Amazing. Funny. Addictive. Incredible. Interesting. Monday Night Combat is all this words, have incredible graphics, great gameplay, and the better is the multiplayer is amazing. I feel that I play again Star Wars Battlefront, and this sensation is amazing.
A fantastic addition to the class based third person shooter genre. Where as the COD games serve up the same recipe year on year with just reworked graphics and even more over the top Michael Bay inspired plots, MNC delivers more innovation than all of the Call of Duty games combined.
It manages to introduce boss battles to online multiplayer with the clever addition of the Jackbot. A mechanic usually only found in single player games is seamlessly worked into this arena based shooter. It also fuses the Tower Defense genre into the game with and again this usually separate and distinct type of game works so well as the basis of Monday Night Combat' Crossfire mode. Where as most online shooters pit player against player, MDC changes the gameplay so the players (pros) must assist their teams of bots to infiltrate the other team's base and lower the shields of the opponent's money ball while building and upgrading towers to defend their own moneyballs.
Another new gameplay mechanic not found anywhere else is the way weapon upgrades are managed. Each bot of pro kill wins cash. Cash can be spent upgrading weapons and equipments at any time during the game. Each new game resets each class's weapons so everyone starts on an equal fitting. Knowing what and when to upgrade brings the tactics usually found in RTS games into play and again, this has been seamlessly interwoven to the core shooter gameplay.
Overall one of the top 3 games to be found on XBLA today. Ignore your Fifa and COD loving friends, Wake up sheeple, this is cutting edge video game design.
Uber Entertainment did a good job on creating Monday Night Combat, wisely mixing many of the best elements of online multiplayer shooters and adding a strong co-op component. It's an entertaining and energetic game, and it'll be able to conquer every shooter fan.
An adeptly handled game. It's an exciting, occasionally thrilling online shooter with a genuinely engaging hook, and a clever hodgepodge of many pre-existing trends to boot.
Monday Night Combat has its flaws, but ultimately it's a game that looks great, has a lot of heart, and provides a fun, unique, and undeniably addictive multiplayer experience that's well worth the fifteen bucks.
Colin MacCabe is a British writer and film producer. He is distinguished professor of English and film at the University of Pittsburgh and professor of English and humanities at Birkbeck, University of London, and a visiting professor at the University of Exeter.
MacCabe was educated at St Benedict's School and the University of Cambridge where he began his academic career. He came to public prominence in 1981 when he was denied tenure, apparently in consequence of his position at the centre of a much publicised dispute within the faculty of English concerning the teaching of structuralism.[1]
He has published widely on film and literature with particular emphasis on James Joyce, Jean-Luc Godard and topics in the history and theory of language. He has served as chairman of the London Consortium, which he co-founded with Mark Cousins, Paul Hirst, and Richard Humphreys.
Class-based frag-fest meets DotA-like lane-pushing and creep waves in a game unlike any other. Unlike lots of shooters, the obsessive fraggers won't dominate unless they learn to work as part of a team, and even the best strategies will fall short without some firepower to back them up. MNC is a surprisingly deep game with great polish and a quirky sense of humor.
Monday Night Combat is split into two modes. The first of these modes, titled Blitz, will be instantly familiar to anyone that has ever played 'Horde' mode on any number of games released over the last five years. It tasks either a single player or team of up to four, either locally or over Xbox Live, with defending their 'moneyball' from waves of enemy robots. There is a decent selection of different enemy types but, as is always the case with this mode, it lacks any kind of depth and I soon found myself bored.
The second mode, 'Crossfire', is certainly more interesting even if it does bare a more than slight resemblance to Valve's Team Fortress 2. From the outset a variety of different, and upgradable, classes are available in which to take into combat that pitches two teams of up to six players against each other. Rather than simply trying to score the most kills teams must again defend their moneyball whilst trying to attack their opponents. The action is fast paced and when played with a group of mates Monday Night Combat can offer some short term fun.
I'd imagine that Team Fortress 2 fans will be in their element here but, in large part due to the small selection of maps and game modes, I never felt compelled to come back for game after game in the way I did with say TimeSplitters 2 back in the PS2 days.
has lots of cool ideas and concepts but fails to deliver, take game show like environments and challenges and mix it with team fortress 2 style combat, in the end it failures to deliver and feels like another underwhelming TF2 knockoff
This game has potential, but however fails to deliver and ultimately is a waste of 1200 points. I was very keen to see how MNC would copy and add to the Team Fortress gameplay, the result was a generic and somewhat confusing mess that is fun for ten minutes only! I brought this on impulse, so don't make the same mistake and give it a miss!
Summary[Xbox Live Arcade] Monday Night Combat is a class-based, third-person shooter ... and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for "honor" or "duty" when you can fight for the real American ...