Two Worlds II: Pirates of the Flying Fortress Image
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78

Generally favorable reviews - based on 9 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 37 Ratings

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  • Summary: Two Worlds II: Pirates of the Flying Fortress is a DLC for Two Worlds II.

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Two Worlds II Official Trailer 1
Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Sep 14, 2011
    90
    A worthwhile add-on to its predecessor. Most weaknesses like clunky animations and a troublesome interface have been eliminated, and you'll play about 14 hours - so much more than these very popular mini-DLCs nowadays.
  2. Nov 10, 2011
    86
    If you enjoy open-world RPGs with real-time action-based combat, it's definitely worth considering a purchase of the Velvet edition once it's released.
  3. Sep 20, 2011
    85
    Lots of atmosphere and humor, lots of adventure. This add-on has everything: a nice, large and open world, partially absurd quests and interesting characters.
  4. LEVEL (Czech Republic)
    Jan 20, 2012
    80
    Entertaining and imaginative add-on to popular fantasy RPG offers gripping story line, attractive quests and characters together with free roaming over land and sea. [Dec 2011]
  5. PC Games (Russia)
    Dec 24, 2011
    75
    A good add-on overall, if you overlook the fact that the name doesn't match the content. [January 2012, p.80]
  6. CD-Action
    Nov 29, 2011
    75
    The essence of good old Gothic-style RPG: a neat story, a lot of new enemies and of course all the features that made Two Worlds II enjoyable, including interesting crafting and character development systems. If you liked Two Worlds II, you will like the add-on even more. [December 2011, p.74]
  7. Feb 14, 2012
    45
    The subtitle of this expansion is way more interesting than the actual game content.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 1 out of 11
  1. Mar 1, 2012
    10
    First off the guy that said Two worlds 2 is 25-30 hours max is FOS.. i had 68 hours in it when i finished.. if you hump the main questFirst off the guy that said Two worlds 2 is 25-30 hours max is FOS.. i had 68 hours in it when i finished.. if you hump the main quest maybe 25-30 but if your a true RPG player that plays the game to enjoy it then its twice that easily. the expansion was also expensive i have a hard time paying that much for 15 hours but it was a decent expansion. Expand
  2. Feb 23, 2014
    10
    Better in every aspect compared to the original game... Eveything has been improved like voice actors, graphics, new effects & weathers etc. ABetter in every aspect compared to the original game... Eveything has been improved like voice actors, graphics, new effects & weathers etc. A more refined game than the original. Expand
  3. Oct 5, 2011
    10
    I think this is a very good expansion, and is almost 15 hour!!! ( the TW2 was max. 25-30 hour) The TW2PoFF is a new chapter in Antalor'sI think this is a very good expansion, and is almost 15 hour!!! ( the TW2 was max. 25-30 hour) The TW2PoFF is a new chapter in Antalor's history with new monsters, armors, and of course with new boss fights and multiplayer maps! I only gave 9, becaouse (for me) was too easy. ( i played at first in medium-and after in hard) Expand
  4. Oct 23, 2011
    9
    I got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs. ThereI got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs. There is a definite improvement to the graphics, especially the lighting. Hold a torch up inside the ship and you'll see not just shadows, but detail from bump mapping as light plays off various textured surfaces. Gameplay is much the same as the original TW2 (sailing has been tweaked for the 'landlubbers' to be easier) but the enemies are more robust, hence the requirement for a high level character. My only complaints are that you cannot return to the 'real' world to kick ass and take names, and there is also some pronounced audio stuttering when looting and opening inventories, which carries over to the main game as well. This didn't happen before the expansion, but oddly does not affect multiplayer. Otherwise, if you're a fan of TW2, this is well worth getting for the additional play time and the new loot (thank the gods, I can finally ditch that stupid pointed Mage hat!)
    though the price point is too high, IMHO. When it comes on sale , definitely get it.
    Expand
  5. Sep 5, 2015
    8
    I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. It makes senseI read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. It makes sense to me that there was a fairly broad mix of enemies, and that taking out the mages and ranged enemies first is a logical tactic. Tactical positioning and timing is important, knowing when to use special moves matter, having retreat avenues or preparing beforehand matters. This game is a long way from being the worst I've played combat wise, it forces you to think tactically rather than button mash.

    I like games where you can roam around and explore, there's plenty of unique and interesting quests, and the characters have well... character, and this game provides that. It doesn't take itself too seriously, provides plenty of humor, and the ending was satisfying. It's not without its problems, and there are many minor annoyances, but overall it was a good experience.
    Expand
  6. Feb 16, 2012
    7
    Two worlds 2 already made a good game out of a bad game, and Pirates of the Flying Fortress makes a good game a really good game. ThisTwo worlds 2 already made a good game out of a bad game, and Pirates of the Flying Fortress makes a good game a really good game. This expansion pack is the best content in the entire two worlds franchise. The quests are tighter, the story makes more sense - and it's even less content bare than 2. After this the future is looking bright for the two worlds series. Expand
  7. Jan 8, 2014
    2
    The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up.The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up. Let's start with the enemies. Almost everyone is either a mage or range specialist. The range specialists do a tremendous amount of dmg and you're generally surrounded by 2 or 3 of them in addition to melee. The mages are even worse because they basically start spawning in enemies and never stop until you kill them. The result is that you have to quickly find the mage and kill them while avoiding the increasing enemy count and range specialists. It would be fine if it wasn't every battle...

    Even worse is that strategy got thrown out the window. In TW2 you could sneak up on an enemy and kill them. In the expansion I wasn't able to sneak up on anyone. In fact if I got within range of a bow they immediately knew where I was at. This is the (few) times that you actually see the enemies. The expansion has almost every group of enemy spawn around you when you enter a new area. Get to a crossing in the path, enemies spawn in. Walk down a ravine, more enemies spawn in. It isn't like these are ghosts or anything. All the enemies do it with predictable frequency. The enemy counts have gone up, the amount of dmg they can take and dish out has gone up and they always spawn surrounding you. Combat went from fun to boring because it was repetitive and unbalanced.

    The expansion introduced a boat but the only purpose of using it is to get from one plot area to another. Once there then the teleports were available. It is really nothing more than a gimmick.

    The only redeeming quality of this expansion was the story.
    Expand

See all 11 User Reviews

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