As a game, The Last of Us will occasionally falter. Imperfect underwater mechanics and careless friendly AI that insists on blocking your path or causing unnecessary firefights can irk, but they are very minor niggles and should be treated as such. Because as an experience, The Last of Us is powerful, emotionally draining and absolutely one of the finest games of this generation. [August 2013, p70]
Its unrivaled presentation in particular sets the bar even higher than the Uncharted trilogy already did, and its writing, voice acting and layered gameplay combine to create what is very easily the game to beat for Game of the Year 2013.
The Last of Us is a really different game, mixing traditional adventure, survival, action, stealth and constant exploration. The resources are most important. The best graphics on PlayStation 3 are back in the hands of Naughty Dog, also the atmosphere, and two unrepeatable and unforgettable characters. Overwhelming.
With The Last of Us, Naughty Dog provides us with a hell of a masterpiece, which will continue to occupy the thoughts of gamers in the coming years, simply because it redefines the standards of survival Horror games. Instead of using and abusing horrific scenes as is the case with the competitors, the game provides a chronic stress that chews on your brains bit by bit punctuated by great epic scenes. The infected people are relentless and unforgiving, though a bit like the Clickers who will rip your head at the slightest sound. The listening system does not impact the challenge and finds itself an invaluable asset when things get really dirty. As one needs to seduce casual gamers, The Last of Us also has its own action scenes, hence the criticism from the purists of this kind of game. But can we really be skeptical when facing the nicest game of this generation of consoles ? No, we cant...
There is no risk of failure in a game like this. There is only the risk of having the play the same section yet again. In a survival game, that’s anathema. A survival game without meaningful death isn’t a survival game. It’s just a game.
Hay que admitirlo, fanboys de Clony o lo que sean, este juego es de los mas sobrevalorados de todos los tiempos, lo sobrevaloran a tal punto de creer que este juego es mejor como obras maestrar como Mario Galaxy, Sonic Adventure 2 o Zelda Breath of the Wild.
Esta cosa que parece pelicula no es nada mas que un simulador de caminar y ya esta, el 90% del gameplay solo se basa en caminar, el soundtrack esta bien pero no es nada del otro mundo, no se compara con los legendarios soundtracks de Sonic, Mario o Kirby, la historia es una basura pretenciosa, solo es la típica historia de apocalipsis rebuscada y predecible y los personajes son un charrasco y el apartado artístico es una cosa genérica a mas no poder.
Este juego no es para nada la gran cosa y menos es de los mejores videojuegos, solo un juego sin identidad sobrevalorado, no es nada del otro mundo minimo te entretiene unas 1 hora y ya, solo es bueno para curarte el insomnio
A première vue, ce machin ressemble un peu trop aux Uncharted et on y retrouve de temps à autre bien des évènements scriptés (et donc obligatoires) qui énervent un brin... sans compter tous ces QTE... un peu trop nombreux (qui énervent un tantinet). Mais comparé aux Unchartiep, ils ne sont pas si nombreux que ça (les scripts), un heureux changement donc.
Le combat, les fusillades sont nettement améliorées par contre ; il faut dire que l'atmosphère (excellente) n'est pas la même et le côté viscéral (et bien plus violent) rendent l'action cohérente et spectaculaire. L'interface souffre néanmoins d'un manque de maniabilité et reste dans l'ensemble assez perfectible...
L'autre point d'un grand intérêt concerne l'infiltration étonnament bien rendue ; voilà qui permet de varier les approches ici et là dans ce qui reste cependant un long couloir plus ou moins... large ! mais un gros couloir quand même, bien balisé. L'avantage du couloir, c'est que le jeu est très beau et très détaillé malgré évidemment un taux d'images parfois à la peine ! pour ne pas dire que ça peut ramer plus ou moins sévèrement...!
Enfin, terminons par le meilleur du jeu, à savoir ses personnages et son scénario, tous deux fort bien écrits. D'excellentes idées ici et un rythme savamment dosé. Sans oublier une noirceur générale étonnante, venant de la part d'un jeu américain. La fin ou plutôt l'épilogue laisse un peu sur sa faim... il manque une vraie conclusion à ce périple par ailleurs très impressionnant.
Mucha gente se queja del final de TLoU2, pero éste? Es lo peor, arruina lo poquito de compadecencia que le tenía a Joel, muy rebuscado y es evidentemente una excusa para sacar una secuela. Mal ahí TLoU.
Playing this in 2022, I just did not get what the fuss is about. Sure it is outdated by now, but the gameplay is repetitive as hell, and that's not something to do with technology or graphics. See Mario Galaxy from 2007 - fascinating gameplay that keeps changing gimmicks every 5 minutes. The Last of Us not only has boring gameplay, but it is very cyclical too. And is this really the sort of story that people write home about? Sure, grizzly father figure begrudgingly takes under his wing rebellious daughter and they bond through hardship. Not so unique, it feels?
SummaryTwenty years after a pandemic radically transformed known civilization, infected humans run amuck and survivors kill one another for sustenance and weapons - literally whatever they can get their hands on. Joel, a salty survivor, is hired to smuggle a fourteen-year-old girl, Ellie, out of a rough military quarantine, but what begins as a...