Although almost every single mechanic in the game feels eerily similar to the Monster Hunter series, God Eater 3 manages to stand on its own (monstrous) two feet thanks to some incredible combat and a surprisingly engaging story.
It doesn't use the transition to modern consoles fully to its advantage, but with plenty of man-eating Aragami and action that is simply exhilarating to participate in, God Eater 3 is an Action RPG that's good as a snack, and even a three-course meal once future content arrives.
Undoubtedly, the best of the trilogy. The new world, aragamis and characters are all great, mechanics improved a lot, making combat so much fluid and better than previous titles. Ending is also great, unlike the 2nd title...
Logra recuperarse a comparacion del segundo juego, los personajes se hacen querer, no son molestos y lo que dicen lo hacen, te lo muestran, con su debido desarrollo, las mecanicas ya no son basura romoe juego y se imolemente argumental y jugablemente bien.
At the moment, God Eater 3 is the best option for the fans of the genre, and while some control and graphical issues are here and there, the gameplay is solid and the multiplayer section is very entertaining.
God Eater 3 has a nice and pleasant combat system, which will satisfy the fans of the series. On the other hand, if you were excepting something new and fresh you'll be more than disappointed by the stagnation of the series.
God Eater 3 bears a superficial resemblance to Monster Hunter, boasting many of its features, but none of its depth. It offers nothing but diluted versions of what it has tried to poach from better games.
A more faster, anime waifus version of Monster Hunter. The shounen-ish story (power of friendship, etc.) itself is alright at best, and the game does get fairly repetitive since you're killing the same boss type enemies over and over, but this game is an improvement over its predecessor, God eater Rage Burst.
There are a lot of things to really like about God Eater 3: the hunting genre, the anime style, the characters and story, the customization of your character and play style... However, there is also a lot of things to be disheartened with. I played the original God Eater on the PSP and it gave me as much or more enjoyment as MH Freedom Unite did. Whereas Capcom managed to evolve the way their franchise played and worked, God Eater 3 seems to have developed horizontally rather than vertically as MH did. What I mean with this is that GE seems to switch its focus on the story and customization rather than on improving its gameplay, which is surprising yet understandable from a franchise from the land of visual novels.
However, I think this is a big mistake, as hunting genre games are scarce and pushing this aside makes the game feel shallow, unsatisfying and too ephimerous to want to deal with the horizontal development of customization of your character and stats, so it ends up feeling like a strange novel with simple gameplay and heavy number management. Your management of skills, equipment, links, weapons, items and so on is too deep for what the battles, the core gameplay loop, have to offer. What's more, the fact that monster drops appear nowhere in your monster database is outrageous, as you are hindered if you're willing to invest time on grinding for drops.
But I digress; battles are too quick for the game's own good, as you may be even able to take a new monster down in less than 5 minutes. There is no tracking or previous thinking (besides elemental weaknesses and items to bring) to find and fight the aragamis, the monsters of the game, as the game already marks them on your map beforehand. This might be the result of developers not actually wanting you to really explore the maps, because, well, there isn't much to explore, as they are few and very unimaginative, colourless and composed of small arenas with long corridors. A big selling point of this game when it was about to come out was its graphical update, new weapons and places, but turns out this wasn't that much of a change. I do like the aesthetic and the concept of aragamis, the cinders problem and so, but I feel like it is all a premise to tell the characters' story and not that of the world itself, which is okay to do, but not on top of the sacrifice of the main attraction of these games as well: the game loop, the monsters and having fun. Now, you CAN have fun playing this game, but it's hard to, as you spend too much time on your base and too little battling. The story could be your priority for playing this game, but it's nothing special. I did enjoy the anime cinematics a lot, but it's a shame they were very few.
I am purposely avoiding major comparisons with MH in this review, as I think this game does not try to play on the same league as MHW, but I have to be very critical about it, as this game was being sold for 60€ in Spain for many years and suddenly dropped to around 20 near 2020. So, I have to consider this a triple A game, and, as with a lot of anime style games, this one does not really make the cut. I was expecting at least the same level of care on the game loop and fun factor as I had with the original PSP one, but all I can say is that there has been just a slight graphical update to mask the fact this is still a low effort franchise production so that it can be served at full price on a new gen console. God Eater has taken the wrong approach: it wants to tell a shounen story and for you to self-insert in said story, but it thinks it can do without the fun of the hunting game with a very confusing customization and managing system (not because it doesn't work, but because the game refuses to tell you what does what and what is what or what you should be trying to do on your build) and a surprisingly downgraded version of the hunting core gameplay in comparison to the original.
Nevertheless, I can't not recommend it, as there is an okay game within that may appeal to anime fans and beginners to the genre, but I feel like the jump from handheld was sudden and unfruitful. I hope the developers reflect on their mistakes and come up with a better sequel, as I would have only expected to find this sort of game on the PSVita for 20€, and most certainly not for the price it has been sold for for years in Europe since launch.
A big graphical improvement over the previous entries in the series, but besides that, it's basically the same game as God Eater 1 and 2.
