- Summary: The Director’s Cut is a stand alone release of Harebrained Schemes' Dragonfall campaign, which premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a variety of new content and enhancements to the original game: Five new missions, alternate endings, new music, aThe Director’s Cut is a stand alone release of Harebrained Schemes' Dragonfall campaign, which premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a variety of new content and enhancements to the original game: Five new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more.… Expand
Nov 10, 2014This **** fckin rocks. Old style TRPG with deep storyline with X-com battle ..
All texts in this game show great deal of devotion into theThis **** fckin rocks. Old style TRPG with deep storyline with X-com battle ..
All texts in this game show great deal of devotion into the story. I can smell blood of the writers from them.
Battle system isn't new, yes but OST, story, making your character are just perfect in my perspective.
This game punched me in the face lol… Expand
Sep 10, 2015Great game, less linear than the first one. More memorable characters and you can customize them to some degree. They also have their "storyGreat game, less linear than the first one. More memorable characters and you can customize them to some degree. They also have their "story lines" to back that up. Very interesting story, very text-heavy but yet worth the readings.
Its an improved version of the first game with a new campaign and mechanics.… Expand
Dec 2, 2014Every few years there comes a game that, in a word, becomes unforgettable. It is the type of game that you will look back on a decade laterEvery few years there comes a game that, in a word, becomes unforgettable. It is the type of game that you will look back on a decade later and remember just about everything about it. Shadowrun: Dragonfall - Director's Cut happens to join that pantheon of timeless classics.
Powered by high quality writing, Dragonfall DC is not the title which can be fully appreciated with skimming over the mountains of dialogue that is presented. Many times can an RPG game be too excessive or verbose, but Dragonfall DC never crosses that line and instead keeps the immersion level high. To truly appreciate the depth, one would have to play this in solitude and allow their mind to be swept into a world where the mystical mingles with the technological, thoughts can freely traverse the intangible, dark themes and plots are expected and where order clashes with anarchy. This is more than a campaign, but a deliberate sprinkle of everything the cyberpunk world of Shadowrun prides itself on.
Perhaps what Dragonfall DC advocates most and what many newer titles in recent times have forgotten to embellish is choice. Decisions in your interaction with NPCs shape your roleplay of your character greatly, giving them a personality according to your vision while missions or 'shadowruns' can be confronted in a number of ways. A mission which may see you endure a brutal shoot out with a highly trained group of security personnel may have been resolved through sheer cloak and dagger by another or sweet talked by with ease for the more charismatic. There is a pool here that the developers are not afraid to fill the deep ends up with.
But all the choice and decisions in the world fail if the world itself fails to grab the player, and thankfully can Shadowrun be seen as anything but generic or feeling like a retread in familiar territory. This is an ugly future: a concrete jungle soaked with neon and littered with dregs, 9-to-5ers, the vapidly wealthy, and no shortage of the shadowy. Visuals are introduced with care, details scatter around the game world to make it feel authentic. Slums carry that filth and danger but also strangely feel cozy while those thriving in the corporate world may have the mirror gloss tiles but in a sterile colour.
There are no such things as a good person or a bad person. Rather, there are bad people and there are horrible people. Making seemingly "correct" choices in any other game would reward you with a pat on the back, while here it could lead to your crew scolding you heavily for now making a simple run take a turn for the complex. Shadowrun: Dragonfall Director's Cut does not necessarily seek a hero as much as it wants you to take a pause to consider your options. It is beautifully integrated and never feels forced, making seemingly miniscule encounters feel like they have their own prominence.
But the involvement does not solely rest on you, as your storyline group is composed of interesting and various personalities. From an anarchist shaman, to a hardheaded former soldier and an extremely frigid combatant that doubles as emergency medic, these are characters that will stick with you in your mind long after the game meets one of its conclusions. At face value, these are accurate descriptions but there is so much more behind them to the point where they lose that synthetic "gamey" feel of being attached out of convenience but that they actually existed in the world before you. Backstories are carefully explored, thoughts are exposed, and if enough devotion is committed, unique missions to right any past wrong is given. It is all so integral to maximum enjoyment in an RPG, because should one of them fall in battle then you did not simply lose your magic-user, but someone that was much more to your character.
All in all, enough praise cannot be given to a game such as this. Shadowrun: Dragonfall - Director's Cut may not have the financial backing of more commercially successful titles but it eclipses it with the soul it brings and the care so thoughtfully put in. The developers do not throw their arms in defeat at the limitations of the engine, but cleverly dance around it to still iron out a worthwhile experience. This is not simply just the definitive Shadowrun experience, this is what RPGs should do their homework on.
