- Summary: A medieval multiplayer sandbox with terraforming, free preset and modular building construction, rich crafting (smelting, forging, farming, animals breeding etc.), survival, no target physics based combat, original combat formation system and numerous other features.
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Life is Feudal: Your Own - Gameplay Trailer
Dec 22, 2015Life is Feudal is an extremely grinding-focused survival experience in which you will get as much fun as effort you will put in. Also, the quality of the experience will be proportional to the quality (and quantity) of the people you will play with. This is a complete social experience; no place for loners.
LEVEL (Czech Republic)Feb 16, 2016So much simulation so little gameplay. Life is Feudal shows medieval life really in detail, but the problem is, that it's not fun at all. [Issue#260]
Nov 23, 2016Купил игру когда о ней еще ни кто не знал. Игра божественна ! ждем ММО !! Игра действительно для друзей и одиночку тут очень сложно ! ЭтоКупил игру когда о ней еще ни кто не знал. Игра божественна ! ждем ММО !! Игра действительно для друзей и одиночку тут очень сложно ! Это стоит того !!… Expand
Jan 31, 2016Also mich Begeistert das Spiel nun schon seit über 400 Spielstunden und es wird auch noch weiterentwickelt und es hatt sich seit 2014Also mich Begeistert das Spiel nun schon seit über 400 Spielstunden und es wird auch noch weiterentwickelt und es hatt sich seit 2014 einiges geändert !… Expand
Sep 20, 2014I never thought the game of my dreams would ever be made. Life is Feudal is that game. While it's still a work in progress, the game alreadyI never thought the game of my dreams would ever be made. Life is Feudal is that game. While it's still a work in progress, the game already offers hundreds of hours of gameplay and fun. Warning: this game is "hardcore" (with exceptions- keep reading).
Synopsis of gameplay:
It's an open medieval sandbox world that's ready to be transformed by you and your fellow knights (FYI, to be successful, you'll typically need to play this game with friends or with other players that you meet in game). You start in the wilderness, with hardly any clothes, and gather edible food to stay alive, along with plant fiber and sticks to create primitive tools. With these tools, you slowly become self-sufficient: building a house for yourself, farmland, crafting equipement, and digging a mine. Soon, you have a little village going! Maybe even build a palisade wall around it to help keep out hostile players! ;)
It's very important that you play this game with other people because LIF revolves around having to use teamwork to succeed. One cannot learn all the skills, yet each skill supplments the other. So if you hope to eventually make a small village, don't expect to do it with just your hermit-self. You need a specialized blacksmith, farmer, miner, builder, and alchemist to get everything done! And hopefully multiples of each ;) IMPORTANT: Use in-game global chat to FIND other players, or search the LIF website forums for groups in need of more members! (don't just walk around aimlessly in-game).
^There IS an exception: Private servers can be personalized by the admin to allow players larger skill caps (to obtain most available skills) as well as skill multipliers, which make work/leveling faster, potentially allowing you to play solo, or for shorter periods of time. But this is not the original "vanilla" version of the game.
-I've never had so much fun playing a game before. Give it adaquete time before you judge it.
-Medieval realism, sandbox, open world, terraforming, no-target combat, full-loot PvP. Pinch me I'm dreaming.
-Player-built and player-run world. No NPCs.
-Very difficult learning curve. It's hard to familearize yourself with game mechanics.
-The game is very hardcore (UNLESS you are playing on a severely customized server). If you're a Call of Duty fan, leave before it's too late!
-You're going to need to put A LOT of time into this game if you want to build a completed settlement with your mates. The journey, while slow, is a fun one though. If you don't have the time, try waiting for the MMO version (where settlements will likely demand a smaller share of responsibility from you).
-Being in Alpha, some elements are naturally not working as well as they should be (ie. smoothness of combat, wild animals, occassional crashing). BUT the deveopment team is extremely active, and updates are always rolling out. This game is even exponentially better than it was a week ago (I was a pre-alpha tester for months outside steam).
