- Summary: Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
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Into The Breach - Announcement Trailer
LEVEL (Czech Republic)Sep 13, 2018Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
Apr 4, 2018Unlike many games that have big ambitions and big budgets, only to falter at the most fundamental level, Into the Breach under-promises and over-delivers. Its modest look and surface simplicity belie an addictive and really satisfying gameplay loop that is deep without being overly complicated and rewarding in perfect, bite size moments.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
Feb 17, 2019Игра обладает просто обалденной реиграбельностью ,хочешь возьми атакующих мехов ,хочешь мехов который просто притягиваю и отталкивают. ГрубоИгра обладает просто обалденной реиграбельностью ,хочешь возьми атакующих мехов ,хочешь мехов который просто притягиваю и отталкивают. Грубо говоря это шахматы на новый лад!… Expand
Apr 10, 2018Excellent game. Always challenging, often overwhelming, but almost never impossible.
A true strategy game that gives you time to thinkExcellent game. Always challenging, often overwhelming, but almost never impossible.
A true strategy game that gives you time to think through each turn to optimize all moves, allows some mistakes (the single turn reset per level is a great relief from frustration) leaving all remaining ones to be fairly unforgiven. Although attacks cannot be undone, all moves are free to rewind in time, so that one can freely test scenarios and think properly (and believe me, you will need it). All enemies intentions are known and can be used at your own advantage, and there are no such things as lucky critical hits or damage ranges, removing therefore an enormous chunk of unnecessary randomness. Perfect game design.
Although the game can be finished in a human amount of time and attempts (unlike FTL) the value of replaying and the complete strategic rearrangement required by the many tech squad really gives an enormous replay value, which tends to extinguish only after finishing the game many many times.… Expand
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Aug 27, 2019It's a well made Indie, i liked it and it offer the rigth amount of challenge.
It's a skirmish game where the player will guide 3 MechsIt's a well made Indie, i liked it and it offer the rigth amount of challenge.
It's a skirmish game where the player will guide 3 Mechs facing a large number of enemy (monsters) in a chess like small map.
One of those game that you play for the sake of it, for a fun turn based combat rather than playing for plot and ending sequence...It's the way you play old version of Panzer general.
Into the breach has less content, and less replayability of AAA strategy title... you will feel some repetition here and there and will probailly see most of his content in one week.
But you will still playing it from time to time just for fun
It's like a simplified and shorter version of Chroma squad or Super Robot taisen… Expand
Jan 24, 2019I totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplayI totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplay looks and feels well at first, after 2-3 hours you understand there is nothing new and interesting left that game can give you.
The main issue with this game is the lack of content and interesting mechanics to make replayability worthwhile, i.e. if you play 1 island (about 5-6 missions, which will take about 1-2 hours) you already see the most part of the game. Other islands have different enemies and you can upgrade your mechs after some time, but core mechanics stay the same and aforementioned facts don't add freshness to the game.
Don't get me wrong it is still a good turn-based strategy game, but for me, it is not deep enough with a low variety of scenarios to call it a really great and deep game. Maybe I missed something, but for me, FTL was much deeper and more interesting.
P.S: It's a pity that there is no PvP mode (even local) to play with friends (mechs vs insects OR mech vs mechs).… Expand
May 14, 2019Chess like, tactical, simple to pick up yet hard to master, minimalist... ...sounds great to me.
However, after having "played" for aboutChess like, tactical, simple to pick up yet hard to master, minimalist... ...sounds great to me.
However, after having "played" for about 10 hours, I still can't see how I can tactically place my 3 techs in a limited starting space so that I can plan my moves ahead in a Kapersky like manner.
Oh ! I forgot to mention that, at the start of the game, your enemies are already in position - you even get to see the order in which they are going to play. Piece of cake.
The only problem is, is that they start first. They shoot off in randomly different directions - good grief, I hadn't tactically planned that ! In the end, my strategy boils down to more or less trying to guess (in a chess-like manner, of course) where they are going to move. Ah yes, this is where the minimalist element of the game kicks in. Minimal fun. Maybe it's because I don't have a bent for this type of game, which means that I can't appreciate it to it's full potentiial *sigh* I guess that I'll have to go back to less demanding games. Wait for me Crusader Kings II, I'm coming back...… Expand