Torment: Tides of Numenera Image
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81

Generally favorable reviews - based on 72 Critic Reviews What's this?

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6.9

Mixed or average reviews- based on 428 Ratings

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  • Summary: Torment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echoTorment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera. In Torment: Tides of Numenera, players must decide for themselves the answer to the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power, called the numenera, is there for the taking. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You. Expand

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Score distribution:
  1. Positive: 57 out of 72
  2. Negative: 1 out of 72
  1. LEVEL (Czech Republic)
    Apr 18, 2017
    100
    Great RPG depends mainly on the conversations and colorful bizarre world into which it takes you …while it is not focused on combat and other traditional elements. [Issue#273]
  2. Feb 28, 2017
    90
    The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
  3. Mar 6, 2017
    90
    Torment: Tides of Numenera is all about choices. You can finish the game five times with five completely different scenarios; and that’s because its writing is one of the best ever. Every single thing you want from a solid and classic RPG is on offer here.
  4. Feb 28, 2017
    83
    Even though it probably won't be remembered in 20 years, Tides of Numenera is a great game for those who love tabletop, pen-and-paper RPGs.
  5. Mar 1, 2017
    80
    Torment: Tides of Numenera impresses where it truly matters. The intriguing premise and a world filled with eccentric characters begs to be thoroughly explored from top to bottom. If not for the technical issues with the combat and the rather abrupt ending, this could have easily ranked with the best of what’s turning out to be one of the best years for gaming. While the issue of whether or not it lives up to the lofty standards set by Planescape is a question I’m not qualified to answer, I can say without any hesitation that Numenera deserves your attention either way.
  6. Feb 28, 2017
    80
    Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment – its own innovations will mark the genre as much as its spiritual predecessor did.
  7. Mar 6, 2017
    40
    With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar.

See all 76 Critic Reviews

Score distribution:
  1. Positive: 45 out of 101
  2. Negative: 28 out of 101
  1. Feb 28, 2017
    10
    When I first saw that Planescape: Torment, a game that shaped my outlook and expectation of games to come, was getting a spiritual successor IWhen I first saw that Planescape: Torment, a game that shaped my outlook and expectation of games to come, was getting a spiritual successor I was worried. TToN has surpassed expectations and left me completely satisfied. This is a game that rewards and encourages the curious. This is a cool, sweet drink in a desert of games where story is only barely there because it is required. This is art.

    --Garth Holden
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  2. Jun 21, 2017
    10
    As profound as the player's own intellect.

    Not a game, but an immense visuo-textual portrait of the human mind, and a landmark work of
    As profound as the player's own intellect.

    Not a game, but an immense visuo-textual portrait of the human mind, and a landmark work of video game art.
    Expand
  3. Mar 11, 2017
    9
    9/10
    If you want a game focused on story (with 1.2 million words of text), you're in the right place; If you want combat or to spend your
    9/10
    If you want a game focused on story (with 1.2 million words of text), you're in the right place; If you want combat or to spend your time min-maxing a battle system you'll use extensively, look elsewhere. As a fan of Planescape: Torment and tabletop roleplaying in general, this was exactly what I wanted.

    Overall: An excellent example of Inifinity-engine style storytelling in the mold of Planescape: Torment. One of the biggest strengths of TTON is that it is without the excess weight of some elements that (while fun) don't contribute to this particular kind of narrative RPG; specifically, excess grinding and extra-story combat. On the downside, of course, some people will miss those things, and some will be further disappointed at the fact that this really is a specific story with a lot of beautiful text (ala PS:T), and not a free-form RPG like Baldur's Gate, where you can build a character of your choosing. However, the limited choices when it comes to character creation are still quite robust, and I didn't feel like the story was missing anything for not having, for example, more than three Focus paths to choose from.

