- Summary: The story opens after a 600-year journey to the Andromeda galaxy, as the crew begins searching for a new home for humanity. The dreams of easy settlement are quickly shattered, as worlds expected to be paradises are instead wastelands, and the Pathfinder discovers that not all inhabitants ofThe story opens after a 600-year journey to the Andromeda galaxy, as the crew begins searching for a new home for humanity. The dreams of easy settlement are quickly shattered, as worlds expected to be paradises are instead wastelands, and the Pathfinder discovers that not all inhabitants of the galaxy welcome humanity. Terrifying enemies will challenge players and their crew, forcing them to utilize destructible environments, vertical movement through boosted jumps, customizable weapons, Biotics and other tools in their arsenal to even the playing field in a combat system and character progression that is more thrilling and open than ever. Mass Effect: Andromeda also features a separate team-based online multiplayer mode where players can engage in fast, fluid and frenetic combat to work together and achieve success. Utilizing combat skills, strategies, weapons and abilities gained from the field, players must coordinate to take down overwhelming forces. [Electronic Arts]… Expand
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Mass Effect: Andromeda - Join the Andromeda Initiative
Mar 20, 2017Mass Effect: Andromeda is a great project by BioWare, and it is a stunning experience. Amazing narrative and plot, a true feeling of exploration and a very dynamic combat system. Even though its animations may not be the best, this game offers hours and hours of action and entertainment.
Mar 20, 2017Mass Effect: Andromeda is an enormous game that will keep the player engaged for tons of hours of gameplay. The combat system is probably the best thing about the entire project: it's fast and rewarding. Sadly it has a bunch of flaws starting from the animation department to the big landscapes full of secondary, boring quests. And above all it lacks the epic tone of the previous installments.
Mar 22, 2017Mass Effect: Andromeda manages to feel both overloaded with content and spread too thin. There are great battles to be won, puzzles to solve, and satisfying social interactions, but they're hidden behind layers of presentation problems and tedious travel times.
Apr 5, 2017Seven out of ten, barely. In the genre of narrative sandbox are now many better fresh games and I have no choice but to ask – has BioWare lost good writers, or does it hope that the players will simply be satisfied with a silly story and uninteresting characters, accompanied by a good combat system? For me, both options are quite sad.
Mar 26, 2017Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.
Apr 10, 2017BioWare has often shown more willingness than most triple-A developers to respond to community criticisms and they’re already pushing patches to rectify Andromeda’s many issues, so I’m not pronouncing the Mass Effect series dead just yet. But speaking as someone who owns multiple pieces of N7 apparel and has read the Mass Effect books – the freaking books – I hate Andromeda. Maybe this is karmic balance for all of the recent big-name releases that have actually lived up to my expectations, but it’s been a long time since a game left me feeling as deflated as this one.
Mar 21, 2017I can't say enough good things about this game. The gameplay itself is very much what I've come to expect from other Mass Effect games.I can't say enough good things about this game. The gameplay itself is very much what I've come to expect from other Mass Effect games. Graphics are good, animation is tolerable (but maybe they'll fix that), combat is fun, dialog is compelling, and story is amazing.
I say the story is amazing because I really feel like it captures the loneliness, fear, anxiety, uncertainty, and wonder of being thrown into another galaxy where we know very little about it. The story feels similar to Stargate Universe (which was actually my favorite Stargate series). Plus the events that unfold when you arrive add a sense of mystery to the overarching story.
I also like that the characters that become a part of your crew are mostly regular people with pretty normal backstories, and that doesn't mean they don't have character depth or development. On the contrary they have a large depth to them if you continue talking to them and you find out more about their personalities. It's refreshing that these characters don't have some kind of "special" backstory that make them exceptional people because that happens in nearly every game (including previous Mass Effect games) and it gets old. Having normal people with good personalities around you is refreshing and it adds to the realism of the story of these people starting a new life in a new place far away from our System.
