Don't let Dark Cloud 2's mediocre predecessor deter you from experiencing this masterpiece which is about as close to a genuine work of art you can get from a video game... Easily one of the most addictive, most fun games available for the PlayStation 2.
We've marvelled at the luscious visuals, wept at a tragic twist in the plot (true), slaughtered untold numbers of evil minions and after 60 hours of adventuring, still haven't tired of it. [GamesMaster]
Sure, the game is infinitely more impressive when each piece is broken down, but with an experience that begs to be played ad infinitum, yet quickly screams to be over long before it finally ends, the whole experience can feel a little flat.
Sadly, Dark Cloud 2’s shining moments are outweighed by the mediocre inclusion of the random dungeon, and the tragic design decisions the developers chose to implement.
One of the best games i'd ever played. A game ahead of its time. Has many activities to do, ranging from fishing to the notorious spheda.
there is a very consistent system of weapons evolution that is likely to please the majority, since it is simple, but well functional and dynamic.
A great but underrated RPG
First role playing game I played in my life. After finishing it I fell in love with this genre... Adventure, customizing, good quests, the Georama mode (which was very well implented), the amount of content the video game has... It was such an epic adventure for the little kid I was. The graphics are beautiful, the dungeon design is good, I have no words for this game, it might not be a 10/10, but it's one of those video games that will have a space in my heart.
I love the first Dark Cloud, and I am absolutely baffled at how much more popular the second game is by comparison. The is the most I’ll-designed game I’ve ever played. The combat system is entirely imbalanced—to level up my weapons, I basically just used the RidePod to kill everything and then switched characters to absorb the ABs. So what’s the point of having a variety of different weapons at all? The monster-transformation feature was phoned in—leveling was a grind, and they didn’t adapt the combat mechanics to the monsters you could fight as. For instance, to unlock a target, you have to press back+O, but when you do this with a monster, it just turns the character around (whereas the main characters stay facing the target), so it basically is impossible to unlock a target when using the monster transformation. There are a number of other oversights with the combat controls that should have been fixed before release (the changing camera orientation, for example, also screws up the combat direction-dependent combat controls). Overall, the big boast of the game is that it take like 300 hours for completionist runs, but this is only because the entire game is a numbingly tedious grind. I’m not sure why so many people like this game more than the first, but their opinions are bad and they should feel bad.
Summary[Known as "Dark Chronicle" in the UK] Live the adventure of an inventive young man, visited by a protector of the future. Rely on your creative ability to rebuild destroyed worlds, invent equipment needed for your journey and repair weaponry damaged in battle. Your efforts will determine the outcome of things to come.