FromSoftware definitely couldn't say a better goodbye to the series than they did in The Ringed City. This spin-off brought not only some of the best bosses in the whole series, but also impressive locations and distinctive characters that deepen the mysterious world. [Issue#274]
The Ringed City puts an end to Dark Souls, at least by Miyazaki's hand. Feels short, but just because you want more and more. Be say goodbye to a franchise the way it deserves and look to the horizon, wishing that this is not the end of this kind of game from From Software. Praise the Sun!
The Ringed City’s level design might be a little too linear at the beginning, and new ideas are not developed as much as you’d expect from a Souls game. Nevertheless it’s a challenging and enjoyable conclusion for Dark Souls III.
A greatest hits package of delights, The Ringed City gets just about everything right. If this is the end, as we believe it is, Dark Souls is going out on a high note.
Replace "City" with "Village" and you got a much better name for this last Dark Souls DLC. Where enemies, bosses and items live up to the expectations, most areas seem to fail in delivering the same message.
This DLC really rubs me the wrong way with some of the mechanics and design. But it was an overall good experience.
Half the DLC was "run from cover to cover" puzzles that just felt super gimmicky.
The spongy optional boss was also just straight up exhausting and reminded me of Ancient Dragon from DkS2.
On the bright side, the final boss was really spectacular in terms of its moveset, even if he was probably one of the easiest bosses in the game. The Ringed Knights were pretty fun to fight. The repeatable boss fight / covenant can be fun but at the same time can get extremely imbalanced, frustrating, and toxic.
I just don't think the conclusion of a series should be filled with experimental ideas, instead it should focus on what they have been so successful at.
As for **** new Twin UGS is awesome to use and scary to fight against so it may need some balancing, although it's kind of early to tell. Will try to adapt first before screaming for nerf.
Making a game hard just to be hard is such a terrible move, especially when people pay the extra money for the dlc. I can't even decifer a story because I'm constantly being unfairly murdered. The demon prince is, by far, the most unfair boss I've faced. Dear From, Take this game and shove it until you say ouch.
The base game is excellenct and the first dlc is pretty good. While this looks great it's full of enemies that gang up on you, it's much more frustrating than challenging
Completely terrible, like the rest of DS3. I love the Souls series and DS2 is my all time favorite game, but DS3 is a head scratcher. It's not only the worst Souls game by a huge margin, it's one of the worst games I've ever played, period. Its awful mechanics and programming make it feel like **** to play (I feel like I have a DS1 or Demon's Souls character thrown into a Bloodborne world with Bloodborne enemies and bosses, which is a mismatch of game play that doesn't work for me at all). Back to the DLC...
It's so pathetically cheap with this endless laser storm barrage while rolling through poison swamps and getting cursed if you stay in one place for too long (I got cursed for an insta-death death while in my inventory) that it's no fun at all to play. I don't have the patience for this crap in a game that I already hate. Back to DS2, DS1, Demon's Souls, and Bloodborne for me. This game **** so bad I do not understand the love and praise it gets. Sorry. It's terrible and a shameful disgrace to my favorite series.
SummaryThe Ringed City is the final DLC pack for Dark Souls III. Journey to the world’s end to search for the Ringed City and encounter new lands, new bosses, new enemies with new armor, magic and items. Experience the epic final chapter of a dark world that could only be created by the mind of Hidetaka Miyazaki.