Dead or Alive 6 Image
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72

Mixed or average reviews - based on 71 Critics What's this?

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5.4

Mixed or average reviews- based on 275 Ratings

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  • Summary: DEAD OR ALIVE 6 is a fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring graphics and multi-tiered stages that create a truly entertaining competitive experience. The story follows the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives; namely, the battleDEAD OR ALIVE 6 is a fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring graphics and multi-tiered stages that create a truly entertaining competitive experience. The story follows the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives; namely, the battle between “Ninja and DOATEC” versus “M.I.S.T. lead by Donovan”, and the events that occur during the 6th DEAD OR ALIVE Tournament. New side story episodes will also be added for returning characters. Following the tradition, fights in DEAD OR ALIVE 6 are based on a triangle system: strikes beat throws, throws beat holds, and holds beat strikes. Landing a well-timed attack of the type that beats your opponent’s attack, like landing a strike when an opponent tries to throw, will result in a Hi Counter attack and do more damage. Expand
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Dead Or Alive 6 - Three Rumble Ready Fighters Official Trailer
Score distribution:
  1. Positive: 35 out of 71
  2. Negative: 1 out of 71
  1. 100
    Dead or Alive 6 is amazing. It’s the best looking fighting game out there, bar none, and has a combat system that is both instantly accessible for newcomers, without feeling condescending, and yet also offering plenty of depth and complexity for experienced fans. It’s not perfect; the story mode is enjoyable but slightly undercooked, and one suspects that we’ll have to wait until pretty deep into the DLC strategy for the real over-the-top humour that the series is most famous for to start to really shine through. But then, those criticisms also applied to Dead or Alive 5, and that was a game that I played on an almost weekly basis for six years. I can’t see Dead or Alive 6 being any different.
  2. Mar 13, 2019
    83
    Dead or Alive 6 continues the trend of being a fun title that has a low barrier of entry, but offers those who wish to go deeper a lot of tools to accomplish that. The title remains one of the more visually appealing fighting games out there in the market. Team Ninja has created the framework for a tournament ready title, It’s tough to have to appeal to a mass market, the fighting game community AND the community that stuck with them for all these years. They just need to avoid unnecessary controversies, maybe pump the breaks sheer amount of paid cosmetic DLC.
  3. Mar 2, 2019
    80
    Dead or Alive 6 is not a revolutionary entry for the series, but stands as one of the best entries of the series. Its gameplay mechanics and corrections implemented make it an enjoyable game and one with an awesome approach for beginners. Also the few new ideas added to the formula are well-received and provide a degree of freshness to this well-known experience.
  4. Mar 11, 2019
    74
    Dead or Alive 6 serves up great fighting mechanics, solid offline mode variety, and looks good while doing it. If you're a fan of the series, it's well worth checking out, even as this latest entry stumbles in the online arenas and the disappointing approach to customization.
  5. Mar 6, 2019
    70
    Dead or Alive 6 offers the same fun the previous installments did. There is not a huge leap forward in graphics, but in terms of gameplay there are some fun new elements. Unfortunately the game lacks diversity in multiplayer modes.
  6. Mar 1, 2019
    70
    Dead or Alive 6 is a fun experience, but lose any comparison with the previous chapters of the series. The gameplay suffers from the inclusion of new mechanics, and the offer doesn’t shine for a technical sector that's far from modern standards.
  7. May 20, 2019
    45
    Is Dead or Alive 6 worth picking up? No. Unless you really (and I mean really) need to know what happens in the next installment of the franchise. Yes, credit where credit is due with the gameplay, roster, and visuals, but everything about the game just has this air of ‘lacking’ around it. The soundtrack could have done a lot more, most of the design was just plain bad, the story felt thrown together at the last minute, and the length of the campaign just doesn’t justify the £54 price tag attached to the game.

See all 74 Critic Reviews

Score distribution:
  1. Positive: 38 out of 73
  2. Negative: 30 out of 73
  1. Mar 2, 2019
    10
    No fim, o jogo vai muito além das atraentes personagens que pode parecer o seu maior motivo venda para um observador casual. Apesar de nãoNo fim, o jogo vai muito além das atraentes personagens que pode parecer o seu maior motivo venda para um observador casual. Apesar de não negligenciar o fanservice, é um ótimo jogo de luta com mecânicas complexas e sutis que provavelmente irão satisfazer até os mais exigentes entusiastas do gênero. Expand
  2. Mar 2, 2019
    10
    The beautiful visuals, the fun arenas of battle, and the easy-to-learn gameplay of Dead or Alive 6 result in an effective fighting game
  3. Mar 1, 2019
    10
    I love boobs. The boobs are over 9000. But the gameplay is not much different from the previous entry. And the DLC price!! God save our lust.
  4. Mar 17, 2019
    8
    8/10. I am utterly tired of all those lies, disinformation, zero's and all around hatred and arrogance from people all around. I'll point out8/10. I am utterly tired of all those lies, disinformation, zero's and all around hatred and arrogance from people all around. I'll point out what i found good and bad based on my experience with both beta's and 50+ hours online and offline in full retail version on PS4 Console.