    Major Pros:
    -Tight narrative that allows for MUCH more reactivity than I expected, making choices that felt thematically or logically correct actually have impacts (sometimes extremely significant impacts) to gameplay. Unlike BG/BGII or even PS:T, for example, sometimes a quest item is actually as useful as the person who asks you to retrieve it claims it to be...
    -Interesting characters with personal motivations beyond "You seem trustworthy; allow me to join YOUR noble quest!"
    -An interesting character with personal motivation that is EXACTLY: "You seem trustworthy; allow me to join YOUR noble quest!"

    Minor Pros:
    -Beautiful music and art
    -Background item descriptions blend into interactivity and actual bonuses/powers; be sure to examine all the Oddities carefully.

    Major Cons:
    -The final act was so tight that I'm willing to bet anyone who doesn't play a heavy-Intellect/Lore/etc character, AND strive for finishing side-quests, will feel like it is lacking. The major narrative is strong and well-implemented, but I think it would be easy for someone playing a different kind of character to miss some things I found and enjoyed (though, I suppose, I could be wrong, depending on the usefulness of Smashing/Quick Fingers/etc as skills to find other ways around problems).

    Minor Cons:
    -Voice acting didn't hold up to the music and art; I was OK with it, but some characters were much weaker than others in this regard.
    -I was surprised there are only 4 character tiers (sort of the equivalent of levels, or level-brackets) in the game, as I was assuming it would have the baseline 6 from the tabletop game. I was certainly not under-powered at the end, but when I stopped advancing, I had to go and check to see if that was a bug.
    Expand
  4. Mar 5, 2017
    7
    Im afraid this game is nowhere near Planescape Torments atmosphere and storyline. Characters not quite interesting and who the hell thoughtIm afraid this game is nowhere near Planescape Torments atmosphere and storyline. Characters not quite interesting and who the hell thought like ''lets do it turn based'' i really dont know. Im quite disapointed, still a good game though. Expand
  5. Mar 26, 2017
    6
    Writing was lacking in substance, not entirely intuitive story arcs/ content exploration where a seemingly promising line of enquiry throughWriting was lacking in substance, not entirely intuitive story arcs/ content exploration where a seemingly promising line of enquiry through an initial conversation would just fizzle off into nowhere.

    RPG mechanics and combat mechanics were underwhelming.

    This would be an acceptable indie game made on a smaller budget, but given the time and amount of funding, the quality of the game is nowhere near acceptable and refunds should be offered
    Expand
  6. Mar 1, 2017
    4
    Initial impressions: The game is TELLING me all about all kinds of events, past and present, but it's not SHOWING me much of anything. IInitial impressions: The game is TELLING me all about all kinds of events, past and present, but it's not SHOWING me much of anything. I wasn't expecting insane graphics, but even Baldur's Gate had a little graphic to go with, say, the dream sequences. There's so much nothingness here.

    I read, and if I wanted to read a book, I'd do just that. I'm playing a game because I want more than just text. So far this feels rather disappointing, but I'll update if I can make myself play again and it improves.

    Edit: Played more, lowered score from 6 to 5.

    I really don't understand the need to create a completely new vocabulary for everything. "Crisis" for "battle," "esotery" for "spell," "glaive" for "warrior," etc. A few here and there would be fine, but it's like I'm being forced to learn a new language, and I've constantly got to translate what they're talking about into terms I know.

    Along those lines, the game absolutely BOMBARDS you with technical mechanical details at character creation without doing much to explain any of it. I just know I'm going to have to restart after playing a few more hours and regretting my initial choices, which is disappointing.

    Edited again: Lowered from 5 to 4.

    The music is terrible, and the characters are ugly.

    I can't help but wonder where all the money went if this game was so well-funded. I didn't back this game, but I still feel betrayed by inXile.
    Expand
  7. Dec 26, 2019
    0
    This is a joke, the rating is too high for this thing, the new "torment" is the most boring rpg that was created in this decade, the story isThis is a joke, the rating is too high for this thing, the new "torment" is the most boring rpg that was created in this decade, the story is about anything already overrated and boring pillars were better Expand

See all 101 User Reviews

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