The Heroic Legend of Eagarlnia is off to an excellent start and is another pitch-perfect example of why Chinese game development is so exciting to me right now. However - and this applies to far too many developers out of China right now - hire better localisers. Perhaps there just aren't many of them around right now and the problem is that the local games industry needs to scramble to catch up with its rapid opening to global game publishing. Perhaps it is just something that isn't traditionally part of game development budgets there. Whatever the reason, at some point Chinese developers are going to realise just how large the global audience could be if they could properly understand their games. At that point, between China, Japan, and the smaller (but potent in their own right) development scenes in Korea, Thailand, Indonesia, and others, the "Asian aesthetic" and storytelling traditions are going to hit an all-new renaissance.
SummaryLay out your grand strategy on the land of Eagarlnia where humans, elves, orcs, dwarves, and the undead each battle out a corner of land. Manage your territories by navigating complex decisions and grow your economy.