    Positives:

    +Characters. Good, "clean" roster of 24 characters, a lot of veterans and newcomers from DoA5. Two new characters Diego and NiCO. There is also 1 from pre-order(dlc), and 1 from deluxe edition(dlc). So, totally up to 26 characters.
    Roster is totally fine, it's not "weak" as some people complain. Main differences with a DoA5, is that DoA5 had more characters simply because there was a bunch of characters from other franchise - Virtual Fighter. And later other cross-over characters as dlc.

    +Graphics. Game is looking amazing, same engine as DoA5 and Nioh, just with some improvement, better lighting, better textures, better effects such as sparks, smoke, sweat, dirt, dust and others little details. And also jiggle physics is there, if it's so important for you, my fellow creeps.
    Again, people saying graphics are bad and i don't understand it. Game is looking amazing, characters and faces are great, everything looking natural, stages are looking great, but of course there is some low res textures there and crowds are pretty bland. Picture is really clean and smooth, nothing blinds you like overflow of bloom and insane explosives, UI is minimal and accurate. But some stages do have some problems, not critical. Seems like those who complaining about graphics, don't actually playing it, but just watching it. Those who don't know thrill of the fight.
    Compare it with some other games like Soul Calibur 6 and especially Tekken 7 with it's Unreal Engine. Characters are horrifying, some ugly, some deformed. Faces are broken to the point of laughs. "Sweat" effects looking more like "oil", characters looking unnatural and creepy. Bloom effects turned on to the most extreme as well as some other filters, effects are all over the place, UI has a size of 1/4 of the screen, and almost every stage has some problem with how it looks.

    +Gameplay. No much to say honestly, same fast combat, some new features, some were deleted from the game. Gameplay is fun, fast, smooth and has a lot of things to experiment with, and as always strike>throw>hold system is working. Game has new tricks and attacks with sidestep for every character, now it has a meter, which is spend on equivalent of "super" or half of it on special parry against opponents "super" or other attacks. "Super" is not gamebroken, actually it's damage was lowered with a launch of the game, compared with beta's.

    +Music...some of it. Not much, just i found some of the tracks are much cooler than in DoA5. Also there is a TON of tracks you can unlock in game.

    +Content. Yep, you heard it right, but no worries, i will be talking about problems later. So, let's get it simple and just count it together:
    Story Mode (+characters episodes, total of 3-4 hours of gameplay);
    DoA Quest (104 quest with a specific tasks to complete, rewards, challenges and opportunity to play as DLC characters you don't have. By the time of writing the amount of quests increased up to 130 with a patch and will continue to do so);
    Fight (Versus 1vs1, Arcade, Time Attack and Survival. Each mode has 8 difficulties);
    Training (Free Training, Huge Tutorial, Command and Challenges for every character);
    Online (there is only ranked matches right now);
    Database (Where you can change your character appearance, check your statistic, change and unlock and insane amount of music, watch replays and AI vs Ai, and unlock a lot of documents to read about the history and lore of DoA.
    I know a bunch of AAA Fighting games that have less than that, ether at vanilla state or even after a long time passing.

    +Online. Online is good, even with a 1+ connection with some opponents i have smooth experience. So i guess some haters must check their own net connection and must do something with it. If they of course interested in playing online competitive games and not compare graphics and cry on forums.

    Negatives:

    -Lip sync is horrible, at least with english voices.
    -Story is bland, but at least short and have some ether funny or fanservice moments(i meant lore wise, not for the boobs wise).
    -There is no lobby matches right now and tag battles. BUT. Lobbies will come soon in march with a free update, and tag battle can be possible, because in the second beta, this mode was spoiled.
    -Outfits. There is 5 for the most women and 2 for men. And each has 3 colors. It's not enough.
    -Stages. All of them looking awesome. But if some are good, others are broken insanely with an interactable objects and ruining the flow of gameplay.
    -Parts for unlocking outfits. It's broken, random and robs the player. Devs are fixing it.

    Sadly i exhausted amount of characters i can write. Season Pass is other discussion.
    Expand
  5. Mar 1, 2019
    3
    A terrible disappointment.

    I played DOA since DOA5 Ultimate. Bought a ton of DLC for that and then went onto LR. Bought a ton of DLC for
    A terrible disappointment.

    I played DOA since DOA5 Ultimate. Bought a ton of DLC for that and then went onto LR. Bought a ton of DLC for that. I really enjoyed this game. The harder levels were challenging but at least you could play as your favourite character and unlock costumes in arcade and DLC items were available immediately.

    Well not with DOA6. The game has less content than the DEMO.

    There is a terrible system of grinding. You get maybe 200 pattern points IF you clear all objectives in each mission, but these don't go to the outfit you select, or the character the game makes you play as, but to a random outfit from any of the rostered characters. What's more, if the outfit costs less than you won, you lose the remaining points. Ranked matches only count if WON and you only win 20 or so patterns and that's only until the 14th of March. After March 14, you will only get 2 points per ranked match won. Oh how generous.

    There are fewer poses. DOA5LR/U had 2 intro and 3 win poses. This game has only one each.

