go here, do this".

    The events that happen do get repetitive after a while, so it looses marks here, but otherwise it is a brilliant system. 9/10

    Multiplayer: I really hope this is just new game blues but MAN is it hard to group up with your friends. If one of you is in an overflow server, it can be near impossible to join together. That aside, the rest of it is fine. Players come together naturally due to the design of quests. You're rarely playing alone, and it is nice. 7/10 (Only due to the friends issue)

    So, all up, this is a wonderful game. It's beautiful, gives a sense of adventure, and is all around fun. It's really let down by the story and voice acting, though neither of those are necessary for enjoying the game. Overall score: 8/10
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  6. Oct 3, 2012
    6
    First of all: Sorry about my english

    Deception. That's how I define this game. I simply can't understand why big-official-reviews could
    First of all: Sorry about my english

    Deception. That's how I define this game. I simply can't understand why big-official-reviews could give this a 10 out of 10. I loved Guild Wars. I have all 4 games and had a great time. So... If the production team is the same (which I don't think so) how could they turn a wonderful game franchise into this?

    Graphics and environements are fancy, beautiful and epic. You really feel like you're in Tyria. Guild and crafting systems are the best I've ever seen in all MMO's or RPG's. Character customization, existent items and dungeons are cool too.

    But that's it. Questing system is incredibly boring.. And not only the secondary quests are repetitive and boring. Primary quests too. Dialogues are sooo simple... They doesn't give you any explanations. It's just: 'This happened. Do this' You can easlily predict what they're going to say. Feels like NPC's were put for stetic and environement purposes only. That's what the game feels like: 60% stetic, 40% game. The game doesn't care if you played GW or not: No explanations about history or environement are given. Combat system might be cool at first, but then gets repetitive and boring. Mobs are few. You can walk from side to side without engaging a single foe. And if you engage anything, it should be a 1v1 fight. Even if there are a lot of types of weapons, the weapon-attached skill system it's a joke. You just spam what it's not cooldown. You don't need to think, just act. And that premise works for everything. You don't need to think about the stuff in your inventory, since you have a button that, no matter where you are, makes that you can put your crafting items in storage. Also, there are a lot of merchants en each map. And speaking about maps... Exploration is a joke too. Death doesn't feel like a burden. You can die over and over and you feel like: "Whatever man. I'll just keep going." Death penalty is almost non-existent and broken armors doesn't suppose much trouble, since there are a TON of waypoints. You don't even need to walk in this game. Looks like they made it for lazy players. Every single map consists in doing the same thing over and over. Around 11 quests per map (auto asigned. You don't even need to talk to a NPC to activate or finish it). Those 11 quest are exactly the same: Go to an area, interact with 3 or 4 things and kill some foes. Even if the purpose is different, it is exactly the same. After that, there are 6 or 7 challenges, wich consist on pressing F on a place and waiting 4 or 5 seconds or killing a strong foe. Then you got the views (get to a point, press F and admire the views) and the exploration thing (discover waypoints and places). And that's all you'll do from map to map. Doesn't matter if it's a 1-17 lvl map or a 50-60 lvl map) The only thing worth to enjoy on each map are those dynamic events. You can win them or lose them. But... Almost always victory is guaranteed because there are like 10 or 15 other players completing it. So you just need to watch.

    Underwater playthrough feels like stated above but worse. That part it's boring, anoying, with awful control... I'll just state 'Oh my god'.

    I could go on, and on, and on but I don't have more time and my english is not that great.

    Conclusion: Comparing MMO's, this doesn't even get the 6 out of 10 I gave it... But... It depends on what kind of gamer you are. If you're a casual gamer, you might enjoy Guild Wars 2 and think about this as a 8 out of 10. You might enjoy it. If you're an experienced MMO player, I don't recommend this to you FOR NOW. (It might get better in the future). If you're an average gamer, I don't recommend this to you either.
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  7. Jul 11, 2020
    0
    I generally don't like MMO's. They are usually grindy, boring, kill 500 bandits to level up. Guild Wars 2 is the best MMO i have ever played.I generally don't like MMO's. They are usually grindy, boring, kill 500 bandits to level up. Guild Wars 2 is the best MMO i have ever played.
    Gameplay is awesome, 8 classes (9 with HoT), tons of customization options. Plenty of skills, specializations to choose from. Fighting in this game is super smooth, never seen something as good in a MMO game before.
    World is enormous, with point of interests, quests, dynamic events, vistas. There is so much to explore in this game. There is so much cool landscapes.
    Story is surprisingly good for an MMO. Each race have diffrent begining of their personal story, then it becomes the same for each race but there is a twist, there are 3 diffrent "teams" you can join, each of them continue the story in a slightly diffrent way. It's rare to see a story that isn't completly linear in MMO.
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