Fight for Your Guild with Powerful Magical Abilities in FAIRY TAIL. FAIRY TAIL, based on Hiro Mashima's best-selling manga and anime series of the same name, follows the spell-binding plot from "The Grand Magic Games" story arc -- enabling gamers to re-live, or experience for the first time,Fight for Your Guild with Powerful Magical Abilities in FAIRY TAIL. FAIRY TAIL, based on Hiro Mashima's best-selling manga and anime series of the same name, follows the spell-binding plot from "The Grand Magic Games" story arc -- enabling gamers to re-live, or experience for the first time, the exciting episodes of this fan-favorite storyline. Not only will they be able to experience stories previously told in the manga and anime, but they will even be able to enjoy never before seen story and quest elements.
Throughout their journey, players will be able to form a party from a selection of over ten iconic characters, including: the fire dragon slayer, Natsu Dragneel; the celestial mage, Lucy Heartfilia; the ice-make mage, Gray Fullbuster; the fairy queen 'Titania', Erza Scarlet; and the young sky dragon slayer, Wendy Marvell. With a wealth of guild members to recruit to their party, players can form their own dream team even including an unlikely group of allies for their own unique adventure.
The fiery and intense magical battles from the series are breathtakingly brought to life in FAIRY TAIL's environment; with a diverse range of magic available for the extraordinary characters to wield. Renowned moves from the series light up the screen, with some characters such as Natsu being able to take advantage of mode changes like utilizing the eye-popping Lightning Fire Dragon Mode. In addition, some guild members will be available to support in battle; including the Fairy Tail Guild Master, Makarov Dreyar, who can be called in to provide powerful aid on the battlefield.
In FAIRY TAIL, completing battles and quests will not only level up party members, it will lead to character bonding scenarios, provide options to upgrade the guild, and eventually raise the 'Guild Rank' enabling players to take on more challenging missions in their quest to become the greatest guild in Fiore.… Expand
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16 Minutes of Fairy Tail Exploration, Combat and Story Gameplay
Jul 29, 2020It seems as though the limited budget available for Fairy Tail has been used in the right places, saving on unimportant parts, and spending on the important bits. The gameplay, ranking and battling systems are well thought-out, and presented beautifully. For a game with such a low budget, everything has been implemented very well. It is very clear that the author of the manga, Hiro Mashima, was closely involved in developing this instalment, as it represents the feeling of the anime/manga incredibly accurately.
Aug 24, 2020It’s a shame that more time and money wasn’t spent on Fairy Tail, because, in the end, I really enjoyed large chunks of the game. Once I started playing, I could play for hours and be entertained. The guild building is really fun, as is the combat. This could have been a great game, but the developers leaned too hard on the license and not enough on fleshing out the elements of the game. If you’re a fan of the franchise, you should definitely give it a shot. If you are an anime fan and like turn-based combat, this might be a good game to put on your wishlist for later. Otherwise, you can safely give Fairy Tail a pass.
Aug 2, 2020I don’t think this game is without its faults but it is definitely not a bad game for a game that doesn’t get the same budget as a game likeI don’t think this game is without its faults but it is definitely not a bad game for a game that doesn’t get the same budget as a game like God of War or Persona 5. It has mechanics and systems that make it more enjoyable and just a good game choice overall that has it flow better, and should put some rpgs and turn based games to shame, but with the limits they had they couldn’t add everything they wanted and have it look great, they had to do the best they could with what they had.… Expand
Sep 2, 2020It’s a great turnbase game but my only con is it doesn’t have English dubbing. So get ready to read a lot and I mean a lot but that didn’tIt’s a great turnbase game but my only con is it doesn’t have English dubbing. So get ready to read a lot and I mean a lot but that didn’t stop me from getting the platinum.… Expand
Sep 20, 2020This review contains spoilers, click expand to view. I was really excited about the release of this game, and as much fun as it was, it disappointed me too. The characters are pretty decent, even cute, except for a few (Wendy's arms tortured me throughout the game), the magical effects are beautiful, but since they postponed the game on purpose for that I wasn't expecting anything. less. Monsters are beautiful but repetitive, since they are often just a recolor of others, and the name changes little (Wolf becomes Mad Wolf), but everyone has their own way of fighting (Sirens support, Flutterers go for speed etc.). I just loved being able to upgrade the guild buildings, as I love the upgrade mechanics in games, as well as the various feedback from people we change as the guild moves up in ranks. I almost finished the game after more than 35 hours of play, and god if there is to talk about it: the story starts with the end of the Tenrou arc, with the battle against Hades, which already that is full of holes, like the lack of the Heart of the Demon, the source of Hades' demonic power, various changes and all a lot less epic than the real battle. Then when you jump seven years, you see a wonderful conversation between Macao and Romeo who have learned to turn into walls, total absence of the oppression by Twilight Ogre except for a small scene even ugly, and zero presence of characters who are not even mentioned, such as Nab, Wakaba, Droy, Jet, Max and others. The story continues in the form of tutorials for too long, which really bothered me as I didn't buy the game to be guided all the time. Skipping forward in history we enter in the Grand Magic Games, done relatively well; also here lack of Ogra, Rufus, the three idiots of Ichiya and Nichiya, all Quatro Cerberus, part of Lamia Scale and Jura without model, of Mermaid Heel there is only Kagura and for Raven Tail there is only Flare. The various games are either changed or just summarized by Lucy at the end, and these things continue throughout the game, but perhaps one of the worst is Lumen Historie which is named as in the manga, but the ending of the game is completely different from the original and it doesn't connect to the war of the finale, so what's the point of naming it?
