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76

Generally favorable reviews - based on 37 Critic Reviews What's this?

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6.5

Mixed or average reviews- based on 619 Ratings

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  • Summary: Dead Space 3 embodies deep space terror. Players take a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/drop-out co-op feature gives players the option to play alone or team-upDead Space 3 embodies deep space terror. Players take a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/drop-out co-op feature gives players the option to play alone or team-up with a friend anytime. Players that choose to take down the terror together experience additional story details, side missions and gameplay mechanics only found when playing as John Carver. Expand
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Dead Space 3 - Pre-Order Trailer
Score distribution:
  1. Positive: 22 out of 37
  2. Negative: 0 out of 37
  1. Feb 5, 2013
    98
    Dead Space 3 is still creepy, but this entry is more action-packed than previous games. That’s a good thing. Isaac’s intuitive new dodge roll makes avoiding the larger nercromorph attacks more manageable.
  2. Mar 18, 2013
    85
    Dead Space 3 is no more Survival than Dead Space 2. The game is therefore capable to maintain high the nervous tension and to involve players in an interesting adventure.
  3. 80
    At the end of the day the feeling that remains is that Dead Space 3 is a good game, but not a good Dead Space.
  4. Feb 5, 2013
    79
    The environment is continually interesting and involving, the character and enemy designs are highly accomplished, the third-person action is reliable and responsive, and the deep weapon crafting system adds intricacy. But the subtler aspects, the slightly more artistic elements, the more cerebral parts of the production; they take a back seat to the insanity. Hence, the epitome of flash over substance.
  5. 74
    All things considered, Dead Space 3 just isn’t made for those of us craving another horror experience. It’s far less scary and far more shooter-y than the previous games in the series. But for fans of set piece-based action games, Dead Space 3 has a pretty healthy buffet of amazing content. Just don’t spend any money on the microtransactions; EA needs to know that we’re not going to tolerate that sort of crap.
  6. Feb 20, 2013
    70
    A combination of an average shooter (that won’t appeal to shooter fans) and a (tension and atmosphere barren) survival horror game.
  7. Apr 1, 2013
    50
    Despite all these issues, Dead Space 3 isn't a bad game—but it's not a particularly good one, either. The focus on co-op, attempts to ditch the horror elements in favor of more mainstream sci-fi shooter aesthetics, and the disjointed, repetitive feeling of the project as a whole prevent it from ever becoming something that pops.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 76 out of 132
  2. Negative: 17 out of 132
  1. Feb 5, 2013
    10
    I am not sure if those that actually play/enjoy the Dead Space franchise are the ones leaving reviews. This game has not lost it's touch toI am not sure if those that actually play/enjoy the Dead Space franchise are the ones leaving reviews. This game has not lost it's touch to the scares and frustrations that the necromorphs cause, and still finds a way to keep the story fresh. It is a double edged sword that Visceral had to deal with, if they change nothing then people complain about the lack of innovation.. they change something, people complain about fixing something that was not broken. The game is solid, keeps you on your toes, good replay value. This is $60 dollars well spent, and I hope people can look past some poor reviews. Expand
  2. Mar 4, 2013
    10
    this is a great game, top notch graphics, improved gameplay, amazing game, better than most games released 4 sure, don't know why ppl don'tthis is a great game, top notch graphics, improved gameplay, amazing game, better than most games released 4 sure, don't know why ppl don't like it, maybe cuz a lil more action but the game is really aaa title Expand
  3. Mar 19, 2013
    9
    Dead Space 3 is a master of a game. Full of scares, action sequences and great visuals. As someone who has only glimpsed looks at Dead Space 1Dead Space 3 is a master of a game. Full of scares, action sequences and great visuals. As someone who has only glimpsed looks at Dead Space 1 2, I didn't know what to expect. But I was welcomed to an amazing experience. You play as Isaac Clarke, who has been the protagonist in every Dead Space I believe, and you get well acquainted to him and his back story. This is the most visually stunning game I've played this year by far, and that's an understatement. The sound effects displayed throughout the game are nothing short of horrifying, this is the biggest seller in my point. The areas and enemies are all unique and take certain strategies to take them down, which ever way you choose, limb by limb. Small side quests have small stories and give a lot in terms of rewards. If you haven't picked this game up yet, I'd advise you at least try it, just to witness Visceral Game's masterpiece at work Expand
  4. Jun 9, 2021
    8
    The third part of this series led us to the very origin of the Marker. I must say that the strongest point of this game was the story,The third part of this series led us to the very origin of the Marker. I must say that the strongest point of this game was the story, unfortunately it was one of the few strengths. The shooting system did not change extremely, which I am happy about, but what changed completely was the improvement of weapons, which absolutely did not suit me. Also, the crafting system was unnecessarily confusing.

    What I have to complain about the game was to completely ignore the fact that this game was originally intended as a horror shooter. The creators completely abandoned this idea and it became more or less just an action shooter without a suspenseful and spooky atmosphere.

