Eight travelers. Eight adventures. Eight roles to play in a new world brought to life by Square Enix. Explore each traveler's story and use their abilities in and out of battle. Will you expand your horizons as the Merchant or track down a traitor as the Warrior? Where will you go? Who willEight travelers. Eight adventures. Eight roles to play in a new world brought to life by Square Enix. Explore each traveler's story and use their abilities in and out of battle. Will you expand your horizons as the Merchant or track down a traitor as the Warrior? Where will you go? Who will join you? You alone can choose your path.
Step into the shoes of a traveler to inherit their struggles and strengths. Use each character's special abilities to interact with the world and enhance your tactics in turn-based battles. The Dancer's alluring charm leads followers into battle, whereas the Apothecary can mix items to heal allies or unleash explosive attacks. Discover enemy weaknesses and target them to break through their defenses. Sore Boost Points each turn and spend them at strategic times to strengthn abilities, chain attacks, or provide aid. Choose the path you wish to walk and discover what lies beyond the horizon.
* Explore multiple, distinct RPG adventures in a world created by Square Enix
* Choose from eight characters, each with their own distinct story
* The path you choose will affect where your adventure ends
* Deep, strategic turn-based combat with a layered battle system
* Music and visuals inspired by retro RPGs, brought to life with modern touches… Expand
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Octopath Traveler: Champions Of The Continent Japanese Gameplay Trailer
Jun 7, 2019Revisiting Octopath Traveler on PC has been a treat, not the least of all because of the available graphics settings that let you tweak the game's iconic hybrid visuals. This is an obvious feature in most PC games, but Octopath's mix of retro pixel art and modern post-processing effects are unlike most games. With one foot in the past and another in the present, adjusting resolution, textures, and lighting effects lets you dictate, to a point, which half of its aesthetic identity is most prominent. It's not a game changer, but it is an appreciated option that gives the PC version a slight edge over the Switch original.
Jul 8, 2019Octopath Traveler has many little and big pros. Its 'HD-02' visual style is beautiful; the music is great; the world is very big, non-linear, and full of things to do; the characters can be customised in many different ways; and, finally, the combat is fast, yet tactical, simple, yet deep. Octopath Traveler is great. However, it also has a couple of cons that for many people will be the deciding factor of whether they should play this or not, and these are, the almost non-existent interaction between its eight characters, its somewhat… artificial vibe, and the lack of a decent main plot.
Jun 19, 2019Octopath Traveler was a pretty good game on Switch and a mediocre game on PC. It's so clearly tailored for Nintendo's portable system that plunking it anywhere else is just going to exacerbate the flaws that it has. Yes, this port "works" okay, but that doesn't mean it works best here. For all Octopath Traveler's promises of harkening back to JRPGs of yore, it forgets we loved those games because we loved to see their characters share the load.
Jun 11, 2019Great game I've played the game using Xbox one, PS4, and Xbox 360 and all work fine for me on PC. The game brings me back to the awesome JRPGsGreat game I've played the game using Xbox one, PS4, and Xbox 360 and all work fine for me on PC. The game brings me back to the awesome JRPGs from the 90s with a modern look. You definitely should add this game to your steam collection… Expand
Jun 20, 2019I do not know why the bad reviews if this game gives you a classic rpg experience with pixel art graphics but do not feel old you really stopI do not know why the bad reviews if this game gives you a classic rpg experience with pixel art graphics but do not feel old you really stop and appreciate the beautiful work that is behind you all this and the story something fundamental in the rpg is wonderful I love the approach that I could give but I already spend 40 hours of game… Expand
Jun 12, 2021It is a beauty, it seems that you are playing in a diorama the art is simply beautiful, each story makes you feel that you connect with eachIt is a beauty, it seems that you are playing in a diorama the art is simply beautiful, each story makes you feel that you connect with each character and each ending is convincing and leaves a good taste in your mouth and invites you when you finish it to continue exploring its world, a must buy.… Expand
Jun 12, 2021Art-style is great. Music is great. Combat is great.
Now, on the downside, the story is very lackluster and the characters do not interactArt-style is great. Music is great. Combat is great.
Now, on the downside, the story is very lackluster and the characters do not interact at all between them (except for the optional heart to hearts that don't contribute to the story). This had to be expected due to the nature of the game where you choose and pick adventures from eight different paths, but it definitely negatively impacts the game. The narrative also sounded rather pretentious, more in a few paths than others, with generally little substance.
Each character's chapter is essentially the game holding your hand very tightly to guide you from one cutscene to the next, to ultimately lead you to a minimal maze with random encounters and a boss at the end. Between this and the side quests that are often totally on the opposite side of the spectrum with their cryptic nature, I feel like the game failed at finding the right level of difficulty outside of battles.
