Kingdoms of Amalur: Reckoning Image
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81

Generally favorable reviews - based on 34 Critic Reviews What's this?

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7.7

Generally favorable reviews- based on 394 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizableImmerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
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Gamescom 2011: Kingdoms of Amalur: Reckoning - Official Trailer
Score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Feb 9, 2012
    100
    There's never a dull moment in Kingdoms of Amalur: Reckoning. There's a new item at practically every turn, and you can't travel more than a few feet without stumbling upon a side-quest. Players always have one skill or another that they can be honing, and the option to visit the Fateweavers is always there for a change of pace.
  2. Feb 3, 2012
    90
    No matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all.
  3. Feb 13, 2012
    85
    I've cursed the name of more than one ex-girlfriend for uttering these words, but here they are, nonetheless: I loved Amalur, but I'm not sure I'm in love with it. It's a beautifully realized game with a lot of solid features, but it falls just short of blowing me away. That it came so close is both its blessing and its curse, but I'd still say it's worth a playthrough if you're even the slightest bit curious.
  4. Feb 7, 2012
    80
    Amalur does a lot of things better than some of the best out there. The combat is stronger than Skyrim's by a long shot, and the world feels more alive than games like Fable. It tells a good story well, and lays the foundation for a series we hope to see more of in the future, fate be damned.
  5. Feb 9, 2012
    80
    Kingdoms of Amalur: Reckoning is an ambitious RPG that mostly delivers on its promise. The main quest is as lengthy as RPGs of yesteryear, while the amount and variety of quests bring an MMO flow to a single-player experience.
  6. PSM3 Magazine UK
    Feb 14, 2012
    78
    Amalur is a brisk action blast that just happens to last upwards of 50 hours. Not the best world ever built, but a fun place to spend a few weeks. [March 2012, p.110]
  7. 70
    It might be allergic to innovation but there's no denying the enthusiasm and attention to detail that's been lavished on this defiantly traditionalist role-player.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 99 out of 139
  2. Negative: 12 out of 139
  1. May 8, 2012
    10
    I really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explainI really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explain the game's lore but they really don't do anything with it. I found the main story to be a bit dull expect for a very moments. The factions quests, however, were much more fun, challenging and interesting. Game play: Easily the best part of the game. Combat is fun and fluid and easy to get into. While their aren't combos per se, their are timing based attacks that extend combos. It can get a little repetitive especially after you've leveled up some b/c you become really powerful which makes sense given the way they start the game but can also make the best part of the game kind of dull and boring. You pick up tons and tons of loot so you'll be either stashing it, breaking it down so you can craft weapons and armor, or selling it. Theirs a lot of crafting in the game, whether it be blacksmithing, stagecrafting, or alchemy with stagecrafting being the most unique and interesting. Stagecrafting allows you to make gems that your armor perks (like health regeneration for example) which i found to be a really interesting concept. Blacksmithing and alchemy are pretty straightforward and generic which was kind of a disappointment. You can also craft your character to whatever play style you want and re spec at any time by visiting a fateweaver. This level of openness in play style is rarely seen in rpgs and I hope more games allow this. Graphics/environments: This is probably the weakest part of the game for me. While I like the art style, I didn't some of the environments. The dungeons all looked the same and basically all played out the same way which was really disappointing. The graphics remind me of a mmo, which isn't necessarily a bad thing, but it does look a tad out dated. Like I said, I really liked KOA: Reckoning. But it has a few flaws. But also brings new ideas to the table that I think more games should embrace. I wouldn't recommend paying full price, but its well worth it for $20-$30. Expand
  2. Feb 11, 2012
    10
    Kingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn toKingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn to this fantasy world. The combat was very good too, had so much fun using faeblades with chakram. The only minor issue I had with this game is that the camera kinda close to my character, but that very minor and it didn't take away the fun I had with this game. I must also praised the dev, for every dungeons I entered are unique and not recycled. The storyline is pretty good too. I have put in many good hours in this game and it has not freeze/lag on me, kudos to the dev for making a game this huge being so stable. Expand
  3. Feb 10, 2012
    10
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.

    I am 13 hours in and I just adore this game. It's just FUN! I am going through KoAR on hard and it's challenging. So far I haven't experienced a hiccup of any kind, it's been technically perfect. Well, I fixed my camera woes by lowering the sensitivity so that doesn't really count as a technical problem since it is now fixed for me. It is truly the jack of all trades for RPGs. They really have created something special. Does it have problems yes, no doubt, but so does Skyrim. Skyrim is a great game. KoAR is a great. They cannot really be compared. They both stand on their own 2 feet.

    I love the combat, oh the combat is exceptional! The sound, graphics, control, story/lore are wonderful. The graphics are gorgeous to my eyes. You have beautiful colors and dark dungeons. The world map looks huge! I am reading more books and scraps than I usually do in an RPG. I am very interested in the history of Amalur. Salvatore has done a wonderful job. There is always something new going on. There are a ton of quests. The leveling system is great. I am really enjoying the Alchemy, Blacksmithing and world itself. The Fateweaver is a great idea for tying massive character fate alterations into the story. The loot is huge and prevalent. I have found many items that upgraded above what I was currently using. The enemy design is second to none. You can see Todd McFarlane's genius here.

    There are problems and they are in the design. I didn't like how the hero didn't speak. Reminds me of Half-Life yet I didn't mind that Gordon didn't talk. But seeing my character stand there with no real emotion reminds me of someone who isn't quite right or has some sort of deficiency. The NPC lip syncing could use some work as well. The magic shield appearing out of no where bothers me too. I also don't like how my warrior sheaths his weapon so fast after killing an enemy even though other enemies are around. Also, the camera needs to be adjustable so you can make it farther away from your character. I believe that these design decisions can be fixed in a patch if the Reckoning forums are any indication of how much it bothers players.