    The game also offered a new range of enemies, although for the most part it used only old enemy models.

    This game represents a decent ending to this game trilogy. At first I was thinking about rating number 7, but since I was also lenient with the previous episodes, I will stay with rating 8/10.
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  5. Jul 7, 2014
    7
    Dead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split upDead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included in the minimum package! Disgusting!
    Also, so named additional missions are almost identical from geometrical point of view. I mean, they are very, very similar to each one; the only difference is just enemies and loot. Meh.
    The giant spider boss is too enduring, and he is almost the only one boss in the game! Meh, once again.
    Bottom line: buy the game at your own risk. I'd recommend to buy a GOTY/DC/Gold/Platinum version (if they will ever appear) of the game, including at least the "Awakening" DLC. Otherwise, you'll just miss the final part of the game.
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  6. Feb 10, 2013
    6
    I love the first two outings for the Dead Space world, and so was eagerly awaiting the third instalment even going so far as to order it forI love the first two outings for the Dead Space world, and so was eagerly awaiting the third instalment even going so far as to order it for launch day (which is very unusual for me). After a day playing it however I'm left disappointed and am considering going back to my current play through of DS2 for my precious weekend's gaming. There are several issues I have with the new game which seem retrograde steps rather than progressive ones.
    Firstly, however, let me say what's good. The world is even more deeply immersive than before. The addition of ladder climbing seems small but adds more plausibility to the environments. The graphics are sometimes simply breathtaking, and there seem to be more "real" objects around that you knock over as you pass or can pick up and fire at enemies.
    The sounds is also superb. Music quickens when baddies attack (although I'm not a fan of "music is still attack music so baddies must still be around even though I haven't seen them" audio cues) and the squelching and snarling of enemies is sometimes stomach-wrenchingly good.
    Optional missions too are a great feature and are implemented beautifully.
    However, despite these standouts, there's something deeply lingering that disquiets me. The game dynamic has subtly changed, and not for the better.
    Stomping corpses now is mandatory. Often corpses only drop loot if they're stomped. But there's no way to spot unstomped corpses. Missing loot annoys me.
    Default weapons aren't powerful enough and enemies too fast. This sounds like the ultimate wimp-out criticism, and maybe it's a tactic to force more use of stasis, but here's how it goes. An enemy appears. I shoot it to remove a limb. Now it takes two or three shots to sever a limb instead of one. In the meantime the baddy has rushed me and so I end up button pounding or melee attacking. This is happening MUCH more than in the previous games. And it's a drag. An enemy appears and it's on me before I can shoot it enough times to kill it. Of course that hurts, so now I need more medical supplies. But now there seems to be something of an abundance of those. Guys, that is no substitute for balanced gameplay! Whereas enemies in previous games were sometimes a shock, there were never times when I thought one single enemy could conceivably kill me while I stumble around trying to shoot it now it's inches away and moving around me.
    Let me talk about the new weapon system. What was wrong with the old one?! My first visit to a bench had me thinking "wow that system is way powerful but I will never be bothered to learn it". I'm all for making games you have to invest a bit of time in, but I will never be found planning my weapon upgrade strategy.
    More generally, I've found that there is too much do-something-get-attacked about the game. An example is restarting a generator to provide power to a ship. I run around the gantry for ages figuring out what to do, and when the penny finally drops (it's not obvious enough and I had to be hinted to by the game) and I made progress I suffer a wave of enemies. Where were they for the previous two minutes of me running about looking stupid? And we have to do this three times. Pause. Progress. Wave of baddies. The scripting of waves of enemies is laborious for someone like me who moves slowly through these environments (particularly now I don't know if a corpse needs stomping or not).
    It's a peeve of mine, but I always play this type of game on the easiest mode first, then replay harder. I expect "easy" or in this case "casual" to mean just that- not challenging, if you like. I like to think of it as "just FUN". The casual mode of DS3 is far from it. Two monsters at once is almost enough to kill me, which just isn't fun.
    I guess that about sums things up for me. As a casual player, I want to dip in, have fun, and dip out. I can see DS3 has meat for a serious gamer, but for me, the mark of a game is how compelled I am to explore and enjoy it. Right now I'm wondering whether I want to play it again today- it seems far more like work. I'm actually thinking "well maybe half an hour on DS2 before I go back to DS3". Please, please, let that change as I come to know the game more...
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  7. Jan 19, 2014
    0
    Not much words about this game. I stopped playing and having hopes on chapter 6, so can't say how it was until ending. But it was not worth toNot much words about this game. I stopped playing and having hopes on chapter 6, so can't say how it was until ending. But it was not worth to try more. Seems EA ruin every game they touch. In DS3 they changed everything good in First 2 games. Atmosphere, weapon crafting and endless pointless unskipable cut scenes are major changes which was enough to ruin whole game. So, rather replay few more times DS1 and DS2 than even try to play that!!! Expand

See all 132 User Reviews

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