On July 25, 2013, Shadowrun may have Returned.
But on September 18, 2014, Shadowrun came Back.… Expand
Mar 26, 2018I have completed this game twice, and loved it both times. Only reason I cannot give it 10/10 is because of the game-breaking bug which can beI have completed this game twice, and loved it both times. Only reason I cannot give it 10/10 is because of the game-breaking bug which can be encountered during one of the final battles. There is a work-around, but it is disappointing that this has not yet been fixed.
Still, worth a play!… Expand
Dec 15, 2015To start with, I did not expect much. Shadowrun Returns was not bad, but it had no real strong points and it had many flaws (none of whichTo start with, I did not expect much. Shadowrun Returns was not bad, but it had no real strong points and it had many flaws (none of which game-breaking). So I expected for something nice but forgetable. But Dragonfall was simply great!!
- story: extremely well-written and very well presented, far the strongest suit of the game. The plot is very interesting from the beginning to the end. The plot turns are unexpected and arrive with great timing. The ending gave me some food for thought (though my choice was probably not what most would choose, at least not for the first), which I appreciated very much.
- The world-building is solid. I like that it is for you whether, or not, you want to dig into this, just like how well you want to know your characters. You may completely disrgard if you dont want to spend time with this... your choice. But it adds some futher depth to the story.
- fights: the fights also improved since SR... which means it is not dumb easy anymore, though it is still very far from challenging and thus not as rewarding as it could be. You may take cover, think over some options, but mostly it is quite automatic. Still very far from the brainwork you need to do in some turn-based games
- graphics: it mostly delivers the expected atmosphere, but in general it is not very appealing. Not a real drawback (thought in general I am not that demanding about graphics), rather just room for improvement.
- character portraits: minor thing, but I remember how I hated them in SR. This improved in SD. It is still not very good, but at least not irritating anymore.
- matrix: it could have a natural place in this world, but it is still as utterly boring as it was in SR. I did not put it to cons only bcs it hardly plays any role in SD and I think you always connect for some benefits, so you can avoid it completely.
- char. development: there are many options, but in the end all you need is a rifle and some HP. In fact I can imagine that some options (fe. decker-based character) may make your life really misarable. There are also many different attacks, but you need only one or two all over the game. Same with the artificial limbs and stuff - nice to have, but you dont really need them. In general, sadly, all these options are just cosmetic ones.
- sounds/music: these games usully dont have voice-over due to budget reasons, which is always a missed oppotunity to add to the atmosphere. Unfortunatelly the music remained ugly, so I switched it off in the beginning (again).
Taking a look at my pros and cons above, you may wonder why I give 9. Actually the story is so strong that it is well deserved, and the cons are not that terrible after all.… Expand
Jan 23, 2015As someone who generally doesn't like games that involve turn based strategic combat and had no knowledge of the Shadowrun UniverseAs someone who generally doesn't like games that involve turn based strategic combat and had no knowledge of the Shadowrun Universe whatsoever, I found Dragonfall surprisingly entertaining. The RPG elements in the game are all quite strong, as is the quest design. Each quest usually involves a turn of events and difficult moral choices that keep the player engaged with characters and the overarching plot.
I even found the combat mostly decent, though one of the side effects of RNG based battles are those annoying and inevitable moments where you miss on 90%+ hit chance, even in circumstances which in reality would have no reasonable chance of missing. Sometimes, it's also difficult to interpret when you or enemies have direct line of sight to their targets, as there were several instances where you'd move to a new position thinking you had a clear line of sight but actually don't for some obscure reason.
I think the game could also benefit from options to disable/enable fog of war, and also a more in depth explanation of gameplay mechanics from the help menus. There are also some minor, but noticeable glitches throughout the game.
Overall rating - 8.0/10… Expand
Dec 14, 201420 minutes in...I can't rotate the camera, the cover system seems broken, and it's JUST SO DAMN BORING! Poor graphics, mediocre music, and20 minutes in...I can't rotate the camera, the cover system seems broken, and it's JUST SO DAMN BORING! Poor graphics, mediocre music, and poor combat system. HOW CAN A TRPG NOT HAVE THE OPTION TO ROTATE THE CAMERA OR UNDO A MOVEMENT?? FFT on the PS1 was easier to navigate than this broken mess. Depressing.… Expand