In a nutshell, the story is disappointing, modified, full of holes, mistakes and cut fights, understandable only by those who know the whole series, the game is repetitive but funny at times, a big punch in the face to all the fans.… Expand
Aug 2, 2020Mediocre graphic, typo in translation, NPC models that literally repeated they stood next to each other? how much lower effort would you beMediocre graphic, typo in translation, NPC models that literally repeated they stood next to each other? how much lower effort would you be willing to give this trash?
Anyone that thinks that this deserves the same price tag as Ghost of Tsushima must be brain damaged.
Vote will your wallet and stop supporting these parasites. Even Gust was better before KT got their **** on their games. Trash game from a trash company.… Expand
Aug 20, 2020The game has lots of problems not optimized for any system priced very high for what you actually get marketing and or that was contradictedThe game has lots of problems not optimized for any system priced very high for what you actually get marketing and or that was contradicted by day one patch and no response or explanation for changes that amount to basically adding a censer bar in some animation frames which is only a real problem because the game designers put so many animation in to obviously show them not centered in the first place and just tried to cover it up with bad overly large black shadows, core rpg mechanics not bad and combat passable but not close to enough to make up for everything else remove day one patch cenrship or add toggle to turn it off and on and get framerates and optimization better and easily solid 7-8 game hope KT sees that their choices only give them negative reviews and response have not seen anyone truly happy about any of these changes… Expand
Aug 6, 2020Not one week after release, Koei pulls another Koei, which means cut off content is added for additional (quite outlandish) prices. ClassicNot one week after release, Koei pulls another Koei, which means cut off content is added for additional (quite outlandish) prices. Classic Koei/Gust. Living up to their reputation.
3 extra costume packs, which could have been added in the game itself, for 40 bucks a piece. This comes at 2.50 per costume, or 3.49 if you want to buy them individually. Naturally, a season pass was added, with characters already existing in the game being added, as well as an extra difficult dungeon, s-rank requests and such. With a game already sorely lacking any difficulty, these could just as well have been added in the base game. All this pleasure for the mere amount of 59,99.
So let's say, you wanted everything the final game has to offer. You'd need to buy the deluxe edition, 3 of these costume packs, and the season pass.
Depending on region, for US, that would mean 74,99+(3*39,99)+59,99= 254,95 (!)
EU regions the deluxe goes for 84,99 euros or higher.
All this for a few dozen hours tops singleplayer experience. If Koei/Gust wanna bank, Koei/Gust gonna bank.
The game itself, the main characters themselves look quite good imo, the combat also looks quite good. These are the things that were made good and flashy enough to haul in the cash of the fanbase. Everything else though basically screams low effort. Bad animations everywhere, cutscenes containing characters nowhere to be seen. Walking animations look horrid. Laughably so btw.
It is, like previous Gust/Koei work, painfully easy. Hard mode? Nothing hard about it. Zero challenge. You would need to sabotage yourself to make it so.
Multiple copy paste npc's all in the same area. Oftentimes walking right next to each other like one-egged twins. EVERYWHERE. Low budget is not an excuse here. This is just lazy design. Which can also be seen in the environments, which consist of the same looking, smallish, linear forest areas. No real diversity to be found. Quests outside of main especially, are often badly written, with many plotholes and often bad looking cutscenes. And they usually consist of simple fetch quests, or kill x amount quests. Everything, outside of the main characters which they made sure to look good, just looks like it was made with zero effort, blended together so it could be shipped out as fast as possible, but looking good enough to feast on the wallets of unknowing fans. It is really quite noticeable for anyone with a decent enough understanding of dirty business and sales.
Gust/Koei always has used fanservice as a main selling point for their games. Hence why they usually add dlc with the better costumes and such later on to try and wring out even more money. You might even say this for difficulty: why add in higher difficulties as paid dlc when the game's already too easy to begin with (just like they have done with all their other games)? Makes you wonder they make things too easy on purpose. Cause for sure, Gust/Koei are notorious for cutting off content and releasing it for way too high prices not much later after release. They live off this extra income and they count on it.
But, even more outrageous is, even though Gust/Koei use fanservice as one of their main selling points to established fanbases, post release there was a patch brought out, that removed scenes from the vanilla game at release. POST RELEASE. On purpose, they waited till sales were made, then at point of no return for many customers who chose to back their product, released this patch and change the whole thing that is one of the main selling points of their games, betraying the goodwill of their loyal customers.
There is no excuse. Koei/Gust, whilest capable of good work, have chosen the easy path once again to prey on the wallets and faith of their loyal customers. Furthermore, they take advantage of established hardcore fanbases of beloved series, knowing they do not need to put in much effort to make the sales. Plus, cut off content the vanilla game could've seriously used, on purpose, to wring out even more money. And they know exactly what they cut off. The good difficulties, the fanservice. And then somehow, betray people who buy based on that selling point, even further by then CENSORING the overall thing post-launch. And not just Playstation, every system. Only PC users will be able to use mods to remove this pile of blasphemy out of their excistence later on. Good they have that. Poor console folk however, will not have such luxuries.
There are no excuses for such behaviour. It wasn't a great game to begin with, a good concept, held back by lazy execution, with preying on goodwill and wallets of a pre excisting fanbase in mind.
They know exactly what they are doing, and always they can walk away with it. They should be called out on this so they change their ways and create what they ARE capable of, a whole experience top to bottom the fans deserve to get. A game made out of love for the medium, not out of love for money and shady politics.… Expand