The night I finished “rain”, I fell asleep thinking about the story and what had transpired during the journey. Then the next morning I awoke thinking about it once more. While I didn’t have any clear ideas as to what it all meant, I was left with the undeniable feeling that I had experienced something exceptional.
Rain is a moving yet quiescent exploration of a very real emotion. It manages an unsettling but tranquil tale that wants you to confront your own fears of being alone. It does so with story and gameplay in unison, though it could have told us a lot more by saying a little less.
Rain won't tax players the way other puzzle-platformers might, but what it lacks in challenge it more makes up for in atmosphere and story. An aching, moody title, it will nonetheless charm those who brave its inclement climes.
This original game wants you to relax. Its good design, excellent soundtrack and outstanding narrative are paired with a classic-style control system. This system is one of the shortcomings of the game, besides the general feeling of being discouraged from replaying any level we've already finished.
That’s also part of the problem: It’s merely reminiscent of greater works. It doesn’t have a voice of its own. Its hesitant, wavering tale of a boy and girl struggling together to dispel the dark doesn’t carry the weight of other poetic adventures. Like a frivolous pop ballad filled with vague notions of love and heartbreak, Rain left me in want of clarity, resolution, and a more distinct message.
Rain recalls some kind of sensitivity unusual in videogames, but you can't forgive that it's also a game with many things that could have been done much better.
Like an actual storm itself, the game expends all of its invigorating freshness within the first 10 minutes, and what follows is more of a tedious and waterlogged slog.
I loved my time with rain. The art style and the story was very amazing. I completely adore the soundtracks of this game. This game is a rare gem, and therefore my money well spent.
A truly good atmospheric game that has taken after ICO, The beautiful music nice graphics that run at 60 frames per second Your head simple story that goes right to the heart. I would recommend it if you want and nice atmosphere week
Brings back fond memories of PS2-era gaming. It's atmosphere and gameplay are reminiscent of ICO and the earlier titles in the Silent Hill series. It doesn't reach the gameplay depth or trigger the same emotional response those games do, but it certainly tries. The result is a nostalgic trip down memory lane that made me feel like I had rediscovered the PS2 all over again. It's just a shame the package isn't more satisfying as a whole.
The gameplay itself is straightforward. It's a linear and brief experience. The puzzles it throws in you way are simple. Dodging or outrunning monsters makes up the rest of the gameplay. The stealth is pretty well done thanks to the game's unique mechanic that makes the characters and enemies only visible while standing in the rain. Some of the game's most enjoyable sections take full advantage of this. While the chase segments do have some tension, none of the game is really difficult at all. While fun, the experience available here partly relies on it's story and evoking an emotional response from the player.
It's kind of an interesting tale. I never really felt invested in it's characters, but I certainly wanted to know more about it's world. Unfortunately the game doesn't give any answers. I personally didn't find it to be that emotional of a tale, but I certainly see it being that way for the majority of gamers who play it. The world is brought to life thanks to a fantastic soundtrack and audio cues. My personal favorite part of the game is that it feels like it's part survival-horror.
While elements of the game do fall short it is an overall solid experience. One that is fun while it lasts. Unfortunately it doesn't last long, and outside of some collectible "memories" that unlock during a second playthrough there isn't much of a reason to give it a second go. Still, there are many who are going to love the emotional tale it tells and the artistic style of presentation. While I did want more from it overall, I still find it to be an enjoyable, if flawed game. I personally think it's worth playing for the PS2-era vibe alone.
Sadly, rain doesn't make anything out of it's interesting wet vs. dry concepts, instead let's you walk through an extremely linear gameworld and do the same, simple, boring and uninspired stuff you've done in too many similar games before. Push a box here to climb up there. Pull a lever here, jump there. The graphics, while pretty, are technically surprisingly weak and the story is exactly what you'd expect. The solutions to each area are obvious but the game still holds your hand throughout the game and tells you what to do before you even get to try anything. It's not that you can't have good moments with this game, it's just that it's so forgettable and uninspired.
This game was good looking but boy was it boring. The "puzzles" aren't much of a puzzle if it is obvious. It introduces concepts that I thought would get harder but they just disappear. Lots of just walking around in the rain. Hardest part was sometimes you couldn't figure out where you were because you are invisible and only have footprints to locate. Story was arty nonsense.
SummaryDeveloped by PlayStation C.A.M.P!, the creative minds behind TOKYO JUNGLE and Echochrome rain is developed exclusively for the PlayStation 3 computer entertainment system as a digital download through the PlayStation Network. rain is the enchanting tale of a boy who chases after a girl with an invisible silhouette. After discovering that...