Praey for the Gods Image
Metascore
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  • Summary: Praey for the Gods is a brutal journey set on a desolate frozen island, where your only chance of survival is to destroy the very gods you believe in.

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Praey For The Gods: Fighting A Dragon | PAX West 2019
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  1. Dec 27, 2021
    65
    Praey for the Gods is a passionate homage to Shadow of the Colossus made by a team of just three persons. The experience is necessarily derivative but the boss fights certainly have their reasons: they are challenging and exciting although sometimes frustrating.
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  2. Negative: 0 out of 1
  1. Jan 17, 2022
    7
    For an open-world game made by a small indie studio of only three people, Præy for the Gods has the makings of a potentially brilliantFor an open-world game made by a small indie studio of only three people, Præy for the Gods has the makings of a potentially brilliant adventure game, but is ultimately weighed down by somewhat ambitious design.

    At its core, the game feels like a Breath of the Wild and Tomb Raider hybrid, adapting the survival aspect of the former and the movement of the latter. In spite of what the trailers lead you to believe, it is NOT a Souls-like—you do not engage in epic boss battles. Instead, the bosses are designed to be taken down by having the player climb onto their bodies to "attack" certain weak points while trying not to fall off. And by "attack", I mean more like triggering a damage event by repeatedly activating some pedestals.

    The sluggish movement and high amounts of damage weigh on the game's enjoyment. The game seems to be best enjoyed on a normal difficulty and not on a hard one, and there is no way to adjust the difficulty setting once it is locked in. Health points are not the primary concern in this game; stamina is.

    Overall, Præy for the Gods is a rough gem that is worth a play if you enjoy open-world adventure games. Some of the bosses are creative and fun to play against. Sadly, I am hard-pressed to recommend it at its current price point, as it is a very short game. The developers had an idea for what they wanted to achieve with the game, but were not sure how to balance it all together. Although there is much to explore, the game suffers from a common case of "large but empty world."
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