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Get Sucked Into The Sun - Outer Wilds
Jun 28, 2019It's difficult to talk about Outer Wilds without saying too much. It's one of those rare games where you just want to place the person you are trying to convince in front of the screen and watch them play, like you'd watch a child stack building blocks for the first time. There is something inherently fascinating and intriguing about this simulation of space archaeology, where the journey is just as important as the destination — both in the messages it delivers and the satisfaction it provides.
Jun 18, 2019Outer Wilds is a genuinely delightful experience with a lot of bright points. It somehow manages to take the idea of a game about repeatedly dying in terrible ways and makes it enjoyable, relaxing and enthusiastic. It won't be a game for everyone due to its self-guided nature and its focus on puzzling things out for yourself, but it's exactly the game it needs to be. If you long for the space travel that No Man's Sky couldn't provide, give Outer Wilds a shot. It might not have a billion worlds, but each one is worth a visit.
Jun 4, 2019It may be due to the charming look and the likeable DIY approach of the hobby astronauts of Holzkamin, but Outer Wilds reminds me in the best sense (probably idealized) childhood experiences: the feeling of discovering something new at a ramble, finally on the top of the tallest tree Climbing in the woods or just getting to know something new that enhances your own horizons - I have that feeling in every corner of Outer Wilds.
Aug 20, 2019Outer Wilds is rife with breathtaking sights and sounds, and at the very least, no one could accuse it of being unambitious. Mobius Digital may be a small team but, almost paradoxically, they achieve a remarkable sense of scope by keeping things modest. However, their work suffers from the glacial pace of progress and a hands-off approach to storytelling. My biggest issues – a lack of combat, direction, or material rewards – are obviously deliberate, bold choices on the part of the devs, and I commend Mobius for them while also chiding the cold, inscrutable product that resulted. I admire Outer Wilds, but I don’t love it.
Jun 3, 2019This is very nearly a perfect game: beautifully designed and executed, intelligently written, and engaging from beginning to end.
TheThis is very nearly a perfect game: beautifully designed and executed, intelligently written, and engaging from beginning to end.
The setting is a miniature solar system in which the planets are subject to something like realistic orbital mechanics. Each planet may be small - on the scale of hundreds of meters in diameter - but together they offer up a wide variety of dynamic and visually striking environments. At moments, the imagery is breathtaking.
The aesthetic is stylized, but consistent - and consistently appealing. (I'm tempted to say: "you know, like a game published by Annapurna.")
The game-play mechanics are well crafted: navigation - in ship or in suit - and walking work smoothly, and all the tools the player has available function as they should.
As for the writing, this game should be held up as the very model of how to integrate a tight, coherent narrative into an open-world setting. You really can explore in any direction and in any order you like, following one line of clues or another. All the clues fit together, though, and all lead to the same place . . . when you're ready for them to do so.
The clues left behind by long-dead alien visitors provide a glimpse into their lives and hopes and loves - and their disagreements as to how far their experiments should go - without ever being heavy-handed about it.
In terms of story and game play, the 22-minute loop has a lot of appeal. Most of the time, it means you can be really relaxed about exploration, knowing there will always be another loop ahead of you. Sometimes, though, it gives you license to take outrageous risks in exploration, burning all your bridges behind you, confident that you'll be back at the launch pad at home soon enough.
Postscript: The thing about the controls is that this is one of the few space-based SF games that takes Newton's laws of motion seriously: you know, an object in motion remains in motion, and so on. If you hit one thruster, your ship starts moving in that direction . . . and keeps going in that direction unless you counteract it with another thruster. If you hold your finger on the button for a thruster, you will continue to accelerate in that direction.
It also takes seriously the law of gravity: if you are near a planet, you will start accelerating toward that planet unless you counteract that acceleration with a thruster blast in the opposite direction.
Most other SF games with a flying mechanic seem to assume that spaceships in a vacuum work just like airplanes in an atmosphere. They don't.
So, yes, the controls in Outer Wilds take some getting used to, but they are manageable with practice. Also, the developers have included an autopilot and a velocity-matching mechanic that can help you out of tight spots . . . though sometimes you do have to abort the autopilot if it plots a course through the sun. There is no substitute for your own judgment in such situations.… Expand
Jun 16, 2019Confession, i pirated the game. Mainly because it looked weird, cartoonish and not much action from previews; but i love space games. Boy ohConfession, i pirated the game. Mainly because it looked weird, cartoonish and not much action from previews; but i love space games. Boy oh boy, i fell in love after my first launch. I decided to buy it to support the devs and cast my vote to more games like this. It is amazing, felt like subnautica on space. Doo yourself a favor and get it. Most negative reviews here are either out of spite from launching first in the epic store or just dont have the patience for a game that wont let you shoot everything.… Expand
Jul 14, 2019If The Legend of Zelda: Majora’s Mask and Kerbal Space Programm had a child and Subnautica was its godmother (minus the crafting) this wouldIf The Legend of Zelda: Majora’s Mask and Kerbal Space Programm had a child and Subnautica was its godmother (minus the crafting) this would be the beautiful, unique result. I never thought i would say this in my lifetime and it might not make sense but it doesnt have to to make this an amzing game! And that is all you need to know about Outer Wilds because the less you read about it before playing the more you will enjoy it.
Technically the controls could be better and the grafic might be subject to taste but they are more then good enough to not get in the way of the amazing gameplay. So stick with it for the first few cycles and you will be as hooked as me.
If you ever get too frustrated to continue tinkering on your own there is the beautifully implemented ships log inside your spaceship. Then just fly into the sun or watch the solarsystem end in a beautiful supernova while thinking about what you learned and you will be back on track :D… Expand
Jun 5, 2020Finally a space exploration game that isn't roguelite. Creative mechanics and puzzles, genius locations, great music and mysterious world.Finally a space exploration game that isn't roguelite. Creative mechanics and puzzles, genius locations, great music and mysterious world.
Sadly npcs are a joke and the world feels kind of lifeless sometimes.… Expand
Jun 3, 2019Fantastic game. A space adventure done right. It takes place in a small solar system so the amount of planets to explore is limited, but everyFantastic game. A space adventure done right. It takes place in a small solar system so the amount of planets to explore is limited, but every planet (and space station) is filled with interesting things to discovery.
Even tho I got it with Epic discount, there's enough content to make it worth a full price purchase.
I've read comments about people complaining about controls, but I feel like they were well done. Moving in space isn't as easy as it is on our planet, it takes a bit of time to get used to 0g, but the game even gives you a button to match the speed of an object so I don't really understand what they have to complain about on that matter.
I only have 2 complaints:
1) It would have been cool if they added more dialogues with the inhabitants of your home planet. Even just a "WE ARE ALL GONNA DIEEEEE" would have sufficed for SOME of them. Instead you get to talk with them normally even if you know in less than half a hour everyone is gonna be dead.
Basically the only dialogues that change with your game progress are with the first inhabitant you see when you wake up and with the other adventures (and even then it's quite limited what changes).
2) I'm not really too fond on events happening on a certain time span. The loophole thingy is fine, but adding the fact that you can only reach certain locations in the first X minutes or the last Y minutes is a bit infuriating at times.
Overall I rate it 9/10, I'm not a fan of space games but this one was really well done.
If you feel lost, try to look for clues in the computer of your ship, or by talking with adventurers.… Expand