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Mixed or average reviews - based on 13 Critic Reviews What's this?

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Universal acclaim- based on 1703 Ratings

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  • Summary: For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.
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Score distribution:
  1. Positive: 4 out of 13
  2. Negative: 1 out of 13
  1. 100
    I always have been, whether it's the writings on T.S. Eliot and Poe, films from The Cabinet of Dr Caligari through to Blade Runner, the music of Nick Cave, or games like I Am Setsuna and, now, Crystar. That Crystar manages to be so layered and nuanced with that theme makes it all the more impressive. FuRyu continues to be the publisher to watch for anyone who likes their games with a bit of genuine artistic credibility.
  2. Aug 19, 2019
    Crystar is a great action-RPG with some fascinating twists. Crying is not only a key aspect to boosting your strength in battle, but it enables you to create more powerful gear. Be prepared for mentions of tragic and depressing topics, but remember that they work to enforce the ideas of "showing your emotions as a strength" and the sometimes overlooked issues that others face each day.
  3. Sep 3, 2019
    Crystar is one of those titles that makes it out of Japan and it is going to be a reference for the RPG titles to come. Fluid combat system, characters with their own fighting styles and complex plot are its strengths. Gemdrops Studios offers a title which is far from perfect, but it is able to impact the player like few games can.
  4. Aug 20, 2019
    Crystar is a competent Action RPG with a compelling narrative but suffers due to mostly everything else it has to offer.
  5. Aug 12, 2019
    With each tear shed, the story of Rei searching for her little sister all the while defeating enemies and being burdened with their last words is much deeper and darker than I expected. The use of the crying mechanics and turning her tears and sad thoughts into strength is a really unique and interesting idea. That paired with the beautiful art style, character designs and interesting story, we almost have a perfect game. Unfortunately, with the less than stellar combat mechanics, the lack of enemy variety and the lack of differentiating dungeons, it may not entice players who also want fluid gameplay. However for fans who do like narrative-driven and linear games along with dark themes and gorgeous designs, then this is definitely a title that should be added to your library.
  6. Aug 26, 2019
    Crystar ends up as a bit of a mixed bag. The interesting ideas, story elements, and audio are let down by generally mediocre gameplay, which is particularly exacerbated when its most repetitive portion is forced upon players for very little story benefit. There’s enough about it that many will find plenty to enjoy, particularly on the narrative side of things, but there may not be too many streams of joyful tears.
  7. Aug 30, 2019
    A trigger warning in game form - without any trigger warnings. Had a lot of potential, but unfortunately misses the mark.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 12 out of 25
  2. Negative: 9 out of 25
  1. Apr 3, 2021
    Let me just say that yes, the game has some flaws (mostly when it comes to gameplay), but despite those flaws I enjoyed my playthrough so muchLet me just say that yes, the game has some flaws (mostly when it comes to gameplay), but despite those flaws I enjoyed my playthrough so much that I'm giving it a 10/10 regardless. I'll instead rate each individual element of the game below to give an idea of what to expect going in.

    Music: 10/10
    An absolute gem of a soundtrack. Severally limited by the game due to some weird sound mixing and prioritization. Some sound testing with the volume settings might be needed to find a good balance between music, voice and sound effects. The OST is full of leitmotifs, variety and outer-worldly tunes. There's some rock tracks that go HARD, some real tearjerkers, surprise jazz and plenty of violin/piano goodness.

    Graphics: 8/10.
    Looks pretty enough and there's nothing wrong about it. Some attack animations and effects are really flashy and enjoyable. But the visual thing that'll really catch your attention is...

    Art and Art Direction: 10/10
    It's gorgeous. The game's cutscenes feature a visual novel-esque formate with character art for each character with dialogue. It's incredibly pretty, detailed and it isn't afraid to change even the most minute facial details to reflect the characters current mood. There are also these really artistc drawing-esque cutscenes for memory segments that are quite striking. There's also this really nice Studio Trigger intro animation that plays whenever you start the game.

    Voice Acting: 10/10
    I'm blown away. I played the game with English voice-acting because someone recommended it and I'm very pleasantly surprised on how good it was. Even some of the minor background voices are really well acted. The main cast absolutely nailed their roles and even weaved in their personalities whenever exposition was dumped (props for the writer for not making exposition be dragged out and boring).

    Story: 9/10
    I thoroughly enjoyed the story and all it's twists. I found myself making theories about how things were going to play out and got dumbfounded when some revelations were revealed. The best thing is that the game foreshadows a lot, but it's practically impossible to understand any of it without context. It's a very cohesive and thought out narrative, with some very emotional moments to boot. The AAA-game market really need to step-up their stories. There has been so many AA and indie games that completely overshadow the AAA-games story-wise recently. All that budget and most big studios can't even write a compelling story...

