God Eater 2: Rage Burst arrives belatedly in the west market. Despite the age, the title is still enjoyable and fun, thnaks to a huge offer in terms of missions and game modes.
O jogo é uma obra de arte, com batalhas muito mais dinamicas e divertidas que o tão comparado Monter Hunter, além de ter uma historia envolvente desde o primeiro jogo da franquia.
Gran juego de caza, con una historia interesante, personajes bien estructurados, con un sistema de combate ágil y con muchas posibilidades, gran cantidad de personalización tanto en equipo como en habilidades, muchas horas de diversión y mas en compañía, un juego altamente recomendable si te gusta los juegos de caceria.
It gives you everything you need to feel like a Monster Hunter if you don’t own a Nintendo System. Unfortunately the mobile origins of the series shine through at all ends, while I have to think long and hard to remember a game that would have benefited from a better tutorial more so than Rage Burst.
God Eater 2: Rage Burst proves that without a shadow of a doubt, the series deserves a home on the console. The great depth, compelling combat and interesting enemies provide an fantastic counterpoint to the Monster Hunter brand, while also providing an exciting new sandbox for players to explore. Unfortunately, there are plenty of shortcoming associated with mediocre port work that prevent this iteration from fulfilling its full potential.
God Eater 2 is a very solid Action RPG, one of those that are becoming rare to find. Even though it has its shortcomings, it still offers a very enjoyable experience.
For anyone interested in the monster-hunting genre and is considering buying this game, ignore the negative scores. Nintendo fans, out of salt, have decided to bash this game. I have seen the Nintendo community encouraging members to give this game a bad review without even knowing a thing about this series. Truly pathetic and a disservice to the hard work that has gone into this game. The following top reasons:
1) It wasn't released on any of their consoles.
2) It is superior to any of the Monster Hunter titles thus far.
3) is has been far more creative and original than anything MH, and while it doesn't have maybe the depth that MH has, there is plenty to keep users busy and formulate thousands of builds and setups.
Look, I love any game under the monster-hunting genre, and as someone who has played pretty much everything out there, I can say this game is solid and easily 8+/10.
Fantastic soundtrack too and beautiful cinematic anime scenes.
Buy it, and don't listen to the man children fanbase Nintendo has.
God Eater 2 ha llegado a nuestras tierras un año ****, pero no defrauda y encantara tanto a los fans del primer título como a los que alguna vez hayan pasado la **** entera cazando monstruos en sus PSP con la saga Monster Hunter.
La historia es casi inexistente y la presentación es muy mejorable, pero si jugáis con tres amigos más tenéis horas y horas de diversión si os gusta este género, tanto con este como con la remasterización de la primera parte, en un título que nos deja con ganas de más y deseosos de ver un God Eater 3 desarrollado específicamente para la nueva generación.
Eso si, si vuestra intención es jugarlo en solitario, este no es vuestro juego.
I played two monster hunting games before playing this, the first one was soul sacrifice (which I for some reason didn't enjoy that much), the second one was toukiden: kiwami (which I absolutely loved).
In terms of gameplay, this game is easy to learn and very enjoyable. The only con In this game until now is the dreadful graphics it offers, the graphics on this look like they belong in the ps2 during 2001 - 2002 at most.
It definitely doesn't belong on a 60$ game for the ps4, the graphics on this game cannot be compared to soul sacrifice and toukiden.
I also wanna thank the creators for giving anyone who bought the disc version a redeemable code for god eater resurrection, which was a really nice thing to do by them :) .
Give it about 6-7 hours and you will have seen all there is too see. About 6 different enemy types that come in plenty of colors. Dialogue choices that you make have no bearing on anything so why even have dialogue trees? The level design is very basic...with invisible walls. You can see your squads inventory slots but still have no access after 10 hours in game. The weapon customization is deep, but good luck in getting 2 or 3 items out of the hundreds of items used for upgrading. I did like the bullet **** can design your own bullets and add effects. I had more fun making guns and sitting in the shooting range then grinding thru this game. Think of Monster Hunter world crossed with sword art online fatal bullet with less atmosphere and 100% more grindy than both of those games.
I really wanted to like this game. Unfortunately, based on repeated attempts to get immersed and invested in it, I have concluded that this game isn't really for me. But that doesn't make this a horrible title, it's just one that I found little appeal in.
Being a huge fan of the 3D anime-esque art style presented here, I thought I could get into this game to tide me over during my monster hunter droughts. Unfortunately, this game didn't satisfy. Being a fan of the Toukiden series, I found myself at a loss as to why I couldn't get immersed into this world and get my hunting fix. But the answer I was left with was simple, the mechanics of GE2: RB fall short in the depth department, so it doesn't satisfy my monster hunter desires; Also it doesn't play to it's hack and slash button mashing style like Toukiden does in order to make the simple combat compelling.
What's left is a game that wants to be more deep and nuanced than it actually is. It wants to be as deep as a more refined hunting experience but it ultimately can't deliver. It complicates the games crafting systems to the point of being obtuse so it doesn't capitalize on the fun, simple action that makes the Toukiden series memorable. It tries to find some place between these two extremes, but balancing the demands of doing so seems beyond the experience of the team that developed this. I want this series to improve since I love the hunting boss rush genre of games, hopefully the next GE title can get its feet under it and create a solid foundation worth building on.
Summary3 years following the events of GOD EATER: Resurrection, a mysterious red rain sparks a fatal pandemic called the Black Plague. With no established cure, this scourge has a mortality rate of 100% once infected. Members of the Special Unit "Blood", an Affiliate of the Fenrir Organization, are sent to assist and investigate. Assume control...