Iron Danger Image
Metascore
73

Mixed or average reviews - based on 31 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 28 Ratings

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  • Summary: Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turn-based games with the exciting action of real-time games.
Score distribution:
  1. Positive: 15 out of 31
  2. Negative: 0 out of 31
  1. Mar 24, 2020
    90
    Iron Danger is a fun game that takes us to fantasy Finland and lets us play with time. This is a surprisingly good combination before you take interactive environments and the vibrant art style into account. If you want to play a fantasy RPG that’s lighter on the RP and heavier on G(ameplay), try this one out.
  2. Mar 25, 2020
    83
    Iron Danger feels like a breath of fresh air for CRPGs. While not a perfect game, its unique, time-based combat system is a pure joy to play with and worth the price of admission alone.
  3. May 7, 2020
    80
    The battle system that allows you to turn back time and retry is well done, and once you manage to stylishly defeat enemies after a long session of trial and error, it feels great. While the game offers many different situations to keep things fresh, sadly its story is not as captivating as its gameplay.
  4. Apr 2, 2020
    74
    Iron Danger is based on an interesting time-traveling that sometimes works great, and sometimes doesn’t. If you like the genre, though, it’s worth a try, as it offers something hard to find in other similar games.
  5. Apr 8, 2020
    70
    Iron Danger is a fascinating game to try and assign a score to. It is really based around one core concept, and however far that concept takes you is how much mileage you'll get out of it. Jumping back and forth through time using mechanics reminiscent of audio or video editing software can be a unique tactical puzzle. That said, Iron Danger lacks the polish or depth to appeal much beyond that interesting concept. A lot of people will have fun with Iron Danger, but I could also see it being a game that many load up and ultimately bounce off of.
  6. Mar 28, 2020
    70
    Iron Danger has a couple of staggering flaws such as a lack of motivation, character progression or a good story. That being said, the well thought out battles and the rewarding challenge make the title a compelling strategy game.
  7. Mar 23, 2020
    60
    Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. Mar 28, 2020
    10
    After half an hour, I was already hooked—great fun without getting frustrated, I can always fix my mistakes.
  2. Apr 5, 2020
    10
    Great game, music is awesome and graphics are good. The story is interesting all the way from the beginning to the end.
  3. Mar 25, 2020
    10
    Love the athmosphere. Some of the scenes seem breathtaking. The music and sounds fit well. Some scenes seem complex and start to annoy you,Love the athmosphere. Some of the scenes seem breathtaking. The music and sounds fit well. Some scenes seem complex and start to annoy you, but solving them is definetely worth it. I don't know if playing another round brings you anything really new, but gonna let my friends take a shot.

    I'd also like to see a game like this in a totally different age and world.
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  4. Apr 3, 2020
    9
    Adventure game that is heavily inspired by the TRPG and Puzzle genre, with a unique time-manipulation mechanic that is super rewarding andAdventure game that is heavily inspired by the TRPG and Puzzle genre, with a unique time-manipulation mechanic that is super rewarding and turns more interesting as you progress through the game and gain more levels.

    Characters seems interesting, though the dialogue is not always respecting me as the player to figure our what's happening as they are stating pretty obvious stuff. Most of the time it's entertaining and giving you some giggles.

    The combat takes away the "mistake" factor from the game, you can try and optimize your strategy until you find a way to get out of the situation without taking damage. At first it feels weird but you get the hang of it quite quickly and then it becomes super rewarding.

    You get upgrades to skills and characters after almost every level, so you have something new to bring to battle each level. I understand that this level approach is kinda weird and old-school for a modern game, but it didn't bother me and the length of the levels and phasing is good.

    Enemy variation is good, level design seems interesting and diverse, animations seem good and the game looks awesome in 4k with maxed out graphics.

    The music in the game is very good and brings a lot of atmosphere / character to the different scenarios of the game. I like that they gave the music a big role in this game to set the mood of an level with a wide variety of songs to listen to while finding solutions for your fights.

    Some people are complaining about lack of character levels and gear to customize and after 3 hours in the game i don't need it, the game has other systems to reward the player. I don't just expect it to be a full blown trpg, if you look at it as a adventure/puzzle game with rpg elements your expectations will more likely get.

    Highly recommend this game, first chance in a modern game to get a grasp of Finnish folklore and a great job from the studio.
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  5. Mar 25, 2020
    9
    The game has found the perfect middle ground between real-time action and turn-based combat. It is difficult to some degree but openheartedlyThe game has found the perfect middle ground between real-time action and turn-based combat. It is difficult to some degree but openheartedly fair. While it is lacking an open world, story branches and an inventory system (which it doesn't need), this is understandable since the core team is much smaller than those of any up-to-date RPGs. Why bother with extra stuff when you have a time-manipulating mechanic which is a total killer?

    The optimization might have been better though.
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  6. May 24, 2020
    9
    Interesting combat mechanic, good story, great lore and awesome voice acting. It took me 17 h to finish it on high difficult. Sometimes itInteresting combat mechanic, good story, great lore and awesome voice acting. It took me 17 h to finish it on high difficult. Sometimes it harsh, poor optimized but for the first game in a new studio it's fantastic. Expand
  7. Sep 20, 2020
    6
    It's an action RPG where you can rewind back the last few seconds of the fight. Essentially it would be equivalent to be able to reloadIt's an action RPG where you can rewind back the last few seconds of the fight. Essentially it would be equivalent to be able to reload autosaves you've made at 0.5-second steps, just without the hassle of extra clicks. So, don't think it's any real "time-bending" mechanic like in Achron or Braid or other games that really are about time manipulation. It's more like Time Shift where it's all still linear, just with the word "time" added as a selling point. Iron Danger is essentially a game about quickly and constantly re-loading whenever you take damage.

    My main problem with this game was with the controls: I kept scolling up/down to zoom in/out the camera since that's the standard in most games. However this does the time rewind! The right-drag controls for camera are clumsy. I'd want to be able to remap those key and also reverse X movement of the camera but I couldn't find key reconfig options.

    Combat is pretty boring: you just rewind whenever you get hit and select block. Or alternate between block and hit without rewinding. It's all pretty clumsy because your characters and enemies also slide on the ground like it were ice, and get stuck if there are any obstacles (like fences or columns).

    There are tons of objects in the levels which get highlighted but can't be interacted with.

    Dialog voice-overs are more of an annoyance.. The starting scene is just awfully directed and made me dislike the game from the start! The dwarf comes to tell a story how he was the only survivor and is supposed to be all excited, but instead it's a slow dialog, with long pauses.. It doesn't get much better after that. The dwarf actor ruins any tension there could be, and I just stopped caring about the story after 10 minutes.

    Control is constantly taken away, and the camera moves somewhere to show some characters speaking, then everything is shaking all the time, and the character can fall on the ground or get up - all without command. It all just doesn't feel comfortable. I have a feeling they just didn't playtest this game properly. It feels like much of the clumsiness could be avoided with help of early player feedback.
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See all 10 User Reviews