-This 64 player version (MMO info is below) does not prioritize combat. There is no clear mechanic that allows for competing groups of players to wage war against each other in order to destroy each other's settlements. (You can still fight for the sake of fighting though and kill each other). But if you are looking for soley a combat/fighting game, do not get this. It's design leans towards crafting and building the world around you.
Long term goal:
This is the 64 player version of a larger MMO that they are trying to generate funding for. The MMO's success rides on the success of this smaller game. Both have the same gameplay mechanics, so development of one equally benefits the other. (FYI: Sieging/large-scale combat will be more prevalent in the MMO).… Expand
Sep 22, 2014This game has a great concept around,but it still very raw and flawed,i dont give a 10 and i dont give a 0,so far a 5 is good enough,it stillThis game has a great concept around,but it still very raw and flawed,i dont give a 10 and i dont give a 0,so far a 5 is good enough,it still very very early access and i believe it will take some time even before the Beta version be released,this game has been under development for 3 years and i understand,it's a very complex game but a very promising one.
Its possible that some things in this review are outdated on future patches,this is a 22/09/2014 review on Alpha stage
- I'd give a 10/10 for the concept of the game,very well thought but implement the game mechanics to work is a great challenge
- Even in alpha stage you can do a lot in the game
- It's fun to help build the game suggesting your ideas,you can help shape the game
- It is overpriced,there is no denying it,we can all either believe in the devs and believe in the game or be careful and wait,maybe the prices will be lower
- Servers instability,crashes all the time,the devs said they are going to fix this ASAP
- Needs tweaking in a lot of things,for example,to build somethings in a midtier skill you will be needing a lot of high tier itens,thats very unbalanced
- Work better on prospecting ores
- Apple trees are so OP that will you never need an actual farm,just keep farming the trees...i think this need to be worked
- Animals are to scarce,i mean,animals like rabbits and squires could be abundand
- Urgente work on combat,the most flawed part of the game
- And a lot more of working on other aspects
It's not that the game is terrible,remember,it's alpha,we need to tell the devs what is wrong or what can be worked,the game is very promising and i believe in the devs,it's not a game to be rushed,even if it take another 3 years and deliver what it is promising it will be worth.… Expand
Sep 22, 2014The scope of this game is huge and the idea interesting. Although it will rely solely on the user base to create and make this title fulfilThe scope of this game is huge and the idea interesting. Although it will rely solely on the user base to create and make this title fulfil its aspirations. I doubt that there will be enough support and or content to keep early access purchasers interested in the long run IF the game is released as intended. The idea of forming towns with likeminded fellows and creating your on fiefdom is interesting but likely ultimately futile (feudal…). As I cannot foresee two groups of gamers building two towns for hours on end on the server then waging war on one another and destroying all that they have created. I wish the devs best of luck as it sounds like a truly awesome game. But we have seen games fall short that only aim at nailing one aspect of the many they are trying to achieve (mount and blade, chivalry etc). I will look on from afar and will not back until at the very least the devs are confident that they can actually form their own ideas. If DayZ is falling short and having a lot of teething issues with the backing and user support they have I can only imagine what is in store for these guys.… Expand
Mar 1, 2018The idea is great, However the game is set to be all about Griefing. The combat system is choppy and unpolished, thing that take weeks toThe idea is great, However the game is set to be all about Griefing. The combat system is choppy and unpolished, thing that take weeks to build can be destroyed in seconds, and there is no charge or upkeep for war decs so the alignment system is utterly useless. Your choices are pretty much join a griefer guild or waste your time trying to build as your wiped by bored players that play everything like is call of duty. I would not recommend this to anyone in its current state and from the input of devs and Gm's I am pretty sure its going to stay griefer friendly so future looks grim. This is exactly why the population is droping so fast. In the last weekand a half population has droped by 50% and its still droping, will be dead at this rate in a few months.… Expand
Nov 28, 2017Hi shortly about the game
OBT is in full swing from 11/18/2017, open access does not work, but paid works correctly
Excellent jobHi shortly about the game
OBT is in full swing from 11/18/2017, open access does not work, but paid works correctly
Excellent job developers. paid OBT speaks for itself… Expand