There are some tech issues in the game, but no show stoppers. Overall I'm very happy, and I'll leave you with this: I was playing several games when this came out: Ghost Recon Wildlands, and NieR: Automata and now Mass Effect Andromeda has pulled me in enough to drop the both of them and finish it first before returning to them. I consider that a win!… Expand
May 24, 2017Świetna gra. Przeszedłem wszystkie 3 poprzednie części i ta również wpisuje się w ten schemat. Historia jest inna, problemy są inne. PrzegraneŚwietna gra. Przeszedłem wszystkie 3 poprzednie części i ta również wpisuje się w ten schemat. Historia jest inna, problemy są inne. Przegrane mam 30h i grać będę nadal aż do samego końca. Polecam fanom mass effecta.… Expand
Oct 31, 20171/2- sound - weapons, vehicles, abilities, and other sound effects but characters can be hit or miss
1/2- visuals - characters are pretty bad1/2- sound - weapons, vehicles, abilities, and other sound effects but characters can be hit or miss
1/2- visuals - characters are pretty bad but the enviroments can look amazing
2/2- gamplay - awesome combat and exploration
0.5/2- story - pretty pathetic compared to rest of series
2/2- enjoyability -
- very few loading screens
- planet enviroments
- ending halo-like drive
- sound effects
- insanity is way meant to be played
- character animation
- inventory screens
- no squad control
- had to deal with two broken quests first playthrough
- character creator
- non-customizable squadies
Even tho its being recieved as the worst mass effect i dont believe this to be true in my opionion. my personal rank is me2, meA, me3, me1. Mass effect 2 is at the top for a superb story, interesting charaxters, much improved combat, great DLC, and great replayability due to actual consequential choices. Mass effect andromeda is number 2 in my opionion because it features the best exploration in the series, and the most refined combat experience. which to me makes it more replayable than me3 and me1.… Expand
Mar 21, 2017A trainwreck that never ends, the quality of Bioware games continue to plummet just as it has since 2011, where the first big controversialA trainwreck that never ends, the quality of Bioware games continue to plummet just as it has since 2011, where the first big controversial game was released, Dragon Age II. The last title worth its salt released by the company was in 2010, with the release of Dragon Age: Awakening, the expansion to the modern classic Dragon Age: Origins.
Of course I've still played every game they've released to date, including the infamous money-squandered MMO Star Wars: The Old Republic, hoping that one day they may return to form. But that is a distant dream, an impossible reality as they've proven themselves incapable of it. And it's worth noting that Inquisition is the only game to date that I've not finished - as it adhered to an archaic quest design that was mostly found in korean MMORPGS over a decade ago.
Mass Effect: Andromeda promises a return to the roots, a back to the basics to the much beloved original Mass Effect of 2007 release. It's no wonder why it quickly became a classic, and in many ways it set a new standard for RPGs back then. It does this by giving the series a soft-reboot, away from the repear conflict as well as allowing a much greater customization of Ryder, as well as the return of exploring the surfaces of alien planets. Even introducing new races where as the old had grown too familiar to remain 'alien'.
It does live up to its promises on a superficial level, only delivering the exposition and mechanical on a barely serviceable level. The mechanical customization of Ryder is the only progress this game makes over any of its predecessors. The level of possible roleplay and directing the character to suit you has been distinctly reduced, even well below Mass Effect 3's standards, that were already treading on a thin ice and barely classified as an RPG.
The issue that has sparked the controversy that has reached into all crooks and corners of the internet starts with the animations, Models do not interact without severe clipping, lip synchronization is aft to miss the beat and the facial expressions do not match the tone of the voice actors. It's reminiscent of a controversy surrounding Star Wars the Old Republic where it was mocked for months upon months for its jank animations.
And it's all justified.
Would it be the only issues, the game would be grand and great, but the exposition and narratives you walk Ryder through are uninspired and you'll find yourself simply going through the motions, without any of the enthusiasm. The companion characters are shells, left without the necessary development and motivations that one would find in other RPGs of today. And there's no friction, the companions dont butt heads with displays or representations of an ideal of theirown to challenge or bolster the players thinking.
It was a great boast of the developers to claim the game holds the most dialogue they've ever had in a game, but in spite of that the game was remarkably short on exposition. Most of the time you'll be going through objecitves that have been found in open world games in the past six or seven years, exploring derelict ruins and climbing towers to scan with the infamous 'find stuff easier' vision. It's a wonder this has not been rid off with modern gaming, given that even as early as Fable 2 with its glitters that merged the aft-used tab-vision into its aesthetic design, and while it could be argued that the scanner does the same, it's more of an obstruction than anything to have to use it to look at everything in hopes of finding anything.
The voice acting is bad, and this is in spite of a talented cast of actors. And the only conclusion that can be drawn from this that Bioware themselves did not know the tone or the beats of the game, so you'll find that the emotional performances delivered by the big name VA's is all over a place, as is often the case with games that have a poor director in the booth.
If not for the added customization of Ryder, the combat would be just on par with the rest. But the procedural cover system leaves much to be wanted, where-as the older games had tight controls in regards to the cover, this one takes the control away from you and tries to detect whether you're in a position to take cover, and if it senses it, it does it. Of course, this leads to many, many situations where you'll shout at the game to take cover in a place where it obviously should be possible, but isn't. And there are other situations where you'll want to remain in cover, but can't, depending on your aim.
I've been lenient about the games flaws thus far, tried to write my thoughts down without the emotional disappointment and frustration that I felt often while I played it. And I'm running out of available characters. Simply put, Andromeda is nothing short of the worst game Bioware has ever made. Everything that did go wrong, has gone wrong.… Expand
Mar 21, 2017Game is buggy
AI sometimes goes in a T pose in combat. Bad animations Bad dialog Bad writing Bad dialog wheel MP uses p2pGame is buggy
AI sometimes goes in a T pose in combat.
Bad dialog wheel
MP uses p2p instead of dedicated servers.… Expand
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