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Metascore
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  • Summary: Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
    A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings
    Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
    A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
    This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
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Score distribution:
  1. Positive: 6 out of 24
  2. Negative: 11 out of 24
  1. Sep 9, 2013
    10
    One of the best indie games i ever seen.
    Important: before checking metascore make sure u get that THIS IS NOT CASUAL GAME. Its all about
    One of the best indie games i ever seen.
    Important: before checking metascore make sure u get that THIS IS NOT CASUAL GAME. Its all about TRYHARDS with strange contols and so on. Its great, but not for retard cauals. Deal with it.
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  2. Feb 19, 2012
    9
    A challenging, exciting experience. Out of all the humble bundle games, this was by far the best. Its hard to get used to and there are a fewA challenging, exciting experience. Out of all the humble bundle games, this was by far the best. Its hard to get used to and there are a few bugs, nothing game breaking though. I don't understand all these horrible reviews, this game was great. Expand
  3. Nov 6, 2013
    7
    Seriously underrated game. There are a fair number of negative reviews, and I imagine these are for one of two reasons: the controls areSeriously underrated game. There are a fair number of negative reviews, and I imagine these are for one of two reasons: the controls are clunky at first blush, and the game has a few serious bugs.

    Set your DPI lower than the game recommends, and spend a couple of minutes looking at the Steam forums for bug fixes. The gameplay is very unique, and with the proper settings destroying someone with your steampunk-flail-copter machine is intensely satisfying. Definitely worth the hiccup that you'll probably have on your first playthrough.

    The game boasts considerable depth for its price, and has a variety of different modes favoring different playstyles. There's a pretty substantial campaign mode, which is all over the place in terms of difficulty and sometimes incoherent story-wise. Lots of mission variety, and the occasional nigh-unbeatable situational level. Luckily, there's a mechanic that lets you skip these.

    I loved the gameplay, and that's where Hammerfight shines. Not immaculately balanced, but there are enough weapon configurations to accommodate different play styles and the act of whaling on people with your mouse is an art in itself. Knock the mallet out of your enemy's hand and listen to their cries for mercy... or not. Marvel as you land the perfect blow and everything goes all slo-mo for a second. Gain titles and epithets as your fame increases, with the gaudy back-banners to match. There's a lot of detail paid to small game elements. You can even play a polo-type game about halfway through the campaign which becomes a separate unlockable mode.

    The dialogue clearly suffers from translation issues (my personal favorite is when the arena announcer simply shouts "IT HAPPENED" after a successful kill), but the sound and textures are excellent.

    In short, a really fun time-killer that is almost guaranteed to be a new experience. You can usually get it for around $10, and its worth that. If you stick around long enough to get past the one or two bugs and the initial awkwardness of the controls, you'll find yourself enjoying it.

    I'd personally love to give this game a 9, as it's one of my favorite indie games. However, it's just frankly not there due to some production/implementation issues that made it to the final game (i.e. translation/bugs.)
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  4. Sep 15, 2017
    5
    It's refreshing to see a team create a new core mechanic for a game, and this one (physics-based gameplay involving swinging a weight on aIt's refreshing to see a team create a new core mechanic for a game, and this one (physics-based gameplay involving swinging a weight on a chain around a central point in order to smash that weight into enemies) is engaging enough. Unfortunately the mechanic is never given a chance to shine as the rest of the game is bogged down with annoyances.

    The limited space on the screen (there is no menu option to increase resolution) is often taken up with unnecessary distractions that obscure your view. These range from small frustrations such as flames and smoke to large sections being blocked by your health meter or characters faces talking to you. With a competently coded camera focus these could possibly be overlooked, but enemies often fly off the screen, only to come screaming back into view in the middle of attacking you. This often gives you no time to avoid attacks, which is especially egregious when they use faster weapons like guns and missiles.

    All of these flaws make the game an exercise in frustration more than fun. It hearkens back to the days of "Nintendo hard", where games were characterized by cheap deaths. It's unfortunate, because the if the game could have just gotten out of its own way and let its mechanic shine it could have been a lot of fun.
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  5. May 24, 2012
    3
    Hammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, butHammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, but quite repetitive. The graphical presentation is reminiscent of PC games from the 1990s, even though the ship animations could be considered fluid. What is most unique (and incredibly problematic) about the game is the attack mechanic. This involves using the mouse to create inertia and physics based weighted action, which is more complicated than it sounds. There isn't much of a tutorial, nor any kind of instruction for the player besides minimal between mission briefings, and much of the game play is discovered by plenty of trial and error. Meaning that you will have to repeat the majority of the levels a multitude of times until victory is achieved. Upgrades to your ship are obtained as you earn money and purchase items from the shop. The plot appears to be involved, but ends up being a disorganized and fuddled mess, leaving the player with not much care as to what is actually happening. Hammerfight also seems to be prone to crashing at random times, for no apparent reason whatsoever; with an emphasis on when you quit to the desktop. Even though the idea for the game is unique, the implementation for its most important mechanic is a complete and utter failure. Hammerfight has the absolute worst controls and mechanics since Gish. Controlling your ship is the most imprecise experience I can think of, and manages to be generally worse than Gish in all comparable ways. There are various gauges and panels that mysteriously appear and disappear on the screen during battles, and there is never anything explained as to what they mean, what they do, or what they are supposed to be. The mechanic of circling your mouse around continuously and inconsequentially gets boring and tiring extremely fast, as your arm, wrist, and hand will feel like quitting minutes into the game, besides feeling like an idiot for performing such a task. Then, when you realize that your attempts at attacking your enemies are mostly frivolous and ineffective, you will have even less reasons to continue. Hammerfight is yet another good example of a good premise going to waste due to achingly poor and limited design and execution. It has some of the worst controls and mechanics I have ever experienced. Expand
  6. Aug 24, 2011
    2
    Given that the game was included in the humble indie bundle, I expected a half decent game. however i was sorely disappointed. it may be anGiven that the game was included in the humble indie bundle, I expected a half decent game. however i was sorely disappointed. it may be an original idea, and is different from pretty much anything else out there, but it does not mean that it actually pulls it off well. the controls are the main point that really turned me off, Its nice that you use the mouse to move around, but given that I failed the very first level (non-tutorial level) at the very least 10 times, it says something. thankfully I have a mouse where i can change the DPI, so i set my DPI to 500 for the calibration, then played the game at 3200DPI. at that point, I could actually play and move around. it seems like the game was made for people that use their ENTIRE desk as the mousepad, so if you want to play and be able to actually be able to WIN easily, clear off your entire desk, and start with your mouse in the middle, at the maximum DPI you can possibly set it as, then you can actually PLAY the game. the controls are not the only problem, the visuals are also a problem. There are levels where its somewhat hard to tell where the walls are, and if you smack into a wall, you take damage and get stunned, not only that, but sometimes theres just so much going on in the screen that you can barely make out where your character is, ive lost track of where my flying machine was after getting hit and dragged into a mess more than a couple times.

    The game is buggy, the controls are just horribly done wrong, and the difficulty makes ATLUS games cry in shame. Its an interesting idea that is executed very poorly. I guess they never got anyone to really test the game and give feedback. If I had the option of separately buying this game from the HIB3, I would not even consider paying for it.
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  7. Nov 9, 2015
    0
    A game about flailing your mouse around until a rock at the end of a chain hits something. Wonky physics air combat thing. It sucks. All of itA game about flailing your mouse around until a rock at the end of a chain hits something. Wonky physics air combat thing. It sucks. All of it sucks. You suck. I suck. This review sucks. Life sucks. I hate everything that ever was a thing or ever will be. Expand

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