More than any other game I've played, the God Eater games seem to be "versions" of the same game rather than being full-blown sequels. The stories in each are incredibly similar, the mechanics are nearly identical, and the gameplay has only minor tweaks. The only big change this time around is the graphics
I play games primarily for their stories, so I'll get into that first. This time around, we have basically a magical little girl that we're trying to protect from just about everyone/everything else. The military wants to experiment on her and the monsters have an uncontrollable urge to eat her, but she's just so cute that everyone in your party wants to protect her. No, that's not a copy and paste from one of my previous God Eater reviews. It is actually the same main plot.
God Eater has historically been set up like a dumb super-powered teen anime, and that hasn't changed. Though it is slightly less dumb this time around. The writers seem to be working to make this series a little more believable, which is what I like to see. However, the average teen should see no issues with its story as-is. Though what's missing are the numerous character interactions. They were too heavy in the last games, which made you think they were trying to be an anime instead ****, but they're way too light this time around. I ended the game not knowing or caring much about the characters at all.
The story is also far less wondrous this time around, which helps its believability (though doesn't fix it). It seems as though they just cut out the overly-wondrous bits and replaced them with nothing, leaving us with what feels like a short and partial story. This could be why there have been so many updates to the game since its original release. Maybe the developers felt a bit disappointed in their final product (I sure would have been).
The gameplay is more of the same, but there's positives and negatives over the last installment. If you haven't played a game in the series yet, know that the combat is clunky, not very responsive, and very repetitive. It's less clunky this time around and could actually be fun to those who don't mind its repetitiveness. Though it's unfortunately dumbed down a bit. In the previous games, there's a big emphasis on attacking certain parts of monsters - attacking the wrong parts would simply do no damage. But in this game, attacking all monsters (except for the final boss) anywhere is fine. You can do more damage attacking different areas, but it's normally not worth the risk.
Also this time around, about half of all enemy movements are impossible to read. They complete their attacks so quickly and without any tells, that you can't prevent being hit. Everything is much more flashy this time around too, so it's hard to see what the enemies are doing. To compensate for this, they seemed to have lowered the overall difficulty - I found it much easier than the last two games. That's not a good thing in a game all about repetitive combat. Strategic combat keeps people interested, while repetitive button mashing (which is what this installment has migrated to) just get boring.
Normally what keeps me interested in these dumb anime-ish games are the costumes to collect or unlock for your characters. Upon the game start, you immediately get most of the costumes, including some of the best in the game. As you complete missions, you can buy others (and have to craft them), but they're not any more interesting than what you already have. There's a lack of skirts/dresses in the game, but I supposed they are trying to be more believable overall, so that's to be expected. The bottom line is that for costume hunters, there's very little effort required to obtain costumes, so it's not very fun.
Unfortunately, the best part of the game for me was when it ended. I was thinking to myself that I had to go through another 50-100 missions to complete the game and I was just at the half-way point when I killed the only unique monster I had fought up until that point. But nope, that was actually the end. The game requires you to go through about half as many missions as the last game to complete it. I was a little disappointed that the final boss was far less interesting and difficult than in the previous games, but on the plus side, I didn't have to play the game anymore.
I did play a few of the post-game missions. I found that there wasn't much story to them and they were primarily about grinding more repetitive battles to upgrade your weapons even further, so I quickly quit.
God eater was a game i was interested in, i found it super interesting after i finished Code Vein as the worlds link and i really wanted more lore and what a let down God Eater 3 was. I heard fantastic things about the franchsie but what a let down this game was. First of all i do have one thing i did like, the characters
The characters were funy and really enjoyable BESIDES AMY WHY WONT SHE STOP TALKING AFTER A 5 second mission. But i did not finish the game i was near the end but i could not bring myself to do it despite how much i loved the characters including Phi.
NOW THE NEGATIVES AND I HAVE QUITE A FEW!!!
The comabt gets boring quick, its just the same thing over and over again with no new variety and you know what else is repitative? the enemies, they are so boring, they recycle the same design over and over again and it makes all of the enemies so boring, like why are you so lazy to come up with more designs, and its not like Monster hunter world where the enemy actually has varitet and new move sets, in this game its the same enemy just a different element. The ashborn were so cool at first but then you keep makig me fight the same one over and over again.
The game is so easy, each enemy takes about 5-10min to take down and i died once in my entire playthrough, the game needed more of a challenge.
The music does not interest me, the ashborn music is alright the first time but boring through repetitive usage BUT the opening is very nice i do like it.
Overall this game is a terrible rip off version of Monster Hunter, i do plan on trying God Eater 2 since i got that with God eater 3 but im assuming the same outcome. I get people love this the franchsie but i got no clue why after all my years of gaming this game is so generic and repitive i dont believe it should of existed but the characters and op are the only things i like. Play code vein or Monster Hunter instead
*wrote this fast sorry for spelling* DONT JUDGE XD
Have a great day
SummarySet in a post-apocalyptic world, it’s up to your special team of God Eaters to destroy god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here.