Overall, the game hits some individual good notes, but isn't build well enough to hold everything together. I have finished the story of four characters in a semi-casual manner and have 59 hours of playtime on my save file (Likely 70 hours totally including the unsaved content). The first 5-10 hours was the best part for me.… Expand
Dec 24, 2020I did not play this game to it's completion. Better yet, to any of it's 8 completions.
But I believe I played enough of it and have seenI did not play this game to it's completion. Better yet, to any of it's 8 completions.
But I believe I played enough of it and have seen enough reviews to make up my own opinion. The two strong points to this JRPG are the diverse storylines and the visual aspects.
I was expecting a lot more out of it in terms of story-telling, and I was also very disappointed by it's art. Even though it's good, it's nowhere near as good as I thought it would be. The stories aren't well connected, and just by playing the first four to five hours of the game you can tell the game isn't shaped correctly. The gameplay is not very in sync with the plot, nor is the narrative very well directed. Some bits go on for way too long even though they are ultimately trivial and without any significance.
It is unique though, and it has very fun twists. If you are a fan of this genre, you should not miss this game!… Expand
Feb 25, 2021Octopath traveler, they haven't worked enough on it and ask for 60€ for it. Made on Unreal Engine for quick development I think for commercialOctopath traveler, they haven't worked enough on it and ask for 60€ for it. Made on Unreal Engine for quick development I think for commercial reasons. Below I break down the different aspects of the game.
Fantastic music, sound track is the best of the game. Each character has his own music theme, maybe too melancholic but is a 10/10.
The plot is too simple and linear, cliche characters, there is no evolution in them over time. Too Manichean, evil and good well separated. A noble girl becomes a prostitute seeking for vengeance for no reason, instead of using her money and inheritance for it. Anyways narrative is ok, it is ok even if it is full of topics and empty of plot twists. It is a game for kids, not a book. Hire a Jewish screenwriter to review it before starting though, Square Enix 6/10.
Gameplay is horrible, it is a typical 90's RPG game, but dynamics are too slow.
They made a weakness point counter system which stuns and weakens enemies when they came to 0. But there are not any strategic but this in the game. In addition, they made an initiative point system, these points increase if you do not use them, and they boost your skills and attacks.
Both systems combined make combat so tedious as you have to wait turns taking enemies weaknesses points as you wait to your initiative points to increase for making massive damage.
Boss fights long the same as common fights. And skills are limited, attack, heal, low, and increase defense and attack. Enemies can blind, sleep, etc. you but it is very limited to you to do these things. You have very powerful ultimate skills at your disposal that end a combat after gaining some initiative points.
These long fights appears each two steps on map, so you can't walk at all, unless you have a mage on team who provides of an extension walking longitude before fighting. Game is hardly bearable even with this mage's skill, it is unplayable if u don't have this.
You do not need to properly manage your items, you are full of healing things and other things, you will never run out of them, even resurrection items.
There is not any puzzle on map, just walking, taking treasure chests (some are hidden by 2D vision perspective) and fighting.
The interaction of the NPCs is the 90's RPGs and they added that, depending of which character is in your team, you can steal or trade items with them, even fight a duel or investigate them, which improves skills or shows you the positions of hidden items, which is a great thing, but the plot is linear so when you get to a village you just examine, steal or trade with everyone to get new items and upgrade skills, you can also have an NPC character following you and help you in battles, you cannot control them .
You cannot make any decision, there are not dialogues which spread a list of answers, plot is linear.
Talking about graphics, all goods things and effects came from Unreal Engine basics, so they didn’t have to work so much on it, they made low quality sprites for characters, and cartoon textures for the 3D maps and a static camera angle imitating 90's RPG quality, Low-cost graphics which did not provide budget for extending other game features.2/10
In conclusion this game is just an experimental game made by Square Enix for commercial researches.
Using a very portable graphic engine, great music, cute story, bad game development and cheap graphics budget. 4/10… Expand
Apr 21, 2021Is this a joke? I don't understand how we can have such a poor designed game in this day an age, you might as well get a SNES emulator andIs this a joke? I don't understand how we can have such a poor designed game in this day an age, you might as well get a SNES emulator and play any of the games in that platform.
The storylines are plain out generic, made a million times over, the fight system has very little going on for itself. The game is a massive grind, you get generic story after generic story, I'm guessing you're supposed to collect all 8 travelers but after collecting 2 or 3 of them you realise you're in a silly grinding loop filled up with generic content, generic monsters which don't pose any challenge after a short while, and I didn't finish it, but I'm going to guess the completion of each story must be more of the generic content you have. Wrapped up in graphics from 20 years ago, you've got yourself a huge scam of a videogame, and somehow the internet is piled up with positive reviews, I've got no idea what on earth they're doing, maybe it's very young people who haven't seen this a million times? I don't know, if you managed to play this for more than a few hours I commend you on your stubbornness, it has worst graphics, worse gameplay and worse story than an average money grabbing gacha mobile game.… Expand