    There is no TAG team fighting.

    Story mode completion unlocks nothing of value.

    As is this game offers less content than the DEMO and less than previous DOA games. It is very sad that Team Ninja and Koei Tecmo treat their fans this way. Unless they fix this, I won't be purchasing any DLC content - because what's the point - if you can't have your favourite characters wear expensive outfits?

    As for gameplay - it is decent but not groundbreaking. It's neither better nor worse than DOA5's.

    Music is great. But so was LR's.

    Thank you for reading this review.
    Expand
  6. Jun 29, 2019
    0
    Techmo and Team Ninja should be ashamed of themselves. I've picked up this game because I was a fan of the franchise. After playing, I amTechmo and Team Ninja should be ashamed of themselves. I've picked up this game because I was a fan of the franchise. After playing, I am really disappointed. The story mode is confusing to navigate and doesn't make sense. The grind is not good. It is too random, especially if you're trying to get items for a specific character. Worst of all is the overpriced season pass. I've paid $60 for the game. The SP is $93. On the positive side, the core gameplay is fine, however the flaws here just outweigh this. I've found myself going back to DOA5 Last Round. I'm not going to go back to 6 until it is fixed similar to Battlefront II (EA). Expand
  7. Mar 14, 2019
    0
    This is going to be a fair review based on the launch release of a deluxe pre-order I made on this game. Way too many reviews anywhere areThis is going to be a fair review based on the launch release of a deluxe pre-order I made on this game. Way too many reviews anywhere are being too generous for what's going on here.

    I like DOA, quite a bit actually, and with DOA5LR, I had my many issues with the game overall, but I still had a lot of fun. So it's nice to be able to see some of the problems I had before get addressed here in DOA6. I will give a list summary here of my core problems in DOA5LR that I think did well here in DOA6:

    1.) Music - This might annoy some people but even with the addition of previous title's tracks put into the game for DOA5LR I still didn't enjoy the soundtrack much. It felt underwhelming and incomplete to me and while people may not like the soundtrack for DOA6, the music I've heard so far I really do like.

    2.) Stages - I didn't like most of the stages in DOA5LR, they felt very lifeless and stale to me. Almost like there was no flare to them. DOA6 i've enjoyed the stages a lot so far, so definitely an improvement there.

    3.) Combat - DOA5LR had a great system, but I always felt it needed a change, or some tweaking. DOA6 is really fun and the strongest part of the game for me. A few little things I'm not a big fan of, but so far it's hitting a mark that I and lots of others like.

    4.) Visuals - Hear me out. Visually it's less impressive than DOA5LR, but overall I like them better here. I'm not adamant about games looking super realistic. I like games to look like games after all. Plus it feels like the characters have their own base design models instead of being copies and pastes like in DOA5LR.

    5.) Story - Cool concept, just badly thrown together here in DOA6. It, at the very least, is still better than DOA5LR, but it's still bad regardless.

    6.) Customization - An obvious improvement, while overshadowed by several other fighting game titles, is still a nice addition for this franchise.

    And now comes my major problems with the game. First of all, it's an unfinished game. No online lobby matches, single victory/match start poses, a very watered down and stale DOA Quest mode, high priced season passes as usual, etc.

    For a game that's $60, this isn't worth it. It's actually infuriating that this game costs $60 for an incomplete game that has plans to include the "remaining parts of the game" the coming MONTHS. I said months. This is absurd, and I could forgive most of it a bit more if lobby matches were a part of the launch game and unlocking costumes through costume parts weren't completely random. The fact that this game was hyped up to have all these different "modes" that have existed since the 90s (arcade, time attack, vs, survival, tutorial, and so on), I shouldn't have expected much out of what we got here. I love DOA, I want to see it get better.

    But how it stands, this game is not good. Shady practices of giving your paying customers an essential beta/demo for a full priced AAA title, a very mediocre new Quest mode, giving fans the same costumes as the previous game, making said costumes stupidly hard to unlock because you can't even get points towards the character you're using, offering previous characters as paid DLC, a bad story that looks rushed, rank only online currently (lol, this is the biggest joke here), odd character animations for some of the characters, plenty of bugs (some are ludicrous), a ridiculously overpriced season pass, and just the overall lack of actual content this game has.

    I am not okay with how greedy the creators of this game are being. If I could I would rate below a 0 for how much garbage that is, but as a game itself it's still pretty good in its own right. The absolute best part is the combat, where it matters most, but I can't forgive all the missing stuff and charging fans the amount that they have for an unfinished game. Very very bad move there.

    **EDIT**

    So not only are we not getting lobbies yet, but now we're getting a temporary point multiplier after it was confirmed by the company themselves prior that it was permanent. Sooo, they lied there, and now they're waiting to add lobbies until the END of March, AFTER they release an adjustment to where points are assigned for costumes, while adding costumes to buy. Give me a break, I'm changing my score to a flat zero now. Pushing back their mediocre patch, giving us crap that should've been given already, still holding off on content to COMPLETE the game further down the road. No, you can take a fat zero.
    Expand

See all 73 User Reviews

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