    I cannot wait to pour more time into this special game. I can only hope it sells well so that they can come out with a sequel. I won't be interested in the MMO offering. However I am so very impressed that this their first game! Unreal, that they could hit a grand slam like this with their first offering.

    If you are on the fence get off and give this a try. Right now this is my 2012 GOTY! I am not sure if it will hold up with Mass Effect 3 less than a month away.
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  4. Nov 28, 2020
    9
    It was a really good action RPG game back then. However while it aged not terribly more recent games have set the bar higher. I will rate itIt was a really good action RPG game back then. However while it aged not terribly more recent games have set the bar higher. I will rate it like I experienced it back then. Lets start with the story of the production. It was developed by 38 Studios founded by major league star Curt Schilling. It was their only project before bankruptcy (There are many stories circulating around that) and it was ambitious. They had R. A. Salvatore as writer (famous for the Drizzt novels), Todd McFarlane for the artwork (I think he is famous enough so no introduction) and Grant Kirkhope for the score (So many good scores in his career). It was amazing back then. While slightly missing to be a masterpiece it has an amazing battle system, a good story (Some expected a bit more from R. A. Salvatore so there are mixed opinions) and a unique character development system. The world of Amalur has interesting concepts. Fate is absolute and cant be avoided no matter what. There are even some with the ability of seers that can spot glances of the future (That does also make no difference). There are mortal and immortal races. Immortal means not that they cant die. Their essence is reborn and I will use the game term respawn for better comparison. Then Gadflow became leader of the immortal Tuatha Deohn and did the unthinkable and broke the cycle of fate for him / his supporters while declaring war to the rest of the world claiming that a new god is coming into existence. 10 years have past and the tide of war is slowly turning against the rest of the world. In a hidden complex there are made experiments to gain the ability to revive the dead as there is no chance in winning the war otherwise. Your hero is the only positive result and has a remarkable ability. He is no longer chained by fate and even more can cut the yarn of fates (He is called the Fateless). This is the start of the adventure. The story is really good and has a few good twist. Side quest are a bit mixed. I think 50-70% are good. The gameplay is however great. You can freely combine any kind of two weapons for your play-style. Some are faster than others and you can test many combinations. I prefer twin blades and bows (Very fast melee and fast range attacks). Bonus for magic Chakrams (Xenas weapon). The battle system overall is excellent and entertaining through most of the game. It made this game unique and a standard which later games were compared to. There is a fate meter that fills for fighting actions. If full you can activate a powerful mode where time slows and you can crush enemies with experience bonus if you have fast fingers (= repeatly triggering a random button). For character development: You have the standard warrior, thief and mage approach. However you can freely mix them. At level up you can use ability points to these roles. Then you can chose a fate. Depending on points spend you get additional bonuses. These are different for pure roles and mixed roles. Additionally you get some permanent fates by finishing series of quests for factions or trough progressing along the main story. There are also abilities for you to learn like lockpicking, persuasion, forging etc. You get 1 point per level and there is one skill-book and trainers in the world. I know this is today nothing special but was really innovative back then. The graphics and artworks were great for its time. The soundtrack holds still up and there are many memorable tracks. The lore of the world is interesting and there are lore stones that give you small bonuses when you find all of a kind. My main complaint is that the gameplay will get too repetitive far before you finish the game if you are like me and do many sidequests. Overall this is an excellent game for its time and definitely deserves a place in an RPG collection. An amazing game that you will remember for its gameplay and presentation. It slightly misses the 10/10 mark as the later parts are weaker. Expand
  5. Apr 2, 2012
    8
    Kingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for somethingKingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for something truly amazing, then a few hours in you begin to wonder. The action begins to stagnate and the loot begins to seem all useless, but what kept me going is the fact that although many sidequests seemed bland, and the action did feel a little stale, the main quest remains interesting enough and the visuals and music create a beautiful atmosphere in which to watch the story unfold. Also, looting seems less of an issue once you learn what is worth looting and what is worth ignoring. I would hope to see a patch that adds more difficulty, because even on hard it's a mashfest, but I survived the original Final Fantasy, so I can overlook it here. The lore is deep for those who are interested, but easy to ignore if not. In the first hour, I'd have given it a 10, in the 15th, I'd have given it a 5. But now that I'm nearing completion, I think an 8 should do just fine, now I know HOW to enjoy this game. Expand
  6. Feb 14, 2012
    7
    It's in no way original but the combat system is very fun to use. You don't have to stick to only 1 skill tree so you can create really coolIt's in no way original but the combat system is very fun to use. You don't have to stick to only 1 skill tree so you can create really cool character combinations. Also this being the studios first title you can tell this is kind of a setup game, showing off the universe while not pulling too many strings. I have a whole lot of fun playing the console version and I expect better things out of their second game, a MMO. Expand
  7. Nov 18, 2013
    0
    This game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash andThis game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash and dodge. Sound is horrible all the npc voices are horrendous the hits have no impact and feel like hitting a pillow and there are some reused assets from dragon age another terrible game. Story is pointless and boring. If you are searching for a real action rpg look towards Demon's Souls, Dark Souls, or Dragon's Dogma or just play Shadow of the Colosuss which are far better games. All in all avoid at all costs. Expand

See all 139 User Reviews

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