A worthwhile add-on to its predecessor. Most weaknesses like clunky animations and a troublesome interface have been eliminated, and you'll play about 14 hours - so much more than these very popular mini-DLCs nowadays.
If you enjoy open-world RPGs with real-time action-based combat, it's definitely worth considering a purchase of the Velvet edition once it's released.
Pros:
-Awesome story, except the ending of the main story. Otherwise, the quest is meaningful and realistic, your character can speak and his response is meaningful throughout the story and side quest. This make the game become more interactive (in other game like Skyrim or Neverwinter night, you can only response with dialogue, no voice, no speak back and forward between you and NPC)
-Charming music
-Graphics is beautiful for a game from 2011. Vast desert, corrupted lands, dark dungeons, fresh forest. The world is smaller compare to skyrim but more quality and less repetitive.
-Day and night circles. NPC go to work at day and return home to sleep at night.
-NPC response to your action, they run and scream when you hit them, then guards will try to beat you and they are while powerful. If you pull out your weapon when guards are nearby, they will surround you and ask you to sheath your weapon. When you break into people's home. If the owner see you they will ask you to leave and if you don't leave, they will call the guard.
-Combat system is realistic and fun:
Melee is included block, counter attack, combo, passive and active skill, dodge, step back and strike, while blocking you can strike at choose direction by pressing move button + left click. Due wielding, two handed, one handed with shield or touch or nothing, all these options have skill to support them, for example you can strike enemy with the torch and deal %100 of your physical damage as fire. Different weapon have different skill to support them: axe strip enemy shield, mace stun them, etc. Some skills can be use with any weapon.
Range is very powerful, you can snipe, you can shoot power fire arrow/bolt deal area damage, shoot arrow/bolt that create a decoy, when decoy expires or dies, deal % of your physical damage as spectral damage. Poison and frost arrow/bolt that slow enemy. Frost option deal a small area damage while poison is single target but deal damage over time. With the pirate dlc, you get access to the crossbow, which provide a different using mechanism and fighting strategies.
This game has the best magic system, you can create a lot of spells by combine magic cards together. You can make stone rains from the sky and then create a tornado that make these stones flying around you and hit enemy. These are hundreds, even thousands combinations. Air, life, lightning, fire, power, force, water, ice, psyche, corpse, poison, decay, trap, summoning, area, etc.
-Crafting and alchemy system
-Teleport system: besides the fixed teleport gate, you can create your own teleport gate as many as you want and spread them across the world.
-Nice lockpicking system
-Fun mini games
-mod-able
Cons:
-Lack variety landscape: no winter, fall landscape.
-Lack variety of races, the variety of monster is okay but I still want more.
-Only one dragon.
Conclusion:
Two worlds 2 is a must play game. I played Skyrim and Oblivion, the worlds is vast with a lot of side quests, but everything is repetitive and dust story. When it comes to quality, I choose Two Worlds II and its DLC pirate, meaningful quest chat-chit and dialogue, different quests outcome, rewards and different ending in DLC. This the first open world game which I truly want to replay.
Better in every aspect compared to the original game... Eveything has been improved like voice actors, graphics, new effects & weathers etc. A more refined game than the original.
Two Worlds II: Pirates of the Flying Fortress is two worlds all over again. Many problems of the main game remain, while the add-on presents a great, cineastic story with many entertaining quests. For fans of Two Worlds II a real must buy.
Entertaining and imaginative add-on to popular fantasy RPG offers gripping story line, attractive quests and characters together with free roaming over land and sea. [Dec 2011]
I wish it had a little more going for it when it came to the whole use of Pirates, but as a new adventure in the Two Worlds II universe, there's plenty to like about it. If you've been looking for an excuse to jump back into the game, I can't think of a better reason than picking up this expansion.
First off the guy that said Two worlds 2 is 25-30 hours max is FOS.. i had 68 hours in it when i finished.. if you hump the main quest maybe 25-30 but if your a true RPG player that plays the game to enjoy it then its twice that easily. the expansion was also expensive i have a hard time paying that much for 15 hours but it was a decent expansion.
I think this is a very good expansion, and is almost 15 hour!!! ( the TW2 was max. 25-30 hour) The TW2PoFF is a new chapter in Antalor's history with new monsters, armors, and of course with new boss fights and multiplayer maps! I only gave 9, becaouse (for me) was too easy. ( i played at first in medium-and after in hard)
Two worlds 2 already made a good game out of a bad game, and Pirates of the Flying Fortress makes a good game a really good game. This expansion pack is the best content in the entire two worlds franchise. The quests are tighter, the story makes more sense - and it's even less content bare than 2. After this the future is looking bright for the two worlds series.
In short, in contrast with the original game, this expansion feels more like an action adventure (a good one) than a full fletdged RPG. The content is rich, but some of the short-falling elements reduce the overall quality to a noticable extent (especially the avatar voice acting).
Pros:
- A whopping 15+ hour new campaign with an intriguing storyline.
- (almost) all the pluses of the original Two Worlds RPG: good combat mechanics, awesome soundtrack.
- Humorous and engaging side quests.
- A huge new map to free roam.
Cons:
- Although NPC voice acting is ok, avatar voice acting is beyond horrible especially when combined with the fact that the voice is different from the original character (that you possibly continue with).
- The game solves all the puzzles for you (even more than the original campaign).
- Same with the original campaign, no female avatar possibility.
The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up. Let's start with the enemies. Almost everyone is either a mage or range specialist. The range specialists do a tremendous amount of dmg and you're generally surrounded by 2 or 3 of them in addition to melee. The mages are even worse because they basically start spawning in enemies and never stop until you kill them. The result is that you have to quickly find the mage and kill them while avoiding the increasing enemy count and range specialists. It would be fine if it wasn't every battle...
Even worse is that strategy got thrown out the window. In TW2 you could sneak up on an enemy and kill them. In the expansion I wasn't able to sneak up on anyone. In fact if I got within range of a bow they immediately knew where I was at. This is the (few) times that you actually see the enemies. The expansion has almost every group of enemy spawn around you when you enter a new area. Get to a crossing in the path, enemies spawn in. Walk down a ravine, more enemies spawn in. It isn't like these are ghosts or anything. All the enemies do it with predictable frequency. The enemy counts have gone up, the amount of dmg they can take and dish out has gone up and they always spawn surrounding you. Combat went from fun to boring because it was repetitive and unbalanced.
The expansion introduced a boat but the only purpose of using it is to get from one plot area to another. Once there then the teleports were available. It is really nothing more than a gimmick.
The only redeeming quality of this expansion was the story.