    Gameplay: 6.5/10.
    Okay this is the least good aspect of the game. It isn't bad, the core gameplay is very fun and fluid once you get a hang for it. But the enemy variety and level design is lacking severely.

    Enemy Variety: There are like 10 or so enemies in the game (not counting bosses) which you'll fight over and over again. They sometimes gain a new move, but it gets stale. Some skill unlocks and enemy density helps the game feel fresh throughout a playthrough, but it still gets a bit monotonous at times.

    Level Design: The environments you go through are very pretty, but the areas you directly move your character around in usually only consist of rectangular flat rooms. Sometimes there are a bit more complex rooms with cover and some slopes/stairs to add a bit of verticality. The game could've used the addition of traps/boons, some more tailor-made set pieces and generally more intuitive level design depending on where the areas were set. For example: there was this stage where you story-wise ascended a tower, but that wasn't reflected in the level design, which was a huge missed opportunity. The placements for items and treasure chests are also very predictable and not so exciting. Only very late in the game did the game surprise me with the occasional bundle of treasure/item nodes.

    The gameplay will be more enjoyable for some than others, The fluidity and earn-able skills make the gameplay addictive, which can help some people stomach the lack of enemy and level variety. Although it seems like one of the gameplay designers really hated 1 of the 4 playable characters specifically, since her gameplay is absolute hot rubbish compared to the other 3 characters.

    If your looking for a incredibly rewarding visual and auditory experience then I highly recommend this game. The gameplay, despite it's flaws, is really fun in moderations. It really just lacks in enemy/level variety, which might be because of budget/time constraints.
  2. Sep 2, 2019
    It's a competent ARPG. Combat is smooth, not too difficult nor too easy. The story's quite sad but it's pretty well written. Overall a good game.
  3. Feb 5, 2020
    A masterpiece in every sense of the word, beautiful graphics, a delightful piano soundtrack, and brilliant writing.

    The fact the Western
    A masterpiece in every sense of the word, beautiful graphics, a delightful piano soundtrack, and brilliant writing.

    The fact the Western branch decided to completely ignore this in exchange for promoting the dreadful Net Idol Torture Porn game called "AI: The Somnium Files" is proof that their marketing team is incompetent in every possible way.
  4. Sep 8, 2019
    The story is the strongest part of the game and I absolutely love it but unfortunately, the same can't be said for the gameplay. I want toThe story is the strongest part of the game and I absolutely love it but unfortunately, the same can't be said for the gameplay. I want to give it a higher rating but I'd be lying to myself because the difficulty is utterly laughable and the enemies are a complete joke and provide no challenge other than being mooks that you whack with a weapon to get stronger to whack stronger mooks and being spoiled by Kingdom Hearts 3 is also why I can't give it higher than a 7.

    If you're in it for the story, there's a really good one but if for the gameplay, play Kingdom Hearts 3 or Devil May Cry 5 instead: all are Hack and Slash Titles like this one but miles better than this one.
  5. Sep 22, 2019
    No Spoilers Here

    This game is strange, that's about as informative as I can be about my experience off the bat. I'm not a fan of visual
    No Spoilers Here

    This game is strange, that's about as informative as I can be about my experience off the bat.

    I'm not a fan of visual novel games & this sort of has one which is why this needs a patch for auto text so I don't have to press X every time someone finishes a sentence, I'd just like to sit back & enjoy the cutscene.

    So the game has a strange mix of Action RPG, Visual Novel, Hack & Slash elements & crafting & does them alright it's just the combat is extremely repetitive &... kinda kills the game for me despite the good writing.

    I stuck with the game for Seven/Eight hours & only played with the first two playable characters the combat is different depending on character, which is good because the art-style makes the game look incredibly cheap & the cutscenes are either playable models of the characters or still images of what looks like a child's drawing, I don't like it but the playable ones are okay mostly because of the voice acting, which is pretty good. With some exceptions.

    The main character Rei Hatada is the best character to use for combat she has more variety with combos & magic attacks making her the most balances & interesting to use.
    The second (Because I don't want to spoil) character is a pretty great as a character in terms of story & writing but she's awful in combat, slow but heavy hits make combat a chore & is one of the reasons why I didn't finish the game I have would liked to but It's just not for me.

    Oh, I forgot the Soundtrack... Well, it's okay but it does it's job well in the background but let's just say I really love the song "Room" It's great.

    Game with great potential but held back by grind & repetition, not a bad game just average.
    But that's probably the worst part.
  6. Jul 26, 2020
    Its a really bad game and dont deserve that high score anime fans are stupied
  7. Aug 4, 2020
    Horible Story and charachters, the fighting system is horible too, i don't recomend that

See all 25 User Reviews